Goto

Collaborating Authors

 state transition graph




Creating Multi-Level Skill Hierarchies in Reinforcement Learning S

Neural Information Processing Systems

They had four primitive actions: north, south, east, and west. Multi-Floor Office is an extension of Office to multiple floors. Pick-up and put-down have the intended effect when appropriate; otherwise they do not change the state. T owers of Hanoi contains four discs of different sizes, placed on three poles. Options generated using alternative methods called primitive actions directly.



Creating Multi-Level Skill Hierarchies in Reinforcement Learning S

Neural Information Processing Systems

They had four primitive actions: north, south, east, and west. Multi-Floor Office is an extension of Office to multiple floors. Pick-up and put-down have the intended effect when appropriate; otherwise they do not change the state. T owers of Hanoi contains four discs of different sizes, placed on three poles. Options generated using alternative methods called primitive actions directly.



Simulating Task-Oriented Dialogues with State Transition Graphs and Large Language Models

arXiv.org Artificial Intelligence

This paper explores SynTOD, a new synthetic data generation approach for developing end-to-end Task-Oriented Dialogue (TOD) Systems capable of handling complex tasks such as intent classification, slot filling, conversational question-answering, and retrieval-augmented response generation, without relying on crowdsourcing or real-world data. SynTOD utilizes a state transition graph to define the desired behavior of a TOD system and generates diverse, structured conversations through random walks and response simulation using large language models (LLMs). In our experiments, using graph-guided response simulations leads to significant improvements in intent classification, slot filling and response relevance compared to naive single-prompt simulated conversations. We also investigate the end-to-end TOD effectiveness of different base and instruction-tuned LLMs, with and without the constructed synthetic conversations. Finally, we explore how various LLMs can evaluate responses in a TOD system and how well they are correlated with human judgments. Our findings pave the path towards quick development and evaluation of domain-specific TOD systems. We release our datasets, models, and code for research purposes.


Scalable Multi-agent Covering Option Discovery based on Kronecker Graphs

arXiv.org Artificial Intelligence

Covering skill (a.k.a., option) discovery has been developed to improve the exploration of RL in single-agent scenarios with sparse reward signals, through connecting the most distant states in the embedding space provided by the Fiedler vector of the state transition graph. Given that joint state space grows exponentially with the number of agents in multi-agent systems, existing researches still relying on single-agent skill discovery either become prohibitive or fail to directly discover joint skills that improve the connectivity of the joint state space. In this paper, we propose multi-agent skill discovery which enables the ease of decomposition. Our key idea is to approximate the joint state space as a Kronecker graph, based on which we can directly estimate its Fiedler vector using the Laplacian spectrum of individual agents' transition graphs. Further, considering that directly computing the Laplacian spectrum is intractable for tasks with infinite-scale state spaces, we further propose a deep learning extension of our method by estimating eigenfunctions through NN-based representation learning techniques. The evaluation on multi-agent tasks built with simulators like Mujoco, shows that the proposed algorithm can successfully identify multi-agent skills, and significantly outperforms the state-of-the-art.


Toward Defining a Domain Complexity Measure Across Domains

arXiv.org Artificial Intelligence

Artificial Intelligence (AI) systems planned for deployment in real-world applications frequently are researched and developed in closed simulation environments where all variables are controlled and known to the simulator or labeled benchmark datasets are used. Transition from these simulators, testbeds, and benchmark datasets to more open-world domains poses significant challenges to AI systems, including significant increases in the complexity of the domain and the inclusion of real-world novelties; the open-world environment contains numerous out-of-distribution elements that are not part in the AI systems' training set. Here, we propose a path to a general, domain-independent measure of domain complexity level. We distinguish two aspects of domain complexity: intrinsic and extrinsic. The intrinsic domain complexity is the complexity that exists by itself without any action or interaction from an AI agent performing a task on that domain. This is an agent-independent aspect of the domain complexity. The extrinsic domain complexity is agent- and task-dependent. Intrinsic and extrinsic elements combined capture the overall complexity of the domain. We frame the components that define and impact domain complexity levels in a domain-independent light. Domain-independent measures of complexity could enable quantitative predictions of the difficulty posed to AI systems when transitioning from one testbed or environment to another, when facing out-of-distribution data in open-world tasks, and when navigating the rapidly expanding solution and search spaces encountered in open-world domains.


Multi-agent Covering Option Discovery based on Kronecker Product of Factor Graphs

arXiv.org Artificial Intelligence

Covering option discovery has been developed to improve the exploration of reinforcement learning in single-agent scenarios with sparse reward signals, through connecting the most distant states in the embedding space provided by the Fiedler vector of the state transition graph. However, these option discovery methods cannot be directly extended to multi-agent scenarios, since the joint state space grows exponentially with the number of agents in the system. Thus, existing researches on adopting options in multi-agent scenarios still rely on single-agent option discovery and fail to directly discover the joint options that can improve the connectivity of the joint state space of agents. In this paper, we show that it is indeed possible to directly compute multi-agent options with collaborative exploratory behaviors among the agents, while still enjoying the ease of decomposition. Our key idea is to approximate the joint state space as a Kronecker graph -- the Kronecker product of individual agents' state transition graphs, based on which we can directly estimate the Fiedler vector of the joint state space using the Laplacian spectrum of individual agents' transition graphs. This decomposition enables us to efficiently construct multi-agent joint options by encouraging agents to connect the sub-goal joint states which are corresponding to the minimum or maximum values of the estimated joint Fiedler vector. The evaluation based on multi-agent collaborative tasks shows that the proposed algorithm can successfully identify multi-agent options, and significantly outperforms prior works using single-agent options or no options, in terms of both faster exploration and higher cumulative rewards.