task system
Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learning
Suárez, Joseph, Isola, Phillip, Choe, Kyoung Whan, Bloomin, David, Li, Hao Xiang, Pinnaparaju, Nikhil, Kanna, Nishaanth, Scott, Daniel, Sullivan, Ryan, Shuman, Rose S., de Alcântara, Lucas, Bradley, Herbie, Castricato, Louis, You, Kirsty, Jiang, Yuhao, Li, Qimai, Chen, Jiaxin, Zhu, Xiaolong
Neural MMO 2.0 is a massively multi-agent environment for reinforcement learning research. The key feature of this new version is a flexible task system that allows users to define a broad range of objectives and reward signals. We challenge researchers to train agents capable of generalizing to tasks, maps, and opponents never seen during training. Neural MMO features procedurally generated maps with 128 agents in the standard setting and support for up to. Version 2.0 is a complete rewrite of its predecessor with three-fold improved performance and compatibility with CleanRL. We release the platform as free and open-source software with comprehensive documentation available at neuralmmo.github.io and an active community Discord. To spark initial research on this new platform, we are concurrently running a competition at NeurIPS 2023.
Safe Learning for Near Optimal Scheduling
Geeraerts, Gilles, Guha, Shibashis, Pérez, Guillermo A., Raskin, Jean-François
In this paper, we investigate the combination of synthesis techniques and learning techniques to obtain safe and near optimal schedulers for a preemptible task scheduling problem. We study both model-based learning techniques with PAC guarantees and model-free learning techniques based on shielded deep Q-learning. The new learning algorithms have been implemented to conduct experimental evaluations.