team description paper
UruBots Autonomous Cars Challenge Pro Team Description Paper for FIRA 2025
Moraes, Pablo, Rodríguez, Mónica, Barcelona, Sebastian, Da Silva, Angel, Fernandez, Santiago, Sodre, Hiago, Nunes, Igor, Guterres, Bruna, Grando, Ricardo
This paper describes the development of an autonomous car by the UruBots team for the 2025 FIRA Autonomous Cars Challenge (Pro). The project involves constructing a compact electric vehicle, approximately the size of an RC car, capable of autonomous navigation through different tracks. The design incorporates mechanical and electronic components and machine learning algorithms that enable the vehicle to make real-time navigation decisions based on visual input from a camera. We use deep learning models to process camera images and control vehicle movements. Using a dataset of over ten thousand images, we trained a Convolutional Neural Network (CNN) to drive the vehicle effectively, through two outputs, steering and throttle. The car completed the track in under 30 seconds, achieving a pace of approximately 0.4 meters per second while avoiding obstacles.
UruBots Autonomous Car Team Two: Team Description Paper for FIRA 2024
Moraes, William, Deniz, Juan, Moraes, Pablo, Peters, Christopher, Sandin, Vincent, da Silva, Gabriel, Nunez, Franco, Retamar, Maximo, Saravia, Victoria, Sodre, Hiago, Barcelona, Sebastian, Scirgalea, Anthony, Guterres, Bruna, Kelbouscas, Andre, Grando, Ricardo
This paper proposes a mini autonomous car to be used by the team UruBots for the 2024 FIRA Autonomous Cars Race Challenge. The vehicle is proposed focusing on a low cost and light weight setup. Powered by a Raspberry PI4 and with a total weight of 1.15 Kilograms, we show that our vehicle manages to race a track of approximately 13 meters in 11 seconds at the best evaluation that was carried out, with an average speed of 1.2m/s in average. That performance was achieved after training a convolutional neural network with 1500 samples for a total amount of 60 epochs. Overall, we believe that our vehicle are suited to perform at the FIRA Autonomous Cars Race Challenge 2024, helping the development of the field of study and the category in the competition.
TurtleRabbit 2024 SSL Team Description Paper
Trinh, Linh, Anzuman, Alif, Batkhuu, Eric, Chan, Dychen, Graf, Lisa, Gurung, Darpan, Jamal, Tharunimm, Namgyal, Jigme, Ng, Jason, Tsang, Wing Lam, Wang, X. Rosalind, Yilmaz, Eren, Obst, Oliver
TurtleRabbit is a new RoboCup SSL team from Western Sydney University. This team description paper presents our approach in navigating some of the challenges in developing a new SSL team from scratch. SSL is dominated by teams with extensive experience and customised equipment that has been developed over many years. Here, we outline our approach in overcoming some of the complexities associated with replicating advanced open-sourced designs and managing the high costs of custom components. Opting for simplicity and cost-effectiveness, our strategy primarily employs off-the-shelf electronics components and ``hobby'' brushless direct current (BLDC) motors, complemented by 3D printing and CNC milling. This approach helped us to streamline the development process and, with our open-sourced hardware design, hopefully will also lower the bar for other teams to enter RoboCup SSL in the future. The paper details the specific hardware choices, their approximate costs, the integration of electronics and mechanics, and the initial steps taken in software development, for our entry into SSL that aims to be simple yet competitive.
Hibikino-Musashi@Home 2023 Team Description Paper
Shiba, Tomoya, Mizutani, Akinobu, Yano, Yuga, Ono, Tomohiro, Tokuno, Shoshi, Kanaoka, Daiju, Fukuda, Yukiya, Amano, Hayato, Koresawa, Mayu, Sakai, Yoshifumi, Takemoto, Ryogo, Tamai, Katsunori, Nakahara, Kazuo, Hayashi, Hiroyuki, Fujimatsu, Satsuki, Mizoguchi, Yusuke, Anraku, Moeno, Suzuka, Mayo, Shen, Lu, Maeda, Kohei, Matsuzaki, Fumiya, Matsumoto, Ikuya, Murai, Kazuya, Isomoto, Kosei, Minje, Kim, Tanaka, Yuichiro, Morie, Takashi, Tamukoh, Hakaru
This paper describes an overview of the techniques of Hibikino-Musashi@Home, which intends to participate in the domestic standard platform league. The team has developed a dataset generator for the training of a robot vision system and an open-source development environment running on a human support robot simulator. The robot system comprises self-developed libraries including those for motion synthesis and open-source software works on the robot operating system. The team aims to realize a home service robot that assists humans in a home, and continuously attend the competition to evaluate the developed system. The brain-inspired artificial intelligence system is also proposed for service robots which are expected to work in a real home environment.
