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 simulation environment



How can robots acquire skills through interactions with the physical world? An interview with Jiaheng Hu

AIHub

How can robots acquire skills through interactions with the physical world? One of the key challenges in building robots for household or industrial settings is the need to master the control of high-degree-of-freedom systems such as mobile manipulators. Reinforcement learning has been a promising avenue for acquiring robot control policies, however, scaling to complex systems has proved tricky. In their work SLAC: Simulation-Pretrained Latent Action Space for Whole-Body Real-World RL, and introduce a method that renders real-world reinforcement learning feasible for complex embodiments. We caught up with Jiaheng to find out more.


Max-Min Off-Policy Actor-Critic Method Focusing on Worst-Case Robustness to Model Misspecification

Neural Information Processing Systems

In the field of reinforcement learning, because of the high cost and risk of policy training in the real world, policies are trained in a simulation environment and transferred to the corresponding real-world environment.However, the simulation environment does not perfectly mimic the real-world environment, lead to model misspecification. Multiple studies report significant deterioration of policy performance in a real-world environment.In this study, we focus on scenarios involving a simulation environment with uncertainty parameters and the set of their possible values, called the uncertainty parameter set. The aim is to optimize the worst-case performance on the uncertainty parameter set to guarantee the performance in the corresponding real-world environment.To obtain a policy for the optimization, we propose an off-policy actor-critic approach called the Max-Min Twin Delayed Deep Deterministic Policy Gradient algorithm (M2TD3), which solves a max-min optimization problem using a simultaneous gradient ascent descent approach.Experiments in multi-joint dynamics with contact (MuJoCo) environments show that the proposed method exhibited a worst-case performance superior to several baseline approaches.


An Integrated System for WEEE Sorting Employing X-ray Imaging, AI-based Object Detection and Segmentation, and Delta Robot Manipulation

Giannikos, Panagiotis, Papakostas, Lampis, Katralis, Evangelos, Mavridis, Panagiotis, Chryssinas, George, Inglezou, Myrto, Panagopoulos, Nikolaos, Porichis, Antonis, Mastrogeorgiou, Athanasios, Chatzakos, Panagiotis

arXiv.org Artificial Intelligence

Abstract-- Battery recycling is becoming increasingly critical due to the rapid growth in battery usage and the limited availability of natural resources. Moreover, as battery energy densities continue to rise, improper handling during recycling poses significant safety hazards, including potential fires at recycling facilities. Numerous systems have been proposed for battery detection and removal from WEEE recycling lines, including X-ray and RGB-based visual inspection methods, typically driven by AI-powered object detection models (e.g., Mask R-CNN, YOLO, ResNets). Despite advances in optimizing detection techniques and model modifications, a fully autonomous solution capable of accurately identifying and sorting batteries across diverse WEEEs types has yet to be realized. In response to these challenges, we present our novel approach which integrates a specialized X-ray transmission dual energy imaging subsystem with advanced pre-processing algorithms, enabling high-contrast image reconstruction for effective differentiation of dense and thin materials in WEEE. Devices move along a conveyor belt through a high-resolution X-ray imaging system, where YOLO and U-Net models precisely detect and segment battery-containing items. An intelligent tracking and position estimation algorithm then guides a Delta robot equipped with a suction gripper to selectively extract and properly discard the targeted devices. The approach is validated in a photorealistic simulation environment developed in NVIDIA Isaac Sim and on the real setup.


Autonomous Reinforcement Learning Robot Control with Intel's Loihi 2 Neuromorphic Hardware

Stewart, Kenneth, Leontie, Roxana, Chapin, Samantha, Hays, Joe, Shrestha, Sumit Bam, Henshaw, Carl Glen

arXiv.org Artificial Intelligence

Abstract-- W e present an end-to-end pipeline for deploying reinforcement learning (RL) trained Artificial Neural Networks (ANNs) on neuromorphic hardware by converting them into spiking Sigma-Delta Neural Networks (SDNNs). W e demonstrate that an ANN policy trained entirely in simulation can be transformed into an SDNN compatible with Intel's Loihi 2 architecture, enabling low-latency and energy-efficient inference. As a test case, we use an RL policy for controlling the Astrobee free-flying robot, similar to a previously hardware in space-validated controller. The policy, trained with Rectified Linear Units (ReLUs), is converted to an SDNN and deployed on Intel's Loihi 2, then evaluated in NVIDIA's Omniverse Isaac Lab simulation environment for closed-loop control of Astrobee's motion. W e compare execution performance between GPU and Loihi 2. The results highlight the feasibility of using neuromorphic platforms for robotic control and establish a pathway toward energy-efficient, real-time neuromorphic computation in future space and terrestrial robotics applications.


Smart Traffic Signals: Comparing MARL and Fixed-Time Strategies

Mahato, Saahil

arXiv.org Artificial Intelligence

Urban traffic congestion, particularly at intersections, significantly affects travel time, fuel consumption, and emissions. Traditional fixed-time signal control systems often lack the adaptability to effectively manage dynamic traffic patterns. This study explores the application of multi-agent reinforcement learning (MARL) to optimize traffic signal coordination across multiple intersections within a simulated environment. A simulation was developed to model a network of interconnected intersections with randomly generated vehicle flows to reflect realistic traffic variability. A decentralized MARL controller was implemented in which each traffic signal operates as an autonomous agent, making decisions based on local observations and information from neighboring agents. Performance was evaluated against a baseline fixed-time controller using metrics such as average vehicle wait time and overall throughput. The MARL approach demonstrated statistically significant improvements, including reduced average waiting times and improved throughput. These findings suggest that MARL-based dynamic control strategies hold substantial promise to improve urban traffic management efficiency. More research is recommended to address the challenges of scalability and real-world implementation.


