search algorithm
A*-Thought: Efficient Reasoning via Bidirectional Compression for Low-Resource Settings
Large Reasoning Models (LRMs) achieve superior performance by extending the thought length. However, a lengthy thinking trajectory leads to reduced efficiency. Most of the existing methods are stuck in the assumption of overthinking and attempt to reason efficiently by compressing the Chain-of-Thought, but this often leads to performance degradation. To address this problem, we introduce A*Thought, an efficient tree search-based unified framework designed to identify and isolate the most essential thoughts from the extensive reasoning chains produced by these models. It formulates the reasoning process of LRMs as a search tree, where each node represents a reasoning span in the giant reasoning space.
Test-Time Scaling of Diffusion Models via Noise Trajectory Search
The iterative and stochastic nature of diffusion models enables test-time scaling, whereby spending additional compute during denoising generates higher-fidelity samples. Increasing the number of denoising steps is the primary scaling axis, but this yields quickly diminishing returns. Instead, optimizing the noise trajectory--the sequence of injected noise vectors--is promising, as the specific noise realizations critically affect sample quality; but this is challenging due to a high-dimensional search space, complex noise-outcome interactions, and costly trajectory evaluations. We address this by first casting diffusion as a Markov Decision Process (MDP) with a terminal reward, showing tree-search methods such as Monte Carlo tree search (MCTS) to be meaningful but impractical. To balance performance and efficiency, we then resort to a relaxation of MDP, where we view denoising as a sequence of independent contextual bandits. This allows us to introduce an ฯต-greedy search algorithm that globally explores at extreme timesteps and locally exploits during the intermediate steps where de-mixing occurs.
KeeA: Epistemic Exploratory A Search via Knowledge Calibration
In recent years, neural network-guided heuristic search algorithms, such as MonteCarlo tree search and A search, have achieved significant advancements across diverse practical applications. Due to the challenges stemming from high statespace complexity, sparse training datasets, and incomplete environmental modeling, heuristic estimations manifest uncontrolled inherent biases towards the actual expected evaluations, thereby compromising the decision-making quality of search algorithms. Sampling exploration enhanced A (SeeA) was proposed to improve the efficiency of A search by constructing an dynamic candidate subset through random sampling, from which the expanded node was selected.
Model Reconciliation via Cost-Optimal Explanations in Probabilistic Logic Programming
In human-AI interaction, effective communication relies on aligning the AI agent's model with the human user's mental model, a process known as model reconciliation. However, existing model reconciliation approaches predominantly assume deterministic models, overlooking the fact that human knowledge is often uncertain or probabilistic. To bridge this gap, we present a probabilistic model reconciliation framework that resolves inconsistencies in MPE outcome probabilities between an agent's and a user's models. Our approach is built on probabilistic logic programming (PLP) using ProbLog, where explanations are generated as cost-optimal model updates that reconcile these probabilistic differences. We develop two search algorithms - a generic baseline and an optimized version. The latter is guided by theoretical insights and further extended with greedy and weighted variants to enhance scalability and efficiency. Our approach is validated through a user study on explanation types and computational experiments showing that the optimized version consistently outperforms the generic baseline.
SeeA*: Efficient Exploration-Enhanced A* Search by Selective Sampling
Monte-Carlo tree search (MCTS) and reinforcement learning contributed crucially to the success of AlphaGo and AlphaZero, and A$^*$ is a tree search algorithm among the most well-known ones in the classical AI literature. MCTS and A$^*$ both perform heuristic search and are mutually beneficial. Efforts have been made to the renaissance of A$^*$ from three possible aspects, two of which have been confirmed by studies in recent years, while the third is about the OPEN list that consists of open nodes of A$^*$ search, but still lacks deep investigation. This paper aims at the third, i.e., developing the Sampling-exploration enhanced A$^*$ (SeeA$^*$) search by constructing a dynamic subset of OPEN through a selective sampling process, such that the node with the best heuristic value in this subset instead of in the OPEN is expanded. Nodes with the best heuristic values in OPEN are most probably picked into this subset, but sometimes may not be included, which enables SeeA$^*$ to explore other promising branches. Three sampling techniques are presented for comparative investigations. Moreover, under the assumption about the distribution of prediction errors, we have theoretically shown the superior efficiency of SeeA$^*$ over A$^*$ search, particularly when the accuracy of the guiding heuristic function is insufficient. Experimental results on retrosynthetic planning in organic chemistry, logic synthesis in integrated circuit design, and the classical Sokoban game empirically demonstrate the efficiency of SeeA$^*$, in comparison with the state-of-the-art heuristic search algorithms.