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 supervised and reinforcement learning


Dynamics of Supervised and Reinforcement Learning in the Non-Linear Perceptron

Neural Information Processing Systems

The ability of a brain or a neural network to efficiently learn depends crucially on both the task structure and the learning rule.Previous works have analyzed the dynamical equations describing learning in the relatively simplified context of the perceptron under assumptions of a student-teacher framework or a linearized output. While these assumptions have facilitated theoretical understanding, they have precluded a detailed understanding of the roles of the nonlinearity and input-data distribution in determining the learning dynamics, limiting the applicability of the theories to real biological or artificial neural networks.Here, we use a stochastic-process approach to derive flow equations describing learning, applying this framework to the case of a nonlinear perceptron performing binary classification. We characterize the effects of the learning rule (supervised or reinforcement learning, SL/RL) and input-data distribution on the perceptron's learning curve and the forgetting curve as subsequent tasks are learned.In particular, we find that the input-data noise differently affects the learning speed under SL vs. RL, as well as determines how quickly learning of a task is overwritten by subsequent learning. Additionally, we verify our approach with real data using the MNIST dataset.This approach points a way toward analyzing learning dynamics for more-complex circuit architectures.


PROPEL: Supervised and Reinforcement Learning for Large-Scale Supply Chain Planning

Akhlaghi, Vahid Eghbal, Zandehshahvar, Reza, Van Hentenryck, Pascal

arXiv.org Artificial Intelligence

This paper considers how to fuse Machine Learning (ML) and optimization to solve large-scale Supply Chain Planning (SCP) optimization problems. These problems can be formulated as MIP models which feature both integer (non-binary) and continuous variables, as well as flow balance and capacity constraints. This raises fundamental challenges for existing integrations of ML and optimization that have focused on binary MIPs and graph problems. To address these, the paper proposes PROPEL, a new framework that combines optimization with both supervised and Deep Reinforcement Learning (DRL) to reduce the size of search space significantly. PROPEL uses supervised learning, not to predict the values of all integer variables, but to identify the variables that are fixed to zero in the optimal solution, leveraging the structure of SCP applications. PROPEL includes a DRL component that selects which fixed-at-zero variables must be relaxed to improve solution quality when the supervised learning step does not produce a solution with the desired optimality tolerance. PROPEL has been applied to industrial supply chain planning optimizations with millions of variables. The computational results show dramatic improvements in solution times and quality, including a 60% reduction in primal integral and an 88% primal gap reduction, and improvement factors of up to 13.57 and 15.92, respectively.


Dynamics of Supervised and Reinforcement Learning in the Non-Linear Perceptron

Schmid, Christian, Murray, James M.

arXiv.org Artificial Intelligence

The ability of a brain or a neural network to efficiently learn depends crucially on both the task structure and the learning rule. Previous works have analyzed the dynamical equations describing learning in the relatively simplified context of the perceptron under assumptions of a student-teacher framework or a linearized output. While these assumptions have facilitated theoretical understanding, they have precluded a detailed understanding of the roles of the nonlinearity and input-data distribution in determining the learning dynamics, limiting the applicability of the theories to real biological or artificial neural networks. Here, we use a stochastic-process approach to derive flow equations describing learning, applying this framework to the case of a nonlinear perceptron performing binary classification. We characterize the effects of the learning rule (supervised or reinforcement learning, SL/RL) and input-data distribution on the perceptron's learning curve and the forgetting curve as subsequent tasks are learned. In particular, we find that the input-data noise differently affects the learning speed under SL vs. RL, as well as determines how quickly learning of a task is overwritten by subsequent learning. Additionally, we verify our approach with real data using the MNIST dataset. This approach points a way toward analyzing learning dynamics for more-complex circuit architectures.


Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess

Bertram, Timo, Fürnkranz, Johannes, Müller, Martin

arXiv.org Artificial Intelligence

In this work, we adapt a training approach inspired by the original AlphaGo system to play the imperfect information game of Reconnaissance Blind Chess. Using only the observations instead of a full description of the game state, we first train a supervised agent on publicly available game records. Next, we increase the performance of the agent through self-play with the on-policy reinforcement learning algorithm Proximal Policy Optimization. We do not use any search to avoid problems caused by the partial observability of game states and only use the policy network to generate moves when playing. With this approach, we achieve an ELO of 1330 on the RBC leaderboard, which places our agent at position 27 at the time of this writing. We see that self-play significantly improves performance and that the agent plays acceptably well without search and without making assumptions about the true game state.


Deep Reinforcement Learning

Plaat, Aske

arXiv.org Artificial Intelligence

Deep reinforcement learning has gathered much attention recently. Impressive results were achieved in activities as diverse as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to solve difficult problems. They have learned to fly model helicopters and perform aerobatic manoeuvers such as loops and rolls. In some applications they have even become better than the best humans, such as in Atari, Go, poker and StarCraft. The way in which deep reinforcement learning explores complex environments reminds us of how children learn, by playfully trying out things, getting feedback, and trying again. The computer seems to truly possess aspects of human learning; this goes to the heart of the dream of artificial intelligence. The successes in research have not gone unnoticed by educators, and universities have started to offer courses on the subject. The aim of this book is to provide a comprehensive overview of the field of deep reinforcement learning. The book is written for graduate students of artificial intelligence, and for researchers and practitioners who wish to better understand deep reinforcement learning methods and their challenges. We assume an undergraduate-level of understanding of computer science and artificial intelligence; the programming language of this book is Python. We describe the foundations, the algorithms and the applications of deep reinforcement learning. We cover the established model-free and model-based methods that form the basis of the field. Developments go quickly, and we also cover advanced topics: deep multi-agent reinforcement learning, deep hierarchical reinforcement learning, and deep meta learning.