Rob\^oCIn Small Size League Extended Team Description Paper for RoboCup 2023
de Oliveira, Aline Lima, Gomes, Cauê Addae da Silva, da Silva, Cecília Virginia Santos, Alves, Charles Matheus de Sousa, de Souza, Danilo Andrade Martins, Xavier, Driele Pires Ferreira Araújo, da Silva, Edgleyson Pereira, Martins, Felipe Bezerra, Santos, Lucas Henrique Cavalcanti, Maciel, Lucas Dias, Santos, Matheus Paixão Gumercindo dos, Vasconcelos, Matheus Lafayette, Andrade, Matheus Vinícius Teotonio do Nascimento, de Melo, João Guilherme Oliveira Carvalho, de Moura, João Pedro Souza Pereira, da Silva, José Ronald, Cruz, José Victor Silva, de Morais, Pedro Henrique Santana, de Oliveira, Pedro Paulo Salman, Rodrigues, Riei Joaquim Matos, Fernandes, Roberto Costa, Morais, Ryan Vinicius Santos, Teobaldo, Tamara Mayara Ramos, Silva, Washington Igor dos Santos, Barros, Edna Natividade Silva
Rob\^oCIn has participated in RoboCup Small Size League since 2019, won its first world title in 2022 (Division B), and is currently a three-times Latin-American champion. This paper presents our improvements to defend the Small Size League (SSL) division B title in RoboCup 2023 in Bordeaux, France. This paper aims to share some of the academic research that our team developed over the past year. Our team has successfully published 2 articles related to SSL at two high-impact conferences: the 25th RoboCup International Symposium and the 19th IEEE Latin American Robotics Symposium (LARS 2022). Over the last year, we have been continuously migrating from our past codebase to Unification. We will describe the new architecture implemented and some points of software and AI refactoring. In addition, we discuss the process of integrating machined components into the mechanical system, our development for participating in the vision blackout challenge last year and what we are preparing for this year.
Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 2023
Sayareh, Aref, Zare, Nader, Amini, Omid, Firouzkouhi, Arad, Sarvmaili, Mahtab, Matwin, Stan
The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major one among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach, competing against each other. The players can only communicate with the Soccer Simulation Server during the game. This paper presents the latest research of the CYRUS soccer simulation 2D team, the champion of RoboCup 2021. We will explain our denoising idea powered by long short-term memory networks (LSTM) and deep neural networks (DNN). The CYRUS team uses the CYRUS2D base code that was developed based on the Helios and Gliders bases.
Hibikino-Musashi@Home 2022 Team Description Paper
Shiba, Tomoya, Ono, Tomohiro, Tokuno, Shoshi, Uchino, Issei, Okamoto, Masaya, Kanaoka, Daiju, Takahashi, Kazutaka, Tsukamoto, Kenta, Tsutsumi, Yoshiaki, Nakamura, Yugo, Fukuda, Yukiya, Hoji, Yusuke, Amano, Hayato, Kubota, Yuma, Koresawa, Mayu, Sakai, Yoshifumi, Takemoto, Ryogo, Tamai, Katsunori, Nakahara, Kazuo, Hayashi, Hiroyuki, Fujimatsu, Satsuki, Mizutani, Akinobu, Mizoguchi, Yusuke, Yoshimitsu, Yuhei, Suzuka, Mayo, Matsumoto, Ikuya, Yano, Yuga, Tanaka, Yuichiro, Morie, Takashi, Tamukoh, Hakaru
Our team, Hibikino-Musashi@Home (HMA), was founded in 2010. It is based in Japan in the Kitakyushu Science and Research Park. Since 2010, we have annually participated in the RoboCup@Home Japan Open competition in the open platform league (OPL).We participated as an open platform league team in the 2017 Nagoya RoboCup competition and as a domestic standard platform league (DSPL) team in the 2017 Nagoya, 2018 Montreal, 2019 Sydney, and 2021 Worldwide RoboCup competitions.We also participated in theWorld Robot Challenge (WRC) 2018 in the service-robotics category of the partner-robot challenge (real space) and won first place. Currently, we have 27 members from nine different laboratories within the Kyushu Institute of Technology and the university of Kitakyushu. In this paper, we introduce the activities that have been performed by our team and the technologies that we use.
Fractals2019: Combinatorial Optimisation with Dynamic Constraint Annealing
Prokopenko, Mikhail, Wang, Peter
Fractals2019 started as a new experimental entry in the RoboCup Soccer 2D Simulation League, based on Gliders2d code base, and advanced to a team winning RoboCup-2019 championship. Our approach is centred on combinatorial optimisation methods, within the framework of Guided Self-Organisation (GSO), with the search guided by local constraints. We present examples of several tactical tasks based on the fully released Gliders2d code (version v2), including the search for an optimal assignment of heterogeneous player types, as well as blocking behaviours, offside trap, and attacking formations. We propose a new method, Dynamic Constraint Annealing, for solving dynamic constraint satisfaction problems, and apply it to optimise thermodynamic potential of collective behaviours, under dynamically induced constraints. 1 Introduction The RoboCup Soccer 2D Simulation League provides a rich dynamic environment, facilitated by the RoboCup Soccer Simulator (RCSS), aimed to test advances in decentralised collective behaviours of autonomous agents. The challenges include concurrent adversarial actions, computational nondetermin-ism, noise and latency in asynchronous perception and actuation, and limited processing time [1-9]. Over the years the progress of the League has been supported by several important base code releases, covering both low-level skills and standardised world models of simulated agents [10-13]. The release in 2010 of the base code of HELIOS team, agent2d-3.0.0, later upgraded to agent2d-3.1.1,