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 strategic layer


HARMONIC: A Content-Centric Cognitive Robotic Architecture

Oruganti, Sanjay, Nirenburg, Sergei, McShane, Marjorie, English, Jesse, Roberts, Michael K., Arndt, Christian, Gonzalez, Carlos, Seo, Mingyo, Sentis, Luis

arXiv.org Artificial Intelligence

Our framework, HARMONIC (Human-AI Robotic Team Member Operating with Natural Intelligence and Communication, Figure 1), is an implemented dual-control cognitive robotic architecture featuring distinct layers of strategic reasoning and tactical, skill-level control [20]. This approach advances the hybrid control systems and architectures reviewed by Dennis et al. [21] and contrasts with DIARC's [22], [23] integration strategy, which embeds the strategic layer within the tactical layer to support concurrent operation. The strategic layer of HARMONIC adapts a mature cognitive architecture, OntoAgent [24], [25], [17] for high-level reasoning, leveraging explicit, structured knowledge representations that can be inspected, verified, and incre-mentally expanded.


HARMONIC: A Framework for Explanatory Cognitive Robots

Oruganti, Sanjay, Nirenburg, Sergei, McShane, Marjorie, English, Jesse, Roberts, Michael K., Arndt, Christian

arXiv.org Artificial Intelligence

We present HARMONIC, a framework for implementing cognitive robots that transforms general-purpose robots into trusted teammates capable of complex decision-making, natural communication and human-level explanation. The framework supports interoperability between a strategic (cognitive) layer for high-level decision-making and a tactical (robot) layer for low-level control and execution. We describe the core features of the framework and our initial implementation, in which HARMONIC was deployed on a simulated UGV and drone involved in a multi-robot search and retrieval task.


HARMONIC: Cognitive and Control Collaboration in Human-Robotic Teams

Oruganti, Sanjay, Nirenburg, Sergei, McShane, Marjorie, English, Jesse, Roberts, Michael K., Arndt, Christian

arXiv.org Artificial Intelligence

This paper presents a novel approach to multi-robot planning and collaboration. We demonstrate a cognitive strategy for robots in human-robot teams that incorporates metacognition, natural language communication, and explainability. The system is embodied using the HARMONIC architecture that flexibly integrates cognitive and control capabilities across the team. We evaluate our approach through simulation experiments involving a joint search task by a team of heterogeneous robots (a UGV and a drone) and a human. We detail the system's handling of complex, real-world scenarios, effective action coordination between robots with different capabilities, and natural human-robot communication. This work demonstrates that the robots' ability to reason about plans, goals, and attitudes, and to provide explanations for actions and decisions are essential prerequisites for realistic human-robot teaming.


What is Manor Lords? The medieval city-building game that sold a million copies in a single day

The Guardian

Launched as if from a trebuchet at the end of April, Manor Lords is the latest in a string of explosively successful video games that have been released this year. Indeed, the rise of this unassuming-looking city-builder is arguably more impressive than the enormous launch of Helldivers 2, or the breakout Poker phenomenon Balatro. Developed largely by one person and releasing in an incomplete state, Manor Lords shifted a million copies in its first 24 hours on sale. The scale of Manor Lords' success is remarkable, but contrary to appearances, it hasn't emerged from nowhere. Momentum around the game has been building for years, part of a broader surge in popularity for city-building games in general.