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 side observation



Online Learning with Gaussian Payoffs and Side Observations

Yifan Wu, András György, Csaba Szepesvari

Neural Information Processing Systems

We consider a sequential learning problem with Gaussian payoffs and side observations: after selecting an action i, the learner receives information about the payoff of every action j in the form of Gaussian observations whose mean is the same as the mean payoff, but the variance depends on the pair (i,j) (and may be infinite). The setup allows a more refined information transfer from one action to another than previous partial monitoring setups, including the recently introduced graph-structured feedback case. For the first time in the literature, we provide non-asymptotic problem-dependent lower bounds on the regret of any algorithm, which recover existing asymptotic problem-dependent lower bounds and finite-time minimax lower bounds available in the literature. We also provide algorithms that achieve the problem-dependent lower bound (up to some universal constant factor) or the minimax lower bounds (up to logarithmic factors).


Efficient learning by implicit exploration in bandit problems with side observations

Neural Information Processing Systems

We consider online learning problems under a a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.




Review for NeurIPS paper: Reinforcement Learning with Feedback Graphs

Neural Information Processing Systems

Additional Feedback: This paper addresses the problem of an RL agent that receives additional observations, after executing every action, which provide it with information about possible transitions that it could have experienced. These side observations might be generated, for instance, by auxiliary sensors. The authors formalize this setting by can defining a feedback graph based on the additional observations. Feedback graphs may be used by model-based RL algorithms to learn more efficiently. In particular, the authors show that the regret of the resulting model-based algorithm is bounded by certain properties of the graph, instead of depending on the number of states and actions that exist in the original problem (without side observations).


Efficient learning by implicit exploration in bandit problems with side observations

Tomáš Kocák, Gergely Neu, Michal Valko, Remi Munos

Neural Information Processing Systems

We consider online learning problems under a a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.


Efficient learning by implicit exploration in bandit problems with side observations

Neural Information Processing Systems

We consider online learning problems under a a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback.


Graph Feedback Bandits with Similar Arms

Qi, Han, Fei, Guo, Zhu, Li

arXiv.org Artificial Intelligence

In this paper, we study the stochastic multi-armed bandit problem with graph feedback. Motivated by the clinical trials and recommendation problem, we assume that two arms are connected if and only if they are similar (i.e., their means are close enough). We establish a regret lower bound for this novel feedback structure and introduce two UCB-based algorithms: D-UCB with problem-independent regret upper bounds and C-UCB with problem-dependent upper bounds. Leveraging the similarity structure, we also consider the scenario where the number of arms increases over time. Practical applications related to this scenario include Q\&A platforms (Reddit, Stack Overflow, Quora) and product reviews in Amazon and Flipkart. Answers (product reviews) continually appear on the website, and the goal is to display the best answers (product reviews) at the top. When the means of arms are independently generated from some distribution, we provide regret upper bounds for both algorithms and discuss the sub-linearity of bounds in relation to the distribution of means. Finally, we conduct experiments to validate the theoretical results.


Efficient learning by implicit exploration in bandit problems with side observations

Neural Information Processing Systems

We consider online learning problems under a a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.