selfish agent
Combinatorial Group Testing with Selfish Agents
We study the Combinatorial Group Testing (CGT) problem in a novel game-theoretic framework, with a solution concept of Adversarial Equilibrium (AE). In this new framework, we have $n$ selfish agents corresponding to the elements of the universe $[n] =\{0,1,\ldots,n-1\}$ and a hidden set $K \subseteq [n]$ of active agents of size $|K| = k \ll n$. In each round of the game, each active agent decides if it is present in a query $Q \subseteq [n]$, and all agents receive feedback on $Q \cap K$. The goal of each active agent is to assure that its id could be learned from the feedback as early as possible. We present a comprehensive set of results in this new game, where we design and analyze adaptive algorithmic strategies of agents which are AE's. In particular, if $k$ is known to the agents, then we design adaptive AE strategies with provably near optimal learning time of $O(k \log(n/k))$. In the case of unknown $k$, we design an adaptive AE strategies with learning time of order $n^k$, and we prove a lower bound of $\Omega(n)$ on the learning time of any such algorithmic strategies. This shows a strong separations between the two models of known and unknown $k$, as well as between the classic CGT, i.e., without selfish agents, and our game theoretic CGT model.
Combinatorial Group Testing with Selfish Agents
We study the Combinatorial Group Testing (CGT) problem in a novel game-theoretic framework, with a solution concept of Adversarial Equilibrium (AE). In this new framework, we have n selfish agents corresponding to the elements of the universe [n] \{0,1,\ldots,n-1\} and a hidden set K \subseteq [n] of active agents of size K k \ll n . In each round of the game, each active agent decides if it is present in a query Q \subseteq [n], and all agents receive feedback on Q \cap K . The goal of each active agent is to assure that its id could be learned from the feedback as early as possible. We present a comprehensive set of results in this new game, where we design and analyze adaptive algorithmic strategies of agents which are AE's.
Conditions for Altruistic Perversity in Two-Strategy Population Games
Hill, Colton, Brown, Philip N., Paarporn, Keith
Self-interested behavior from individuals can collectively lead to poor societal outcomes. These outcomes can seemingly be improved through the actions of altruistic agents, which benefit other agents in the system. However, it is known in specific contexts that altruistic agents can actually induce worse outcomes compared to a fully selfish population -- a phenomenon we term altruistic perversity. This paper provides a holistic investigation into the necessary conditions that give rise to altruistic perversity. In particular, we study the class of two-strategy population games where one sub-population is altruistic and the other is selfish. We find that a population game can admit altruistic perversity only if the associated social welfare function is convex and the altruistic population is sufficiently large. Our results are a first step in establishing a connection between properties of nominal agent interactions and the potential impacts from altruistic behaviors.
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Promoting Social Behaviour in Reducing Peak Electricity Consumption Using Multi-Agent Systems
Brooks, Nathan A., Powers, Simon T., Borg, James M.
In response to anthropogenic climate change, many countries and international organisations have committed to legally binding greenhouse gas emissions targets. The UK and the EU have both recently updated their legislation to include net zero emissions targets in place for 2050 (Skidmore, 2019; Sassoli and Matos Fernandes, 2021). This requires moving away from using fossil fuels for energy generation and moving towards renewable sources such as photovoltaic cells and wind turbines. Centralised'national grids' are able to'switch on and off' traditional fossil fuel power plants in order to increase or decrease the energy supply to meet the demand of the users. As the proportion of energy being generated from renewable sources increases this raises a problem - how can load-balancing (the matching of supply and demand) be managed when the output is inherently dependent on weather conditions. This load-balancing problem is easier to address on a small scale, and as such governments and energy providers are supporting the development of'Community energy systems', where local communities such as a small town own and manage their own renewable energy resources (Walker and Devine-Wright, 2008; Gruber et al., 2021). Decentralised community energy systems allow for a higher share of renewable technologies to be integrated into energy generation (Chiradeja and Ramakumar, 2004); minimise transmission losses between the source of energy generation and the end users (Pepermans et al., 2005); and improve energy security as the energy supply is less impacted by geopolitical factors (Alanne and Saari, 2006). As social awareness of environmental issues increases, the willingness of communities to invest in community energy systems is also expected to increase (Pasimeni, 2019). While there are clear benefits to widespread adoption, the shift towards community energy systems means that comarXiv:2211.10198v2
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- Energy > Power Industry (1.00)
- Energy > Renewable > Solar (0.74)
Socially-Optimal Mechanism Design for Incentivized Online Learning
Wang, Zhiyuan, Gao, Lin, Huang, Jianwei
Multi-arm bandit (MAB) is a classic online learning framework that studies the sequential decision-making in an uncertain environment. The MAB framework, however, overlooks the scenario where the decision-maker cannot take actions (e.g., pulling arms) directly. It is a practically important scenario in many applications such as spectrum sharing, crowdsensing, and edge computing. In these applications, the decision-maker would incentivize other selfish agents to carry out desired actions (i.e., pulling arms on the decision-maker's behalf). This paper establishes the incentivized online learning (IOL) framework for this scenario. The key challenge to design the IOL framework lies in the tight coupling of the unknown environment learning and asymmetric information revelation. To address this, we construct a special Lagrangian function based on which we propose a socially-optimal mechanism for the IOL framework. Our mechanism satisfies various desirable properties such as agent fairness, incentive compatibility, and voluntary participation. It achieves the same asymptotic performance as the state-of-art benchmark that requires extra information. Our analysis also unveils the power of crowd in the IOL framework: a larger agent crowd enables our mechanism to approach more closely the theoretical upper bound of social performance. Numerical results demonstrate the advantages of our mechanism in large-scale edge computing.
