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 shape grammar


Automating Style Analysis and Visualization With Explainable AI -- Case Studies on Brand Recognition

Chen, Yu-hsuan, Kara, Levent Burak, Cagan, Jonathan

arXiv.org Artificial Intelligence

Incorporating style-related objectives into shape design has been centrally important to maximize product appeal. However, stylistic features such as aesthetics and semantic attributes are hard to codify even for experts. As such, algorithmic style capture and reuse have not fully benefited from automated data-driven methodologies due to the challenging nature of design describability. This paper proposes an AI-driven method to fully automate the discovery of brand-related features. Our approach introduces BIGNet, a two-tier Brand Identification Graph Neural Network (GNN) to classify and analyze scalar vector graphics (SVG). First, to tackle the scarcity of vectorized product images, this research proposes two data acquisition workflows: parametric modeling from small curve-based datasets, and vectorization from large pixel-based datasets. Secondly, this study constructs a novel hierarchical GNN architecture to learn from both SVG's curve-level and chunk-level parameters. In the first case study, BIGNet not only classifies phone brands but also captures brand-related features across multiple scales, such as the location of the lens, the height-width ratio, and the screen-frame gap, as confirmed by AI evaluation. In the second study, this paper showcases the generalizability of BIGNet learning from a vectorized car image dataset and validates the consistency and robustness of its predictions given four scenarios. The results match the difference commonly observed in luxury vs. economy brands in the automobile market. Finally, this paper also visualizes the activation maps generated from a convolutional neural network and shows BIGNet's advantage of being a more human-friendly, explainable, and explicit style-capturing agent. Code and dataset can be found on Github: 1. Phone case study: github.com/parksandrecfan/bignet-phone 2. Car case study: github.com/parksandrecfan/bignet-car


Shape Inference and Grammar Induction for Example-based Procedural Generation

Hermans, Gillis, Winters, Thomas, De Raedt, Luc

arXiv.org Artificial Intelligence

Designers increasingly rely on procedural generation for automatic generation of content in various industries. These techniques require extensive knowledge of the desired content, and about how to actually implement such procedural methods. Algorithms for learning interpretable generative models from example content could alleviate both difficulties. We propose SIGI, a novel method for inferring shapes and inducing a shape grammar from grid-based 3D building examples. This interpretable grammar is well-suited for co-creative design. Applied to Minecraft buildings, we show how the shape grammar can be used to automatically generate new buildings in a similar style.


Generation of Energy-Efficient Patio Houses: Combining GENE_ARCH and a Marrakesh Medina Shape Grammar

Caldas, Luisa (Technical University of Lisbon)

AAAI Conferences

GENE_ARCH is a Generative Design System that combines Pareto Genetic Algorithms with an advanced energy simulation engine. This work explores its integration with a Shape Grammar, acting as GENE_ARCH’s shape generation module. The islamic patio house typology is readdressed in a contemporary context, by improving its energy-efficiency, and rethinking its role in the genesis of high-density urban areas, while respecting its specific spatial organization and cultural grounding. Field work was carried out in Marrakesh, surveying a number of patio houses, becoming the Corpus of Design, from where a shape grammar was generated. The computational implementation of the patio house grammar was done within GENE_ARCH. The resulting program was able to generate new, alternative patio houses designs that were more energy efficient, while respecting the traditional rules captured from the analysis of existing houses. After the computational system was fully implemented, it was possible to realise a large number of experiments. The first experiments kept more restrained rules, thus generating new designs that closer resembled the existing ones. The progressive relaxation of rules and constraints allowed for a larger number of variations to emerge. Analysis of energy results provide insight into the main patterns resulting from the GA search processes.


Automatic Generation of Personal Chinese Handwriting by Capturing the Characteristics of Personal Handwriting

Xu, Songhua (Yale University) | Jin, Tao (The University of Hong Kong) | Jiang, Hao (The University of Hong Kong) | Lau, Francis C. M. (The University of Hong Kong)

AAAI Conferences

Personal handwritings can add colors to human communication. Handwriting, however, takes more time and is less favored than typing in the digital age. In this paper we propose an intelligent algorithm which can generate imitations of Chinese handwriting by a person requiring only a very small set of training characters written by the person. Our method first decomposes the sample Chinese handwriting characters into a hierarchy of reusable components, called character components. During handwriting generation, the algorithm tries and compares different possible ways to compose the target character. The likeliness of a given personal handwriting generation result is evaluated according to the captured characteristics of the person's handwriting. We then find among all the candidate generation results an optimal one which can maximize a likeliness estimation. Experiment results show that our algorithm works reasonably well in the majority of the cases and sometimes remarkably well, which was verified through comparison with the groundtruth data and by a small scale user survey.