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Neural Information Processing Systems

Furthermore, weprove information theoretic lower bounds which establish minimax optimality of the skillparameter estimation technique usedinouralgorithm. These bounds utilize a continuum version of Fano's method along with a careful covering argument.


Estimation of Skill Distribution from a Tournament

Neural Information Processing Systems

In this paper, we study the problem of learning the skill distribution of a population of agents from observations of pairwise games in a tournament. These games are played among randomly drawn agents from the population. The agents in our model can be individuals, sports teams, or Wall Street fund managers. Formally, we postulate that the likelihoods of outcomes of games are governed by the parametric Bradley-Terry-Luce (or multinomial logit) model, where the probability of an agent beating another is the ratio between its skill level and the pairwise sum of skill levels, and the skill parameters are drawn from an unknown, non-parametric skill density of interest. The problem is, in essence, to learn a distribution from noisy, quantized observations.



Estimation of Skill Distribution from a Tournament

Neural Information Processing Systems

In this paper, we study the problem of learning the skill distribution of a population of agents from observations of pairwise games in a tournament. These games are played among randomly drawn agents from the population. The agents in our model can be individuals, sports teams, or Wall Street fund managers. Formally, we postulate that the likelihoods of outcomes of games are governed by the parametric Bradley-Terry-Luce (or multinomial logit) model, where the probability of an agent beating another is the ratio between its skill level and the pairwise sum of skill levels, and the skill parameters are drawn from an unknown, non-parametric skill density of interest. The problem is, in essence, to learn a distribution from noisy, quantized observations.


Goal Exploration via Adaptive Skill Distribution for Goal-Conditioned Reinforcement Learning

Wu, Lisheng, Chen, Ke

arXiv.org Artificial Intelligence

Exploration efficiency poses a significant challenge in goal-conditioned reinforcement learning (GCRL) tasks, particularly those with long horizons and sparse rewards. A primary limitation to exploration efficiency is the agent's inability to leverage environmental structural patterns. In this study, we introduce a novel framework, GEASD, designed to capture these patterns through an adaptive skill distribution during the learning process. This distribution optimizes the local entropy of achieved goals within a contextual horizon, enhancing goal-spreading behaviors and facilitating deep exploration in states containing familiar structural patterns. Our experiments reveal marked improvements in exploration efficiency using the adaptive skill distribution compared to a uniform skill distribution. Additionally, the learned skill distribution demonstrates robust generalization capabilities, achieving substantial exploration progress in unseen tasks containing similar local structures.


JobFormer: Skill-Aware Job Recommendation with Semantic-Enhanced Transformer

Guan, Zhihao, Yang, Jia-Qi, Yang, Yang, Zhu, Hengshu, Li, Wenjie, Xiong, Hui

arXiv.org Artificial Intelligence

Job recommendation aims to provide potential talents with suitable job descriptions (JDs) consistent with their career trajectory, which plays an essential role in proactive talent recruitment. In real-world management scenarios, the available JD-user records always consist of JDs, user profiles, and click data, in which the user profiles are typically summarized as the user's skill distribution for privacy reasons. Although existing sophisticated recommendation methods can be directly employed, effective recommendation still has challenges considering the information deficit of JD itself and the natural heterogeneous gap between JD and user profile. To address these challenges, we proposed a novel skill-aware recommendation model based on the designed semantic-enhanced transformer to parse JDs and complete personalized job recommendation. Specifically, we first model the relative items of each JD and then adopt an encoder with the local-global attention mechanism to better mine the intra-job and inter-job dependencies from JD tuples. Moreover, we adopt a two-stage learning strategy for skill-aware recommendation, in which we utilize the skill distribution to guide JD representation learning in the recall stage, and then combine the user profiles for final prediction in the ranking stage. Consequently, we can embed rich contextual semantic representations for learning JDs, while skill-aware recommendation provides effective JD-user joint representation for click-through rate (CTR) prediction. To validate the superior performance of our method for job recommendation, we present a thorough empirical analysis of large-scale real-world and public datasets to demonstrate its effectiveness and interpretability.