- Information Technology > Communications (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (1.00)
- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Enterprise Applications > Human Resources > Learning Management (0.82)
A mechanism to promote social behaviour in household load balancing
Brooks, Nathan A., Powers, Simon T., Borg, James M.
Reducing the peak energy consumption of households is essential for the effective use of renewable energy sources, in order to ensure that as much household demand as possible can be met by renewable sources. This entails spreading out the use of high-powered appliances such as dishwashers and washing machines throughout the day. Traditional approaches to this problem have relied on differential pricing set by a centralised utility company. But this mechanism has not been effective in promoting widespread shifting of appliance usage. Here we consider an alternative decentralised mechanism, where agents receive an initial allocation of time-slots to use their appliances and can then exchange these with other agents. If agents are willing to be more flexible in the exchanges they accept, then overall satisfaction, in terms of the percentage of agents time-slot preferences that are satisfied, will increase. This requires a mechanism that can incentivise agents to be more flexible. Building on previous work, we show that a mechanism incorporating social capital - the tracking of favours given and received - can incentivise agents to act flexibly and give favours by accepting exchanges that do not immediately benefit them. We demonstrate that a mechanism that tracks favours increases the overall satisfaction of agents, and crucially allows social agents that give favours to outcompete selfish agents that do not under payoff-biased social learning. Thus, even completely self-interested agents are expected to learn to produce socially beneficial outcomes.
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- Energy > Renewable (1.00)
- Energy > Power Industry > Utilities (0.48)
Competing in a Complex Hidden Role Game with Information Set Monte Carlo Tree Search
Advances in intelligent game playing agents have led to successes in perfect information games like Go and imperfect information games like Poker. The Information Set Monte Carlo Tree Search (ISMCTS) family of algorithms outperforms previous algorithms using Monte Carlo methods in imperfect information games. In this paper, Single Observer Information Set Monte Carlo Tree Search (SO-ISMCTS) is applied to Secret Hitler, a popular social deduction board game that combines traditional hidden role mechanics with the randomness of a card deck. This combination leads to a more complex information model than the hidden role and card deck mechanics alone. It is shown in 10108 simulated games that SO-ISMCTS plays as well as simpler rule based agents, and demonstrates the potential of ISMCTS algorithms in complicated information set domains.
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The Influence of Emotion Expression on Perceptions of Trustworthiness in Negotiation
Antos, Dimitrios (Harvard University) | Melo, Celso de (University of Southern California) | Gratch, Jonathan (University of Southern California) | Grosz, Barbara J. (Harvard University)
When interacting with computer agents, people make inferences about various characteristics of these agents, such as their reliability and trustworthiness. These perceptions are significant, as they influence people's behavior towards the agents, and may foster or inhibit repeated interactions between them. In this paper we investigate whether computer agents can use the expression of emotion to influence human perceptions of trustworthiness. In particular, we study human-computer interactions within the context of a negotiation game, in which players make alternating offers to decide on how to divide a set of resources. A series of negotiation games between a human and several agents is then followed by a "trust game." In this game people have to choose one among several agents to interact with, as well as how much of their resources they will trust to it. Our results indicate that, among those agents that displayed emotion, those whose expression was in accord with their actions (strategy) during the negotiation game were generally preferred as partners in the trust game over those whose emotion expressions and actions did not mesh. Moreover, we observed that when emotion does not carry useful new information, it fails to strongly influence human decision-making behavior in a negotiation setting.
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Modeling Endogenous Social Networks: the Example of Emergence and Stability of Cooperation without Refusal
Aggregated phenomena in social sciences and economi cs are highly dependent on the way individuals interact. To help understanding the interplay betwe en socio-economic activities and underlying social networks, this paper studies a sequential prisoner's dilemma with binary choice. It proposes an analytical and computational insight about the role of endogenous networks in emergence and sustainability of cooperation and exhibits an alternative to the choice and refusal mechanism that is often proposed to explain cooperation. The study fo cuses on heterogeneous equilibriums and emergence of cooperation from an all-defector state that are the two stylized facts that this model successfully reconstructs.
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