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A Appendix

Neural Information Processing Systems

T eleportation System is an exceptional strategy. The Skill I can send teammates back to the spring, and Skill II can teleport teammates to Da Qiao's vicinity. We use the teleport ratio to evaluate the regional intention's Skill I and Skill II's teleport rates increase by 0.76 and 0.92, respectively. Baseline and MGG agents also each play 30 games against human players.Method Experience Money Damage Kill/D eath/A ssist Player 14573.92 Due to confidentiality agreements, we can't reveal any more The core of the system is that teammates give more resources to the marksman in the early stage to quickly open the money gap with opponents.


1 Supplementary Materials

Neural Information Processing Systems

In Figure 1, we show our infrastructure, called KaiWu . The website of our infrastructure is: aiarena.tencent.com. In Figure 1, we show a game UI of Honor of Kings . The hero controlled by the player is called "main hero". Bottom-left is the movement controller (C.1), while the right-bottom set of buttons are ability As mentioned, in Phase 1 of our CSPL, we divide the heroes into several subgroups.



A Appendix

Neural Information Processing Systems

T eleportation System is an exceptional strategy. The Skill I can send teammates back to the spring, and Skill II can teleport teammates to Da Qiao's vicinity. We use the teleport ratio to evaluate the regional intention's Skill I and Skill II's teleport rates increase by 0.76 and 0.92, respectively. Baseline and MGG agents also each play 30 games against human players.Method Experience Money Damage Kill/D eath/A ssist Player 14573.92 Due to confidentiality agreements, we can't reveal any more The core of the system is that teammates give more resources to the marksman in the early stage to quickly open the money gap with opponents.