social model
Definition drives design: Disability models and mechanisms of bias in AI technologies
Newman-Griffis, Denis, Rauchberg, Jessica Sage, Alharbi, Rahaf, Hickman, Louise, Hochheiser, Harry
The increasing deployment of artificial intelligence (AI) tools to inform decision making across diverse areas including healthcare, employment, social benefits, and government policy, presents a serious risk for disabled people, who have been shown to face bias in AI implementations. While there has been significant work on analysing and mitigating algorithmic bias, the broader mechanisms of how bias emerges in AI applications are not well understood, hampering efforts to address bias where it begins. In this article, we illustrate how bias in AI-assisted decision making can arise from a range of specific design decisions, each of which may seem self-contained and non-biasing when considered separately. These design decisions include basic problem formulation, the data chosen for analysis, the use the AI technology is put to, and operational design elements in addition to the core algorithmic design. We draw on three historical models of disability common to different decision-making settings to demonstrate how differences in the definition of disability can lead to highly distinct decisions on each of these aspects of design, leading in turn to AI technologies with a variety of biases and downstream effects. We further show that the potential harms arising from inappropriate definitions of disability in fundamental design stages are further amplified by a lack of transparency and disabled participation throughout the AI design process. Our analysis provides a framework for critically examining AI technologies in decision-making contexts and guiding the development of a design praxis for disability-related AI analytics. We put forth this article to provide key questions to facilitate disability-led design and participatory development to produce more fair and equitable AI technologies in disability-related contexts.
Soft Attention: Does it Actually Help to Learn Social Interactions in Pedestrian Trajectory Prediction?
Boucaud, Laurent, Aloise, Daniel, Saunier, Nicolas
We consider the problem of predicting the future path of a pedestrian using its motion history and the motion history of the surrounding pedestrians, called social information. Since the seminal paper on Social-LSTM, deep-learning has become the main tool used to model the impact of social interactions on a pedestrian's motion. The demonstration that these models can learn social interactions relies on an ablative study of these models. The models are compared with and without their social interactions module on two standard metrics, the Average Displacement Error and Final Displacement Error. Yet, these complex models were recently outperformed by a simple constant-velocity approach. This questions if they actually allow to model social interactions as well as the validity of the proof. In this paper, we focus on the deep-learning models with a soft-attention mechanism for social interaction modeling and study whether they use social information at prediction time. We conduct two experiments across four state-of-the-art approaches on the ETH and UCY datasets, which were also used in previous work. First, the models are trained by replacing the social information with random noise and compared to model trained with actual social information. Second, we use a gating mechanism along with a $L_0$ penalty, allowing models to shut down their inner components. The models consistently learn to prune their soft-attention mechanism. For both experiments, neither the course of the convergence nor the prediction performance were altered. This demonstrates that the soft-attention mechanism and therefore the social information are ignored by the models.
Following Social Groups: Socially Compliant Autonomous Navigation in Dense Crowds
Yao, Xinjie, Zhang, Ji, Oh, Jean
In densely populated environments, socially compliant navigation is critical for autonomous robots as driving close to people is unavoidable. This manner of social navigation is challenging given the constraints of human comfort and social rules. Traditional methods based on hand-craft cost functions to achieve this task have difficulties to operate in the complex real world. Other learning-based approaches fail to address the naturalness aspect from the perspective of collective formation behaviors. We present an autonomous navigation system capable of operating in dense crowds and utilizing information of social groups. The underlying system incorporates a deep neural network to track social groups and join the flow of a social group in facilitating the navigation. A collision avoidance layer in the system further ensures navigation safety. In experiments, our method generates socially compliant behaviors as state-of-the-art methods. More importantly, the system is capable of navigating safely in a densely populated area (10+ people in a 10m x 20m area) following crowd flows to reach the goal.
On the Long-term Impact of Algorithmic Decision Policies: Effort Unfairness and Feature Segregation through Social Learning
Heidari, Hoda, Nanda, Vedant, Gummadi, Krishna P.
Most existing notions of algorithmic fairness are one-shot: they ensure some form of allocative equality at the time of decision making, but do not account for the adverse impact of the algorithmic decisions today on the long-term welfare and prosperity of certain segments of the population. We take a broader perspective on algorithmic fairness. We propose an effort-based measure of fairness and present a data-driven framework for characterizing the long-term impact of algorithmic policies on reshaping the underlying population. Motivated by the psychological literature on social learning and the economic literature on equality of opportunity, we propose a micro-scale model of how individuals respond to decision making algorithms. We employ existing measures of segregation from sociology and economics to quantify the resulting macro-scale population-level change. Importantly, we observe that different models may shift the group-conditional distribution of qualifications in different directions. Our findings raise a number of important questions regarding the formalization of fairness for decision-making models.
Social Play in Non-Player Character Dialog
Treanor, Mike (American University) | McCoy, Josh (American University) | Sullivan, Anne (American University)
Non-player characters in games generally lack believability and deep interactivity. The AI system Comme il Faut begins to tackle this by modeling social state and behaviors for game characters. The player initiates social exchanges and the dialog and outcome are generated and displayed in their entirety. In this paper we present a model called social prac-tices to extend Comme il Faut. Social practices increase the playability of social play by modeling social interactions at a more granular level and adding interactivity at each stage. This model also moves away from dialog trees to a more modular form of authoring to support the additional com-plexity.