Collaborate sim and real: Robot Bin Packing Learning in Real-world and Physical Engine

Zhang, Lidi, Wu, Han, Zhang, Liyu, Liu, Ruofeng, Wang, Haotian, Li, Chao, Zhang, Desheng, Liu, Yunhuai, He, Tian

arXiv.org Artificial Intelligence

The 3D bin packing problem, with its diverse industrial applications, has garnered significant research attention in recent years. Existing approaches typically model it as a discrete and static process, while real-world applications involve continuous gravity-driven interactions. This idealized simplification leads to infeasible deployments (e.g., unstable packing) in practice. Simulations with physical engine offer an opportunity to emulate continuous gravity effects, enabling the training of reinforcement learning (RL) agents to address such limitations and improve packing stability. However, a simulation-to-reality gap persists due to dynamic variations in physical properties of real-world objects, such as various friction coefficients, elasticity, and non-uniform weight distributions. To bridge this gap, we propose a hybrid RL framework that collaborates with physical simulation with real-world data feedback. Firstly, domain randomization is applied during simulation to expose agents to a spectrum of physical parameters, enhancing their generalization capability. Secondly, the RL agent is fine-tuned with real-world deployment feedback, further reducing collapse rates. Extensive experiments demonstrate that our method achieves lower collapse rates in both simulated and real-world scenarios. Large-scale deployments in logistics systems validate the practical effectiveness, with a 35\% reduction in packing collapse compared to baseline methods.


FalconWing: An Ultra-Light Indoor Fixed-Wing UAV Platform for Vision-Based Autonomy

Miao, Yan, Shen, Will, Cui, Hang, Mitra, Sayan

arXiv.org Artificial Intelligence

We introduce FalconWing, an ultra-light (150 g) indoor fixed-wing UAV platform for vision-based autonomy. Controlled indoor environment enables year-round repeatable UAV experiment but imposes strict weight and maneuverability limits on the UAV, motivating our ultra-light FalconWing design. FalconWing couples a lightweight hardware stack (137g airframe with a 9g camera) and offboard computation with a software stack featuring a photorealistic 3D Gaussian Splat (GSplat) simulator for developing and evaluating vision-based controllers. We validate FalconWing on two challenging vision-based aerial case studies. In the leader-follower case study, our best vision-based controller, trained via imitation learning on GSplat-rendered data augmented with domain randomization, achieves 100% tracking success across 3 types of leader maneuvers over 30 trials and shows robustness to leader's appearance shifts in simulation. In the autonomous landing case study, our vision-based controller trained purely in simulation transfers zero-shot to real hardware, achieving an 80% success rate over ten landing trials. We will release hardware designs, GSplat scenes, and dynamics models upon publication to make FalconWing an open-source flight kit for engineering students and research labs.


AIRHILT: A Human-in-the-Loop Testbed for Multimodal Conflict Detection in Aviation

Garib, Omar, Kambhampaty, Jayaprakash D., Fischer, Olivia J. Pinon, Mavris, Dimitri N.

arXiv.org Artificial Intelligence

We introduce AIRHILT (Aviation Integrated Reasoning, Human-in-the-Loop Testbed), a modular and lightweight simulation environment designed to evaluate multimodal pilot and air traffic control (ATC) assistance systems for aviation conflict detection. Built on the open-source Godot engine, AIRHILT synchronizes pilot and ATC radio communications, visual scene understanding from camera streams, and ADS-B surveillance data within a unified, scalable platform. The environment supports pilot- and controller-in-the-loop interactions, providing a comprehensive scenario suite covering both terminal area and en route operational conflicts, including communication errors and procedural mistakes. AIRHILT offers standardized JSON-based interfaces that enable researchers to easily integrate, swap, and evaluate automatic speech recognition (ASR), visual detection, decision-making, and text-to-speech (TTS) models. We demonstrate AIRHILT through a reference pipeline incorporating fine-tuned Whisper ASR, YOLO-based visual detection, ADS-B-based conflict logic, and GPT-OSS-20B structured reasoning, and present preliminary results from representative runway-overlap scenarios, where the assistant achieves an average time-to-first-warning of approximately 7.7 s, with average ASR and vision latencies of approximately 5.9 s and 0.4 s, respectively. The AIRHILT environment and scenario suite are openly available, supporting reproducible research on multimodal situational awareness and conflict detection in aviation; code and scenarios are available at https://github.com/ogarib3/airhilt.


Large Language Model-Based Reward Design for Deep Reinforcement Learning-Driven Autonomous Cyber Defense

Mukherjee, Sayak, Chatterjee, Samrat, Purvine, Emilie, Fujimoto, Ted, Emerson, Tegan

arXiv.org Artificial Intelligence

Designing rewards for autonomous cyber attack and defense learning agents in a complex, dynamic environment is a challenging task for subject matter experts. We propose a large language model (LLM)-based reward design approach to generate autonomous cyber defense policies in a deep reinforcement learning (DRL)-driven experimental simulation environment. Multiple attack and defense agent personas were crafted, reflecting heterogeneity in agent actions, to generate LLM-guided reward designs where the LLM was first provided with contextual cyber simulation environment information. These reward structures were then utilized within a DRL-driven attack-defense simulation environment to learn an ensemble of cyber defense policies. Our results suggest that LLM-guided reward designs can lead to effective defense strategies against diverse adversarial behaviors.