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Spike up Prime Interest in Science and Technology through Constructionist Games

arXiv.org Artificial Intelligence

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover and acquire knowledge through first-hand tangible experiences, building their own representations in a constructivist learning process. Usual pedagogical goals of the activities include introduction to the principles of control, mechanics, programming, and robotics [1]. They are organized as hands-on learning situations with teamwork cooperation of learners, project-based learning, sharing and presentations of the learners group experiences. Arriving from this tradition, we focus on a slightly different scenarios: employing the robotics sets and the named approaches when learning Physics, Mathematics, Art, Science, and other subjects. In carefully designed projects, learners build interactive models that demonstrate concepts, principles, and phenomena, perform experiments, and modify them in elaboration phases with the aim to connect, create associations and links to the actual underlying theoretical curriculum. In this way, they are collecting practical experiences which are prerequisite to successful learning process. Based on feedback from children, we continue upon two previous sets of activities that focused on Physics and Mathematics, this time with projects built around games. Learners play various games with physical artifacts in the real-world - with the models they build. They acquire skills while playing the games, analyze them, and learn about the underlying principles. They modify the game rules, strategies, create extensions, and interact with each other in an entertaining and engaging settings. This time we have designed the activities together with the children, students of applied robotics seminar, and a student of Applied Informatics.


Lego's Spike Prime kits give kids the confidence to code

Engadget

STEM has a bit of an image problem: Despite efforts to make it colorful and friendly, it's still intimidating to a lot of students. When there are parents shoving electronics kits at them while offering no help and teachers insisting that learning to code is fundamental to their future career prospects, some kids end up completely turned off. But now Lego Education has a new $330 kit, Spike Prime, aimed at building coding literacy and overcoming the confidence problem that drives many kids away from STEM before they reach high school. Instead of pointing students toward more complex projects, Spike Prime is about basic knowledge and practicality. As Esben Stærk Jørgensen, the president of Lego Education, said during a press event in New York today, Spike Prime is not about learning to code so much as it is coding to learn.


Lego Spike Prime Lets Kids Build Robots--and Confidence

WIRED

Memories of middle school likely conjure up all sorts of thoughts and emotions. "Productive STEM learning" is probably low on the list. But on Tuesday, Lego is introducing a new coding and robotics set called Spike Prime that it hopes will break through with a notoriously distracted audience. Lego has already dabbled in this world with its Lego Mindstorms line. But those kits can potentially intimidate at the 11- to 14-year-old level, both in complexity and design.