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Trans-Dimensional Generative Modeling via Jump Diffusion Models

Neural Information Processing Systems

We propose a new class of generative model that naturally handles data of varying dimensionality by jointly modeling the state and dimension of each datapoint. The generative process is formulated as a jump diffusion process that makes jumps between different dimensional spaces. We first define a dimension destroying forward noising process, before deriving the dimension creating time-reversed generative process along with a novel evidence lower bound training objective for learning to approximate it.Simulating our learned approximation to the time-reversed generative process then provides an effective way of sampling data of varying dimensionality by jointly generating state values and dimensions. We demonstrate our approach on molecular and video datasets of varying dimensionality, reporting better compatibility with test-time diffusion guidance imputation tasks and improved interpolation capabilities versus fixed dimensional models that generate state values and dimensions separately.




Efficient Online Learning with Predictive Coding Networks: Exploiting Temporal Correlations

Zadeh-Jousdani, Darius Masoum, Hajizada, Elvin, Hüllermeier, Eyke

arXiv.org Artificial Intelligence

Robotic systems operating at the edge require efficient online learning algorithms that can continuously adapt to changing environments while processing streaming sensory data. Traditional backpropagation, while effective, conflicts with biological plausibility principles and may be suboptimal for continuous adaptation scenarios. The Predictive Coding (PC) framework offers a biologically plausible alternative with local, Hebbian-like update rules, making it suitable for neuromorphic hardware implementation. However, PC's main limitation is its computational overhead due to multiple inference iterations during training. We present Predictive Coding Network with Temporal Amortization (PCN-TA), which preserves latent states across temporal frames. By leveraging temporal correlations, PCN-TA significantly reduces computational demands while maintaining learning performance. Our experiments on the COIL-20 robotic perception dataset demonstrate that PCN-TA achieves 10% fewer weight updates compared to backpropagation and requires 50% fewer inference steps than baseline PC networks. These efficiency gains directly translate to reduced computational overhead for moving another step toward edge deployment and real-time adaptation support in resource-constrained robotic systems. The biologically-inspired nature of our approach also makes it a promising candidate for future neuromorphic hardware implementations, enabling efficient online learning at the edge.


Non-myopic Matching and Rebalancing in Large-Scale On-Demand Ride-Pooling Systems Using Simulation-Informed Reinforcement Learning

Namdarpour, Farnoosh, Chow, Joseph Y. J.

arXiv.org Artificial Intelligence

Ride-pooling, also known as ride-sharing, shared ride-hailing, or microtransit, is a service wherein passengers share rides. This service can reduce costs for both passengers and operators and reduce congestion and environmental impacts. A key limitation, however, is its myopic decision-making, which overlooks long-term effects of dispatch decisions. To address this, we propose a simulation-informed reinforcement learning (RL) approach. While RL has been widely studied in the context of ride-hailing systems, its application in ride-pooling systems has been less explored. In this study, we extend the learning and planning framework of Xu et al. (2018) from ride-hailing to ride-pooling by embedding a ride-pooling simulation within the learning mechanism to enable non-myopic decision-making. In addition, we propose a complementary policy for rebalancing idle vehicles. By employing n-step temporal difference learning on simulated experiences, we derive spatiotemporal state values and subsequently evaluate the effectiveness of the non-myopic policy using NYC taxi request data. Results demonstrate that the non-myopic policy for matching can increase the service rate by up to 8.4% versus a myopic policy while reducing both in-vehicle and wait times for passengers. Furthermore, the proposed non-myopic policy can decrease fleet size by over 25% compared to a myopic policy, while maintaining the same level of performance, thereby offering significant cost savings for operators. Incorporating rebalancing operations into the proposed framework cuts wait time by up to 27.3%, in-vehicle time by 12.5%, and raises service rate by 15.1% compared to using the framework for matching decisions alone at the cost of increased vehicle minutes traveled per passenger.


Expediting Reinforcement Learning by Incorporating Knowledge About Temporal Causality in the Environment

Corazza, Jan, Aria, Hadi Partovi, Neider, Daniel, Xu, Zhe

arXiv.org Artificial Intelligence

Reinforcement learning (RL) algorithms struggle with learning optimal policies for tasks where reward feedback is sparse and depends on a complex sequence of events in the environment. Probabilistic reward machines (PRMs) are finite-state formalisms that can capture temporal dependencies in the reward signal, along with nondeterministic task outcomes. While special RL algorithms can exploit this finite-state structure to expedite learning, PRMs remain difficult to modify and design by hand. This hinders the already difficult tasks of utilizing high-level causal knowledge about the environment, and transferring the reward formalism into a new domain with a different causal structure. This paper proposes a novel method to incorporate causal information in the form of Temporal Logic-based Causal Diagrams into the reward formalism, thereby expediting policy learning and aiding the transfer of task specifications to new environments. Furthermore, we provide a theoretical result about convergence to optimal policy for our method, and demonstrate its strengths empirically.


Strongly Solving 2048 4x3

Kaneko, Tomoyuki, Yamashita, Shuhei

arXiv.org Artificial Intelligence

2048 is a stochastic single-player game involving 16 cells on a 4 by 4 grid, where a player chooses a direction among up, down, left, and right to obtain a score by merging two tiles with the same number located in neighboring cells along the chosen direction. This paper presents that a variant 2048-4x3 12 cells on a 4 by 3 board, one row smaller than the original, has been strongly solved. In this variant, the expected score achieved by an optimal strategy is about $50724.26$ for the most common initial states: ones with two tiles of number 2. The numbers of reachable states and afterstates are identified to be $1,152,817,492,752$ and $739,648,886,170$, respectively. The key technique is to partition state space by the sum of tile numbers on a board, which we call the age of a state. An age is invariant between a state and its successive afterstate after any valid action and is increased two or four by stochastic response from the environment. Therefore, we can partition state space by ages and enumerate all (after)states of an age depending only on states with the recent ages. Similarly, we can identify (after)state values by going along with ages in decreasing order.



TDRM: Smooth Reward Models with Temporal Difference for LLM RL and Inference

Zhang, Dan, Cai, Min, Light, Jonathan, Hu, Ziniu, Yue, Yisong, Tang, Jie

arXiv.org Artificial Intelligence

Reward models are central to both reinforcement learning (RL) with language models and inference-time verification. However, existing reward models often lack temporal consistency, leading to ineffective policy updates and unstable RL training. We introduce TDRM, a method for learning smoother and more reliable reward models by minimizing temporal differences (TD) for training-time reinforcement learning and inference-time verification. Experiments show that TD-trained process reward models (PRMs) improve performance across Best-of-N (up to 6.6%) and tree-search (up to 23.7%) settings. When combined with Reinforcement Learning with Verifiable Rewards (RLVR), TD-trained PRMs lead to more data-efficient RL -- achieving comparable performance with just 2.5k data to what baseline methods require 50.1k data to attain -- and yield higher-quality language model policies in 8 model variants (5 series), e.g., Qwen2.5-(0.5B, 1,5B), GLM4-9B-0414, GLM-Z1-9B-0414, Qwen2.5-Math-(1.5B, 7B), and DeepSeek-R1-Distill-Qwen-(1.5B, 7B). We release all code at https://github.com/THUDM/TDRM.