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 soft snake robot


DiSA-IQL: Offline Reinforcement Learning for Robust Soft Robot Control under Distribution Shifts

arXiv.org Artificial Intelligence

Soft snake robots offer remarkable flexibility and adaptability in complex environments, yet their control remains challenging due to highly nonlinear dynamics. Existing model-based and bio-inspired controllers rely on simplified assumptions that limit performance. Deep reinforcement learning (DRL) has recently emerged as a promising alternative, but online training is often impractical because of costly and potentially damaging real-world interactions. Offline RL provides a safer option by leveraging pre-collected datasets, but it suffers from distribution shift, which degrades generalization to unseen scenarios. To overcome this challenge, we propose DiSA-IQL (Distribution-Shift-Aware Implicit Q-Learning), an extension of IQL that incorporates robustness modulation by penalizing unreliable state-action pairs to mitigate distribution shift. We evaluate DiSA-IQL on goal-reaching tasks across two settings: in-distribution and out-of-distribution evaluation. Simulation results show that DiSA-IQL consistently outperforms baseline models, including Behavior Cloning (BC), Conservative Q-Learning (CQL), and vanilla IQL, achieving higher success rates, smoother trajectories, and improved robustness. The codes are open-sourced to support reproducibility and to facilitate further research in offline RL for soft robot control.


SpikingSoft: A Spiking Neuron Controller for Bio-inspired Locomotion with Soft Snake Robots

arXiv.org Artificial Intelligence

Inspired by the dynamic coupling of moto-neurons and physical elasticity in animals, this work explores the possibility of generating locomotion gaits by utilizing physical oscillations in a soft snake by means of a low-level spiking neural mechanism. To achieve this goal, we introduce the Double Threshold Spiking neuron model with adjustable thresholds to generate varied output patterns. This neuron model can excite the natural dynamics of soft robotic snakes, and it enables distinct movements, such as turning or moving forward, by simply altering the neural thresholds. Finally, we demonstrate that our approach, termed SpikingSoft, naturally pairs and integrates with reinforcement learning. The high-level agent only needs to adjust the two thresholds to generate complex movement patterns, thus strongly simplifying the learning of reactive locomotion. Simulation results demonstrate that the proposed architecture significantly enhances the performance of the soft snake robot, enabling it to achieve target objectives with a 21.6% increase in success rate, a 29% reduction in time to reach the target, and smoother movements compared to the vanilla reinforcement learning controllers or Central Pattern Generator controller acting in torque space.


Serpentine Synergy: Design and Fabrication of a Dual Soft Continuum Manipulator and Soft Snake Robot

arXiv.org Artificial Intelligence

This work presents a soft continuum robot (SCR) that can be used as a soft continuum manipulator (SCM) and a soft snake robot (SSR). This is achieved using expanded polyethylene foam (EPE) modules as the soft material. In situations like post-earthquake search operations, these dual-purpose robots could play a vital role. The soft continuum manipulator with a camera attached to the tip can manually search for survivors in the debris. On the other hand, the soft snake robot can be made by attaching an active wheel to the soft continuum manipulator. This mobile robot can reach places humans cannot and gather information about survivors. This work presents the design, fabrication, and experimental validation of the dual soft continuum robot.


Back-stepping Experience Replay with Application to Model-free Reinforcement Learning for a Soft Snake Robot

arXiv.org Artificial Intelligence

In this paper, we propose a novel technique, Back-stepping Experience Replay (BER), that is compatible with arbitrary off-policy reinforcement learning (RL) algorithms. BER aims to enhance learning efficiency in systems with approximate reversibility, reducing the need for complex reward shaping. The method constructs reversed trajectories using back-stepping transitions to reach random or fixed targets. Interpretable as a bi-directional approach, BER addresses inaccuracies in back-stepping transitions through a distillation of the replay experience during learning. Given the intricate nature of soft robots and their complex interactions with environments, we present an application of BER in a model-free RL approach for the locomotion and navigation of a soft snake robot, which is capable of serpentine motion enabled by anisotropic friction between the body and ground. In addition, a dynamic simulator is developed to assess the effectiveness and efficiency of the BER algorithm, in which the robot demonstrates successful learning (reaching a 100% success rate) and adeptly reaches random targets, achieving an average speed 48% faster than that of the best baseline approach.


