skin stretch
Exploring Interference between Concurrent Skin Stretches
Cheng, Ching Hei, Eden, Jonathan, Oetomo, Denny, Tan, Ying
--Proprioception is essential for coordinating human movements and enhancing the performance of assistive robotic devices. Skin stretch feedback, which closely aligns with natural proprioception mechanisms, presents a promising method for conveying proprioceptive information. T o better understand the impact of interference on skin stretch perception, we conducted a user study with 30 participants that evaluated the effect of two simultaneous skin stretches on user perception. We observed that when participants experience simultaneous skin stretch stimuli, a masking effect occurs which deteriorates perception performance in the collocated skin stretch configurations. However, the perceived workload stays the same. These findings show that interference can affect the perception of skin stretch such that multi-channel skin stretch feedback designs should avoid locating modules in close proximity. I. INTRODUCTION Proprioception, the sense of limb position relative to the body [1], is crucial for coordinating human movements.
- North America > United States > California > Los Angeles County > Los Angeles (0.14)
- Asia > China (0.04)
- Oceania > Australia > Victoria > Melbourne (0.04)
- Africa > Central African Republic > Ombella-M'Poko > Bimbo (0.04)
Tactile Weight Rendering: A Review for Researchers and Developers
Martín-Rodríguez, Rubén, Ratschat, Alexandre L., Marchal-Crespo, Laura, Vardar, Yasemin
Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potential solutions to enhance or substitute kinesthetic ones. Here, we aim to provide an in-depth overview and comparison of existing tactile weight rendering approaches. We categorized these approaches based on their type of stimulation into asymmetric vibration and skin stretch, further divided according to the working mechanism of the devices. Then, we compared these approaches using various criteria, including physical, mechanical, and perceptual characteristics of the reported devices and their potential applications. We found that asymmetric vibration devices have the smallest form factor, while skin stretch devices relying on the motion of flat surfaces, belts, or tactors present numerous mechanical and perceptual advantages for scenarios requiring more accurate weight rendering. Finally, we discussed the selection of the proposed categorization of devices and their application scopes, together with the limitations and opportunities for future research. We hope this study guides the development and use of tactile interfaces to achieve a more naturalistic object interaction and manipulation in virtual environments.
- Europe > Switzerland > Zürich > Zürich (0.14)
- North America > United States > New York > New York County > New York City (0.05)
- Europe > Netherlands > South Holland > Delft (0.04)
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The CUFF, Clenching Upper-limb Force Feedback wearable device: design, characterization and validation
Barontini, F., Catalano, M. G., Fani, S., Grioli, G., Bianchi, M., Bicchi, A.
This paper presents the design, characterization and validation of a wearable haptic device able to convey skin stretch, force feedback, and a combination of both, to the user's arm. In this work, we carried out physical and perceptual characterization with eleven able-bodied participants as well as two experiments of discrimination and manipulation task hiring a total of 32 participants. In both the experiments the CUFF was used in conjunction with the Pisa/IIT SoftHand. The first experiment was a discrimination task where the subjects had to recognize the dimension and the softness between pair of cylinder. in the second experiment the subjects were asked to control the robotic hand for grasping objects. After the experiments the subjects underwent to a subjective evaluation of the device. Results of the experiments and questionnaire showed the effectiveness of the proposed device. Thank to its versatility and structure, the device could be a viable solution for teleoperation application, guidance and rehabilitation tasks, including prosthesis applications.
- Europe > Italy > Tuscany > Pisa Province > Pisa (0.04)
- North America > United States > Pennsylvania > Philadelphia County > Philadelphia (0.04)
- Europe > Italy > Liguria > Genoa (0.04)
- Europe > Austria (0.04)
- Research Report > Experimental Study (1.00)
- Research Report > New Finding (0.88)