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 strategy profile


Protocols for Verifying Smooth Strategies in Bandits and Games

Neural Information Processing Systems

We study protocols for verifying approximate optimality of strategies in multiarmed bandits and normal-form games. As the number of actions available to each player is often large, we seek protocols where the number of queries to the utility oracle is sublinear in the number of actions. We prove that such verification is possible for sufficiently smooth strategies that do not put too much probability mass on any specific action and provide protocols for verifying that a smooth policy for a multi-armed bandit is close to optimal. Our verification protocols require provably fewer arm queries than learning. Furthermore, we show how to use cryptographic tools to reduce the communication cost of our protocols. We complement our protocol by proving a nearly tight lower bound on the query complexity of verification in our settings. As an application, we use our bandit verification protocol to build a protocol for verifying approximate optimality of a strong smooth Nash equilibrium, with sublinear query complexity.


Equilibrium Refinement for the Age of Machines: The One-Sided Quasi-Perfect Equilibrium

Neural Information Processing Systems

In two-player zero-sum extensive-form games, Nash equilibrium prescribes optimal strategies against perfectly rational opponents. However, it does not guarantee rational play in parts of the game tree that can only be reached by the players making mistakes. This can be problematic when operationalizing equilibria in the real world among imperfect players. Trembling-hand refinements are a sound remedy to this issue, and are subsets of Nash equilibria that are designed to handle the possibility that any of the players may make mistakes. In this paper, we initiate the study of equilibrium refinements for settings where one of the players is perfectly rational (the "machine") and the other may make mistakes.



Wisdom of the Crowd Voting: Truthful Aggregation of Voter Information and Preferences

Neural Information Processing Systems

We consider two-alternative elections where voters' preferences depend on a state variable that is not directly observable. Each voter receives a private signal that is correlated to the state variable. Voters may be "contingent" with different preferences in different states; or predetermined with the same preference in every state. In this setting, even if every voter is a contingent voter, agents voting according to their private information need not result in the adoption of the universally preferred alternative, because the signals can be systematically biased. We present an easy-to-deploy mechanism that elicits and aggregates the private signals from the voters, and outputs the alternative that is favored by the majority. In particular, voters truthfully reporting their signals forms a strong Bayes Nash equilibrium (where no coalition of voters can deviate and receive a better outcome).



Paths to Equilibrium in Games

Neural Information Processing Systems

In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a pairwise constraint inspired by policy updating in reinforcement learning, where an agent who is best responding in one period does not switch its strategy in the next period. This constraint merely requires that optimizing agents do not switch strategies, but does not constrain the non-optimizing agents in any way, and thus allows for exploration. Sequences with this property are called satisficing paths, and arise naturally in many MARL algorithms. A fundamental question about strategic dynamics is such: for a given game and initial strategy profile, is it always possible to construct a satisficing path that terminates at an equilibrium? The resolution of this question has implications about the capabilities or limitations of a class of MARL algorithms. We answer this question in the affirmative for normal-form games. Our analysis reveals a counterintuitive insight that suboptimal, and perhaps even reward deteriorating, strategic updates are key to driving play to equilibrium along a satisficing path.