social influence
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Reviewer 1
We appreciate R1's recognition of the novelty of our contribution to MARL and the potential impact on a We address R1's two concerns below. "give-reward" actions are direct applications of conventional RL (which have been applied to multi-agent incentivization We appreciate R2's positive feedback on our quantitative results and we are glad that our behavioral Figure 6b where the agent gives nonzero reward for "fire cleaning beam but miss" after 40k steps, one reason is that the Figure 6a), so it may have "forgotten" the difference between successful and unsuccessful usage of the cleaning beam. As demonstrated more clearly in the Escape Room results (e.g. We thank R3 for recognizing our contribution to the general class of opponent-shaping algorithms. Prisoner's Dilemma is fully observable).
RLSLM: A Hybrid Reinforcement Learning Framework Aligning Rule-Based Social Locomotion Model with Human Social Norms
Kou, Yitian, Gu, Yihe, Zhou, Chen, Zhu, DanDan, Kuai, Shuguang
Navigating human-populated environments without causing discomfort is a critical capability for socially-aware agents. While rule-based approaches offer interpretability through predefined psychological principles, they often lack gener-alizability and flexibility. Conversely, data-driven methods can learn complex behaviors from large-scale datasets, but are typically inefficient, opaque, and difficult to align with human intuitions. To bridge this gap, we propose RLSLM, a hybrid Reinforcement Learning framework that integrates a rule-based Social Locomotion Model, grounded in empirical behavioral experiments, into the reward function of a reinforcement learning framework. The social locomotion model generates an orientation-sensitive social comfort field that quantifies human comfort across space, enabling socially aligned navigation policies with minimal training. RL-SLM then jointly optimizes mechanical energy and social comfort, allowing agents to avoid intrusions into personal or group space. A human-agent interaction experiment using an immersive VR-based setup demonstrates that RLSLM outperforms state-of-the-art rule-based models in user experience. Ablation and sensitivity analyses further show the model's significantly improved interpretability over conventional data-driven methods. This work presents a scalable, human-centered methodology that effectively integrates cognitive science and machine learning for real-world social navigation.
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Who Has The Final Say? Conformity Dynamics in ChatGPT's Selections
Arlinghaus, Clarissa Sabrina, Kenneweg, Tristan, Hammer, Barbara, Maier, Günter W.
Large language models (LLMs) such as ChatGPT are increasingly integrated into high-stakes decision-making, yet little is known about their susceptibility to social influence. We conducted three preregistered conformity experiments with GPT-4o in a hiring context. In a baseline study, GPT consistently favored the same candidate (Profile C), reported moderate expertise (M = 3.01) and high certainty (M = 3.89), and rarely changed its choice. In Study 1 (GPT + 8), GPT faced unanimous opposition from eight simulated partners and almost always conformed (99.9%), reporting lower certainty and significantly elevated self-reported informational and normative conformity (p < .001). In Study 2 (GPT + 1), GPT interacted with a single partner and still conformed in 40.2% of disagreement trials, reporting less certainty and more normative conformity. Across studies, results demonstrate that GPT does not act as an independent observer but adapts to perceived social consensus. These findings highlight risks of treating LLMs as neutral decision aids and underline the need to elicit AI judgments prior to exposing them to human opinions.
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AgentZero++: Modeling Fear-Based Behavior
Malhotra, Vrinda, Li, Jiaman, Pisupati, Nandini
We present AgentZero++, an agent-based model that integrates cognitive, emotional, and social mechanisms to simulate decentralized collective violence in spatially distributed systems. Building on Epstein's Agent\_Zero framework, we extend the original model with eight behavioral enhancements: age-based impulse control; memory-based risk estimation; affect-cognition coupling; endogenous destructive radius; fight-or-flight dynamics; affective homophily; retaliatory damage; and multi-agent coordination. These additions allow agents to adapt based on internal states, previous experiences, and social feedback, producing emergent dynamics such as protest asymmetries, escalation cycles, and localized retaliation. Implemented in Python using the Mesa ABM framework, AgentZero++ enables modular experimentation and visualization of how micro-level cognitive heterogeneity shapes macro-level conflict patterns. Our results highlight how small variations in memory, reactivity, and affective alignment can amplify or dampen unrest through feedback loops. By explicitly modeling emotional thresholds, identity-driven behavior, and adaptive networks, this work contributes a flexible and extensible platform for analyzing affective contagion and psychologically grounded collective action.
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Evaluating Social Acceptance of eXtended Reality (XR) Agent Technology: A User Study (Extended Version)
Quamara, Megha, Schmuck, Viktor, Iani, Cristina, Primavesi, Axel, Plaum, Alexander, Vigano, Luca
In this paper, we present the findings of a user study that evaluated the social acceptance of eXtended Reality (XR) agent technology, focusing on a remotely accessible, web-based XR training system developed for journalists. This system involves user interaction with a virtual avatar, enabled by a modular toolkit. The interactions are designed to provide tailored training for journalists in digital-remote settings, especially for sensitive or dangerous scenarios, without requiring specialized end-user equipment like headsets. Our research adapts and extends the Almere model, representing social acceptance through existing attributes such as perceived ease of use and perceived usefulness, along with added ones like dependability and security in the user-agent interaction. The XR agent was tested through a controlled experiment in a real-world setting, with data collected on users' perceptions. Our findings, based on quantitative and qualitative measurements involving questionnaires, contribute to the understanding of user perceptions and acceptance of XR agent solutions within a specific social context, while also identifying areas for the improvement of XR systems.
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Unraveling SITT: Social Influence Technique Taxonomy and Detection with LLMs
Mieleszczenko-Kowszewicz, Wiktoria, Bajcar, Beata, Szczęsny, Aleksander, Markiewicz, Maciej, Babiak, Jolanta, Dyczek, Berenika, Kazienko, Przemysław
In this work we present the Social Influence Technique Taxonomy (SITT), a comprehensive framework of 58 empirically grounded techniques organized into nine categories, designed to detect subtle forms of social influence in textual content. We also investigate the LLMs ability to identify various forms of social influence. Building on interdisciplinary foundations, we construct the SITT dataset -- a 746-dialogue corpus annotated by 11 experts in Polish and translated into English -- to evaluate the ability of LLMs to identify these techniques. Using a hierarchical multi-label classification setup, we benchmark five LLMs, including GPT-4o, Claude 3.5, Llama-3.1, Mixtral, and PLLuM. Our results show that while some models, notably Claude 3.5, achieved moderate success (F1 score = 0.45 for categories), overall performance of models remains limited, particularly for context-sensitive techniques. The findings demonstrate key limitations in current LLMs' sensitivity to nuanced linguistic cues and underscore the importance of domain-specific fine-tuning. This work contributes a novel resource and evaluation example for understanding how LLMs detect, classify, and potentially replicate strategies of social influence in natural dialogues.
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Measuring Social Influence with Networked Synthetic Control
Measuring social influence is difficult due to the lack of counter-factuals and comparisons. By combining machine learning-based modeling and network science, we present general properties of social value, a recent measure for social influence using synthetic control applicable to political behavior. Social value diverges from centrality measures on in that it relies on an external regressor to predict an output variable of interest, generates a synthetic measure of influence, then distributes individual contribution based on a social network. Through theoretical derivations, we show the properties of SV under linear regression with and without interaction, across lattice networks, power-law networks, and random graphs. A reduction in computation can be achieved for any ensemble model. Through simulation, we find that the generalized friendship paradox holds -- that in certain situations, your friends have on average more influence than you do.
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