task analysis
Using role-play and Hierarchical Task Analysis for designing human-robot interaction
Wingren, Mattias, Andersson, Sören, Rosenberg, Sara, Andtfolk, Malin, Hägglund, Susanne, Arachchige, Prashani Jayasingha, Nyholm, Linda
We present the use of two methods we believe warrant more use than they currently have in the field of human-robot interaction: role-play and Hierarchical Task Analysis. Some of its potential is showcased through our use of them in an ongoing research project which entails developing a robot application meant to assist at a community pharmacy. The two methods have provided us with several advantages. The role-playing provided a controlled and adjustable environment for understanding the customers' needs where pharmacists could act as models for the robot's behavior; and the Hierarchical Task Analysis ensured the behavior displayed was modelled correctly and aided development through facilitating co-design. Future research could focus on developing task analysis methods especially suited for social robot interaction.
Tell Me What You Want (What You Really, Really Want): Addressing the Expectation Gap for Goal Conveyance from Humans to Robots
Conveying human goals to autonomous systems (AS) occurs both when the system is being designed and when it is being operated. The design-step conveyance is typically mediated by robotics and AI engineers, who must appropriately capture end-user requirements and concepts of operations, while the operation-step conveyance is mediated by the design, interfaces, and behavior of the AI. However, communication can be difficult during both these periods because of mismatches in the expectations and expertise of the end-user and the roboticist, necessitating more design cycles to resolve. We examine some of the barriers in communicating system design requirements, and develop an augmentation for applied cognitive task analysis (ACTA) methods, that we call robot task analysis (RTA), pertaining specifically to the development of autonomous systems. Further, we introduce a top-down view of an underexplored area of friction between requirements communication -- implied human expectations -- utilizing a collection of work primarily from experimental psychology and social sciences. We show how such expectations can be used in conjunction with task-specific expectations and the system design process for AS to improve design team communication, alleviate barriers to user rejection, and reduce the number of design cycles.
Digital Collaborator: Augmenting Task Abstraction in Visualization Design with Artificial Intelligence
Pandey, Aditeya, Zhang, Yixuan, Guerra-Gomez, John A., Parker, Andrea G., Borkin, Michelle A.
In the task abstraction phase of the visualization design process, including in "design studies", a practitioner maps the observed domain goals to generalizable abstract tasks using visualization theory in order to better understand and address the users needs. We argue that this manual task abstraction process is prone to errors due to designer biases and a lack of domain background and knowledge. Under these circumstances, a collaborator can help validate and provide sanity checks to visualization practitioners during this important task abstraction stage. However, having a human collaborator is not always feasible and may be subject to the same biases and pitfalls. In this paper, we first describe the challenges associated with task abstraction. We then propose a conceptual Digital Collaborator: an artificial intelligence system that aims to help visualization practitioners by augmenting their ability to validate and reason about the output of task abstraction. We also discuss several practical design challenges of designing and implementing such systems
A Multi-Disciplinary Review of Knowledge Acquisition Methods: From Human to Autonomous Eliciting Agents
This paper offers a multi-disciplinary review of knowledge acquisition methods in human activity systems. The review captures the degree of involvement of various types of agencies in the knowledge acquisition process, and proposes a classification with three categories of methods: the human agent, the human-inspired agent, and the autonomous machine agent methods. In the first two categories, the acquisition of knowledge is seen as a cognitive task analysis exercise, while in the third category knowledge acquisition is treated as an autonomous knowledge-discovery endeavour. The motivation for this classification stems from the continuous change over time of the structure, meaning and purpose of human activity systems, which are seen as the factor that fuelled researchers' and practitioners' efforts in knowledge acquisition for more than a century. We show through this review that the KA field is increasingly active due to the higher and higher pace of change in human activity, and conclude by discussing the emergence of a fourth category of knowledge acquisition methods, which are based on red-teaming and co-evolution.
Design Problem Solving: A Task Analysis
I propose a task structure for design by analyzing a general class of methods that I call propose-critique-modify methods. The task structure is constructed by identifying a range of methods for each task. This recursive style of analysis provides a framework in which we can understand a number of particular proposals for design problem solving as specific combinations of tasks, methods, and subtasks. The analysis shows that there is no one ideal method for design, and good design problem solving is a result of recursively selecting methods based on a number of criteria, including knowledge availability.