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The Landform Contextual Mesh: Automatically Fusing Surface and Orbital Terrain for Mars 2020

arXiv.org Artificial Intelligence

The Landform contextual mesh fuses 2D and 3D data from up to thousands of Mars 2020 rover images, along with orbital elevation and color maps from Mars Reconnaissance Orbiter, into an interactive 3D terrain visualization. Contextual meshes are built automatically for each rover location during mission ground data system processing, and are made available to mission scientists for tactical and strategic planning in the Advanced Science Targeting Tool for Robotic Operations (ASTTRO). A subset of them are also deployed to the "Explore with Perseverance" public access website.


To Glue or Not to Glue? Classical vs Learned Image Matching for Mobile Mapping Cameras to Textured Semantic 3D Building Models

arXiv.org Artificial Intelligence

Feature matching is a necessary step for many computer vision and photogrammetry applications such as image registration, structure-from-motion, and visual localization. Classical handcrafted methods such as SIFT feature detection and description combined with nearest neighbour matching and RANSAC outlier removal have been state-of-the-art for mobile mapping cameras. With recent advances in deep learning, learnable methods have been introduced and proven to have better robustness and performance under complex conditions. Despite their growing adoption, a comprehensive comparison between classical and learnable feature matching methods for the specific task of semantic 3D building camera-to-model matching is still missing. This submission systematically evaluates the effectiveness of different feature-matching techniques in visual localization using textured CityGML LoD2 models. We use standard benchmark datasets (HPatches, MegaDepth-1500) and custom datasets consisting of facade textures and corresponding camera images (terrestrial and drone). For the latter, we evaluate the achievable accuracy of the absolute pose estimated using a Perspective-n-Point (PnP) algorithm, with geometric ground truth derived from geo-referenced trajectory data. The results indicate that the learnable feature matching methods vastly outperform traditional approaches regarding accuracy and robustness on our challenging custom datasets with zero to 12 RANSAC-inliers and zero to 0.16 area under the curve. We believe that this work will foster the development of model-based visual localization methods. Link to the code: https://github.com/simBauer/To\_Glue\_or\_not\_to\_Glue


On Synthetic Texture Datasets: Challenges, Creation, and Curation

arXiv.org Artificial Intelligence

The influence of textures on machine learning models has been an ongoing investigation, specifically in texture bias/learning, interpretability, and robustness. However, due to the lack of large and diverse texture data available, the findings in these works have been limited, as more comprehensive evaluations have not been feasible. Image generative models are able to provide data creation at scale, but utilizing these models for texture synthesis has been unexplored and poses additional challenges both in creating accurate texture images and validating those images. In this work, we introduce an extensible methodology and corresponding new dataset for generating high-quality, diverse texture images capable of supporting a broad set of texture-based tasks. Our pipeline consists of: (1) developing prompts from a range of descriptors to serve as input to text-to-image models, (2) adopting and adapting Stable Diffusion pipelines to generate and filter the corresponding images, and (3) further filtering down to the highest quality images. Through this, we create the Prompted Textures Dataset (PTD), a dataset of 362,880 texture images that span 56 textures. During the process of generating images, we find that NSFW safety filters in image generation pipelines are highly sensitive to texture (and flag up to 60\% of our texture images), uncovering a potential bias in these models and presenting unique challenges when working with texture data. Through both standard metrics and a human evaluation, we find that our dataset is high quality and diverse.


DPDEdit: Detail-Preserved Diffusion Models for Multimodal Fashion Image Editing

arXiv.org Artificial Intelligence

Fashion image editing is a crucial tool for designers to convey their creative ideas by visualizing design concepts interactively. Current fashion image editing techniques, though advanced with multimodal prompts and powerful diffusion models, often struggle to accurately identify editing regions and preserve the desired garment texture detail. To address these challenges, we introduce a new multimodal fashion image editing architecture based on latent diffusion models, called Detail-Preserved Diffusion Models (DPDEdit). DPDEdit guides the fashion image generation of diffusion models by integrating text prompts, region masks, human pose images, and garment texture images. To precisely locate the editing region, we first introduce Grounded-SAM to predict the editing region based on the user's textual description, and then combine it with other conditions to perform local editing. To transfer the detail of the given garment texture into the target fashion image, we propose a texture injection and refinement mechanism. Specifically, this mechanism employs a decoupled cross-attention layer to integrate textual descriptions and texture images, and incorporates an auxiliary U-Net to preserve the high-frequency details of generated garment texture. Additionally, we extend the VITON-HD dataset using a multimodal large language model to generate paired samples with texture images and textual descriptions. Extensive experiments show that our DPDEdit outperforms state-of-the-art methods in terms of image fidelity and coherence with the given multimodal inputs.


Towards Real-Time Neural Volumetric Rendering on Mobile Devices: A Measurement Study

arXiv.org Artificial Intelligence

Neural Radiance Fields (NeRF) is an emerging technique to synthesize 3D objects from 2D images with a wide range of potential applications. However, rendering existing NeRF models is extremely computation intensive, making it challenging to support real-time interaction on mobile devices. In this paper, we take the first initiative to examine the state-of-the-art real-time NeRF rendering technique from a system perspective. We first define the entire working pipeline of the NeRF serving system. We then identify possible control knobs that are critical to the system from the communication, computation, and visual performance perspective. Furthermore, an extensive measurement study is conducted to reveal the effects of these control knobs on system performance. Our measurement results reveal that different control knobs contribute differently towards improving the system performance, with the mesh granularity being the most effective knob and the quantization being the least effective knob. In addition, diverse hardware device settings and network conditions have to be considered to fully unleash the benefit of operating under the appropriate knobs


Texture image retrieval using a classification and contourlet-based features

arXiv.org Artificial Intelligence

In this paper, we propose a new framework for improving Content Based Image Retrieval (CBIR) for texture images. This is achieved by using a new image representation based on the RCT-Plus transform which is a novel variant of the Redundant Contourlet transform that extracts a richer directional information in the image. Moreover, the process of image search is improved through a learning-based approach where the images of the database are classified using an adapted similarity metric to the statistical modeling of the RCT-Plus transform. A query is then first classified to select the best texture class after which the retained class images are ranked to select top ones. By this, we have achieved significant improvements in the retrieval rates compared to previous CBIR schemes.