Skill Decision Transformer

Sudhakaran, Shyam, Risi, Sebastian

arXiv.org Artificial Intelligence

Recent work has shown that Large Language Models (LLMs) can be incredibly effective for offline reinforcement learning (RL) by representing the traditional RL problem as a sequence modelling problem (Chen et al., 2021; Janner et al., 2021). However many of these methods only optimize for high returns, and may not extract much information from a diverse dataset of trajectories. Generalized Decision Transformers (GDTs) (Furuta et al., 2021) have shown that utilizing future trajectory information, in the form of information statistics, can help extract more information from offline trajectory data. Building upon this, we propose Skill Decision Transformer (Skill DT). Skill DT draws inspiration from hindsight relabelling (Andrychowicz et al., 2017) and skill discovery methods to discover a diverse set of primitive behaviors, or skills. We show that Skill DT can not only perform offline state-marginal matching (SMM), but can discovery descriptive behaviors that can be easily sampled. Furthermore, we show that through purely reward-free optimization, Skill DT is still competitive with supervised offline RL approaches on the D4RL benchmark.


Cross-Domain Transfer via Semantic Skill Imitation

Pertsch, Karl, Desai, Ruta, Kumar, Vikash, Meier, Franziska, Lim, Joseph J., Batra, Dhruv, Rai, Akshara

arXiv.org Artificial Intelligence

We propose an approach for semantic imitation, which uses demonstrations from a source domain, e.g. human videos, to accelerate reinforcement learning (RL) in a different target domain, e.g. a robotic manipulator in a simulated kitchen. Instead of imitating low-level actions like joint velocities, our approach imitates the sequence of demonstrated semantic skills like "opening the microwave" or "turning on the stove". This allows us to transfer demonstrations across environments (e.g. real-world to simulated kitchen) and agent embodiments (e.g. bimanual human demonstration to robotic arm). We evaluate on three challenging cross-domain learning problems and match the performance of demonstration-accelerated RL approaches that require in-domain demonstrations. In a simulated kitchen environment, our approach learns long-horizon robot manipulation tasks, using less than 3 minutes of human video demonstrations from a real-world kitchen. This enables scaling robot learning via the reuse of demonstrations, e.g. collected as human videos, for learning in any number of target domains.


Estimation of Skill Distributions

Jadbabaie, Ali, Makur, Anuran, Shah, Devavrat

arXiv.org Machine Learning

In this paper, we study the problem of learning the skill distribution of a population of agents from observations of pairwise games in a tournament. These games are played among randomly drawn agents from the population. The agents in our model can be individuals, sports teams, or Wall Street fund managers. Formally, we postulate that the likelihoods of game outcomes are governed by the Bradley-Terry-Luce (or multinomial logit) model, where the probability of an agent beating another is the ratio between its skill level and the pairwise sum of skill levels, and the skill parameters are drawn from an unknown skill density of interest. The problem is, in essence, to learn a distribution from noisy, quantized observations. We propose a simple and tractable algorithm that learns the skill density with near-optimal minimax mean squared error scaling as $n^{-1+\varepsilon}$, for any $\varepsilon>0$, when the density is smooth. Our approach brings together prior work on learning skill parameters from pairwise comparisons with kernel density estimation from non-parametric statistics. Furthermore, we prove minimax lower bounds which establish minimax optimality of the skill parameter estimation technique used in our algorithm. These bounds utilize a continuum version of Fano's method along with a covering argument. We apply our algorithm to various soccer leagues and world cups, cricket world cups, and mutual funds. We find that the entropy of a learnt distribution provides a quantitative measure of skill, which provides rigorous explanations for popular beliefs about perceived qualities of sporting events, e.g., soccer league rankings. Finally, we apply our method to assess the skill distributions of mutual funds. Our results shed light on the abundance of low quality funds prior to the Great Recession of 2008, and the domination of the industry by more skilled funds after the financial crisis.