Integrating Contact-aware Feedback CPG System for Learning-based Soft Snake Robot Locomotion Controllers

arXiv.org Artificial Intelligence

This paper aims to solve the contact-aware locomotion problem of a soft snake robot by developing bio-inspired contact-aware locomotion controllers. To provide effective contact information for the controllers, we develop a scale-covered sensor structure mimicking natural snakes' scale sensilla. In the design of the control framework, our core contribution is the development of a novel sensory feedback mechanism for the Matsuoka central pattern generator (CPG) network. This mechanism allows the Matsuoka CPG system to work like a "spinal cord" in the whole contact-aware control scheme, which simultaneously takes the stimuli including tonic input signals from the "brain" (a goal-tracking locomotion controller) and sensory feedback signals from the "reflex arc" (the contact reactive controller), and generates rhythmic signals to actuate the soft snake robot to slither through densely allocated obstacles. In the "reflex arc" design, we develop two distinctive types of reactive controllers -- 1) a reinforcement learning (RL) sensor regulator that learns to manipulate the sensory feedback inputs of the CPG system, and 2) a local reflexive sensor-CPG network that directly connects sensor readings and the CPG's feedback inputs in a specific topology. Combining with the locomotion controller and the Matsuoka CPG system, these two reactive controllers facilitate two different contact-aware locomotion control schemes. The two control schemes are tested and evaluated in both simulated and real soft snake robots, showing promising performance in the contact-aware locomotion tasks. The experimental results also validate the advantages of the modified Matsuoka CPG system with a new sensory feedback mechanism for bio-inspired robot controller design.


Reinforcement Learning of CPG-regulated Locomotion Controller for a Soft Snake Robot

arXiv.org Artificial Intelligence

Intelligent control of soft robots is challenging due to the nonlinear and difficult-to-model dynamics. One promising model-free approach for soft robot control is reinforcement learning (RL). However, model-free RL methods tend to be computationally expensive and data-inefficient and may not yield natural and smooth locomotion patterns for soft robots. In this work, we develop a bio-inspired design of a learning-based goal-tracking controller for a soft snake robot. The controller is composed of two modules: An RL module for learning goal-tracking behaviors given the unmodeled and stochastic dynamics of the robot, and a central pattern generator (CPG) with the Matsuoka oscillators for generating stable and diverse locomotion patterns. We theoretically investigate the maneuverability of Matsuoka CPG's oscillation bias, frequency, and amplitude for steering control, velocity control, and sim-to-real adaptation of the soft snake robot. Based on this analysis, we proposed a composition of RL and CPG modules such that the RL module regulates the tonic inputs to the CPG system given state feedback from the robot, and the output of the CPG module is then transformed into pressure inputs to pneumatic actuators of the soft snake robot. This design allows the RL agent to naturally learn to entrain the desired locomotion patterns determined by the CPG maneuverability. We validated the optimality and robustness of the control design in both simulation and real experiments, and performed extensive comparisons with state-of-art RL methods to demonstrate the benefit of our bio-inspired control design.


HISSbot: Sidewinding with a Soft Snake Robot

arXiv.org Artificial Intelligence

Snake robots are characterized by their ability to navigate through small spaces and loose terrain by utilizing efficient cyclic forms of locomotion. Soft snake robots are a subset of these robots which utilize soft, compliant actuators to produce movement. Prior work on soft snake robots has primarily focused on planar gaits, such as undulation. More efficient spatial gaits, such as sidewinding, are unexplored gaits for soft snake robots. We propose a novel means of constructing a soft snake robot capable of sidewinding, and introduce the Helical Inflating Soft Snake Robot (HISSbot). We validate this actuation through the physical HISSbot, and demonstrate its ability to sidewind across various surfaces. Our tests show robustness in locomotion through low-friction and granular media.