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 simulation league


Tackling the 3D Simulation League: an interview with Klaus Dorer and Stefan Glaser

AIHub

A screenshot from the new simulator that will be trialled for a special challenge at RoboCup2025. The annual RoboCup event, where teams gather from across the globe to take part in competitions across a number of leagues, will this year take place in Brazil, from 15-21 July. In advance of kick-off, we spoke to two members of the RoboCup Soccer 3D Simulation League: Executive Committee Member Klaus Dorer, and Stefan Glaser, who is on the Maintenance Committee and who has been recently developing a new simulator for the League. Could start by just giving us a quick introduction to the Simulation League? Klaus Dorer: There are two Simulation Leagues in Soccer: the 2D Simulation League and the 3D Simulation League. The 2D Simulation League, as the name suggests, is a flat league where the players and ball are simulated with simplified physics and the main focus is on team strategy.

  Country: South America > Brazil (0.25)
  Genre: Personal > Interview (0.40)
  Industry: Leisure & Entertainment > Sports > Soccer (1.00)

RobocupGym: A challenging continuous control benchmark in Robocup

Beukman, Michael, Ingram, Branden, Tasse, Geraud Nangue, Rosman, Benjamin, Ranchod, Pravesh

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has progressed substantially over the past decade, with much of this progress being driven by benchmarks. Many benchmarks are focused on video or board games, and a large number of robotics benchmarks lack diversity and real-world applicability. In this paper, we aim to simplify the process of applying reinforcement learning in the 3D simulation league of Robocup, a robotic football competition. To this end, we introduce a Robocup-based RL environment based on the open source rcssserver3d soccer server, simple pre-defined tasks, and integration with a popular RL library, Stable Baselines 3. Our environment enables the creation of high-dimensional continuous control tasks within a robotics football simulation. In each task, an RL agent controls a simulated Nao robot, and can interact with the ball or other agents. We open-source our environment and training code at https://github.com/Michael-Beukman/RobocupGym.


Interview with Alessandra Rossi: an insight into the RoboCup virtual humanoid league

AIHub

Alessandra Rossi is a member of both the technical and organising committees for the RoboCup Humanoid League. We spoke to her about the Humanoid League Virtual Season, which concluded with the grand final of the virtual soccer competition, and a three day workshop. The Humanoid League Virtual Season (HLVS) has been driven by two main core motivations: firstly to allow teams to have support for continuous testing while making progresses and changes to their software, and secondly, to keep the teams connected throughout the year, thus strengthening the community and collaboration between teams. We wanted to let teams use the longer periods between games, and the continuous games throughout the year to test novel approaches, with less risk, and to aid their success in the overall tournament. In addition, this way, teams can thoroughly analyse the collected data between games, and make informed decisions on how to improve and implement their approaches for the following match.


RoboCup 3d Simulation League: Interview with Marco Simões

AIHub

From 24-27 June, the 3d Soccer Simulation League will be taking place, as part of RoboCup 2021. The league first started in 2004 and teams compete in simulated soccer matches, with an emphasis on the low-level control of humanoid robots. Executive committee member Marco Simões told us about the league, how the competition will work, and how they strive to advance research every year. The 3d Soccer Simulation League is part of the RoboCup Soccer Simulation League, which is a larger league that includes two sub-leagues: the 2d Simulation League and the 3d Simulation League. The 2d Simulation League is about high-level research, AI and the strategies of soccer.


RoboCup-97: The First Robot World Cup Soccer Games and Conferences

AI Magazine

RoboCup-97, The First Robot World Cup Soccer Games and Conferences, was held at the Fifteenth International Joint Conference on Artificial Intelligence. There were two leagues: (1) real robot and (2) simulation. Ten teams participated in the real-robot league and 29 teams in the simulation league. Over 150 researchers attended the technical workshop. The world champions are CMUNITED (Carnegie Mellon University) for the small-size league, DREAMTEAM (University of Southern California) and TRACKIES (Osaka University, Japan) for the middle-size league, and AT-HUMBOLDT (Humboldt University) for the simulation league.


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AI Magazine

RoboCup-97, The First Robot World Cup Soccer Games and Conferences, was held at the Fifteenth International Joint Conference on Artificial Intelligence. There were two leagues: (1) real robot and (2) simulation. Ten teams participated in the realrobot league and 29 teams in the simulation league. Over 150 researchers attended the technical workshop. RoboCup-97, the First Robot World Cup Soccer Games and Conferences, was held on 22-28 August 1997 at the Fifteenth International Joint Conference on Artificial Intelligence (IJCAI-97) (figure 1).


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AI Magazine

The Robot World Cup Soccer Games and Conferences (RoboCup) are a series of competitions and events designed to promote the full integration of AI and robotics research. Following the first RoboCup, held in Nagoya, Japan, in 1997, RoboCup-98 was held in Paris from 2-9 July, overlapping with the real World Cup soccer competition. RoboCup-98 included competitions in three leagues: (1) the simulation league, (2) the real robot small-size league, and (3) the real robot middle-size league. It was organized by University of Paris-VI and the Centre National de la Recherche Scientifique and was sponsored by Sony Corporation, NAMCO Limited, and SUNX Limited, with official balls for the middle-size league supplied by Molten Corporation. Over 15,000 people watched the games, and over 120 international media (such as CNN, ABC, NHK, and TV-Aich) and prominent scientific magazines covered the competition.


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AI Magazine

RoboCup is no longer just the Soccer World Cup for autonomous robots but has evolved to become a coordinated initiative encompassing four different robotics events: (1) Soccer, (2) Rescue, (3) Junior (focused on education), and (4) a Scientific Symposium. RoboCup-2003 took place from 2 to 11 July 2003 in Padua (Italy); it was colocated with other scientific events in the field of AI and robotics. In this article, in addition to reporting on the results of the games, we highlight the robotics and AI technologies exploited by the teams in the different leagues and describe the most meaningful scientific contributions. As the charter of the International RoboCup Federation states, "RoboCup is an international research and education initiative. It is an attempt to foster AI and intelligent robotics research by providing a standard problem where a wide range of technologies can be integrated and examined [...]."


1937

AI Magazine

Will we see autonomous humanoid robots that play (and win) soccer against the human soccer world champion in the year 2050? This question is not easy to answer, and the idea is quite visionary. However, this is the goal of the RoboCup Federation. There are serious research questions that have to be tackled behind the scenes of a soccer game: perception, decision making, action selection, hardware design, materials, energy, and more. RoboCup is also about the nature of intelligence, and playing soccer acts as a performance measure of systems that contain artificial intelligence--in much the same way chess has been used over the last century.


RoboCup Soccer Leagues

AI Magazine

In this article, we focus on RoboCup robot soccer, and present its five current leagues, which address complementary scientific challenges through different robot and physical setups. Full details on the status of the RoboCup soccer leagues, including league history and past results, upcoming competitions, and detailed rules and specifications are available from the league homepages and wikis. At that time -- the mid 1990s -- there were very few effective mobile robots, and the Honda P2 humanoid robot had just been presented to the public for the first time. The RoboCup challenge, set as an adversarial game between teams of autonomous robots, was therefore a fascinating and exciting development as well as a reference problem for AI. RoboCup introduced three robot soccer leagues, Simulation, Small Size, and Middle Size, and organized its first competitions at the 1997 International Joint Conference on Artificial Intelligence, held in Nagoya, Japan.