script generation
A Multi-Agent Framework for Automated Qinqiang Opera Script Generation Using Large Language Models
Cao, Gengxian, Li, Fengyuan, Duan, Hong, Yang, Ye, Wang, Bofeng, Li, Donghe
This paper introduces a novel multi-Agent framework that automates the end to end production of Qinqiang opera by integrating Large Language Models , visual generation, and Text to Speech synthesis. Three specialized agents collaborate in sequence: Agent1 uses an LLM to craft coherent, culturally grounded scripts;Agent2 employs visual generation models to render contextually accurate stage scenes; and Agent3 leverages TTS to produce synchronized, emotionally expressive vocal performances. In a case study on Dou E Yuan, the system achieved expert ratings of 3.8 for script fidelity, 3.5 for visual coherence, and 3.8 for speech accuracy-culminating in an overall score of 3.6, a 0.3 point improvement over a Single Agent baseline. Ablation experiments demonstrate that removing Agent2 or Agent3 leads to drops of 0.4 and 0.5 points, respectively, underscoring the value of modular collaboration. This work showcases how AI driven pipelines can streamline and scale the preservation of traditional performing arts, and points toward future enhancements in cross modal alignment, richer emotional nuance, and support for additional opera genres.
Optimizing Case-Based Reasoning System for Functional Test Script Generation with Large Language Models
Guo, Siyuan, Liu, Huiwu, Chen, Xiaolong, Xie, Yuming, Zhang, Liang, Han, Tao, Chen, Hechang, Chang, Yi, Wang, Jun
In this work, we explore the potential of large language models (LLMs) for generating functional test scripts, which necessitates understanding the dynamically evolving code structure of the target software. To achieve this, we propose a case-based reasoning (CBR) system utilizing a 4R cycle (i.e., retrieve, reuse, revise, and retain), which maintains and leverages a case bank of test intent descriptions and corresponding test scripts to facilitate LLMs for test script generation. To improve user experience further, we introduce Re4, an optimization method for the CBR system, comprising reranking-based retrieval finetuning and reinforced reuse finetuning. Specifically, we first identify positive examples with high semantic and script similarity, providing reliable pseudo-labels for finetuning the retriever model without costly labeling. Then, we apply supervised finetuning, followed by a reinforcement learning finetuning stage, to align LLMs with our production scenarios, ensuring the faithful reuse of retrieved cases. Extensive experimental results on two product development units from Huawei Datacom demonstrate the superiority of the proposed CBR+Re4. Notably, we also show that the proposed Re4 method can help alleviate the repetitive generation issues with LLMs.
ScriptSmith: A Unified LLM Framework for Enhancing IT Operations via Automated Bash Script Generation, Assessment, and Refinement
Chatterjee, Oishik, Aggarwal, Pooja, Samanta, Suranjana, Dai, Ting, Mohapatra, Prateeti, Kar, Debanjana, Mahindru, Ruchi, Barbieri, Steve, Postea, Eugen, Blancett, Brad, De Magalhaes, Arthur
In the rapidly evolving landscape of site reliability engineering (SRE), the demand for efficient and effective solutions to manage and resolve issues in site and cloud applications is paramount. This paper presents an innovative approach to action automation using large language models (LLMs) for script generation, assessment, and refinement. By leveraging the capabilities of LLMs, we aim to significantly reduce the human effort involved in writing and debugging scripts, thereby enhancing the productivity of SRE teams. Our experiments focus on Bash scripts, a commonly used tool in SRE, and involve the CodeSift dataset of 100 tasks and the InterCode dataset of 153 tasks. The results show that LLMs can automatically assess and refine scripts efficiently, reducing the need for script validation in an execution environment. Results demonstrate that the framework shows an overall improvement of 7-10% in script generation.
Structured Event Reasoning with Large Language Models
Reasoning about real-life events is a unifying challenge in AI and NLP that has profound utility in a variety of domains, while fallacy in high-stake applications could be catastrophic. Able to work with diverse text in these domains, large language models (LLMs) have proven capable of answering questions and solving problems. However, I show that end-to-end LLMs still systematically fail to reason about complex events, and they lack interpretability due to their black-box nature. To address these issues, I propose three general approaches to use LLMs in conjunction with a structured representation of events. The first is a language-based representation involving relations of sub-events that can be learned by LLMs via fine-tuning. The second is a semi-symbolic representation involving states of entities that can be predicted and leveraged by LLMs via few-shot prompting. The third is a fully symbolic representation that can be predicted by LLMs trained with structured data and be executed by symbolic solvers. On a suite of event reasoning tasks spanning common-sense inference and planning, I show that each approach greatly outperforms end-to-end LLMs with more interpretability. These results suggest manners of synergy between LLMs and structured representations for event reasoning and beyond.
EDA Corpus: A Large Language Model Dataset for Enhanced Interaction with OpenROAD
Wu, Bing-Yue, Sharma, Utsav, Kankipati, Sai Rahul Dhanvi, Yadav, Ajay, George, Bintu Kappil, Guntupalli, Sai Ritish, Rovinski, Austin, Chhabria, Vidya A.
Large language models (LLMs) serve as powerful tools for design, providing capabilities for both task automation and design assistance. Recent advancements have shown tremendous potential for facilitating LLM integration into the chip design process; however, many of these works rely on data that are not publicly available and/or not permissively licensed for use in LLM training and distribution. In this paper, we present a solution aimed at bridging this gap by introducing an open-source dataset tailored for OpenROAD, a widely adopted open-source EDA toolchain. The dataset features over 1000 data points and is structured in two formats: (i) a pairwise set comprised of question prompts with prose answers, and (ii) a pairwise set comprised of code prompts and their corresponding OpenROAD scripts. By providing this dataset, we aim to facilitate LLM-focused research within the EDA domain. The dataset is available at https://github.com/OpenROAD-Assistant/EDA-Corpus.
MULTISCRIPT: Multimodal Script Learning for Supporting Open Domain Everyday Tasks
Qi, Jingyuan, Liu, Minqian, Shen, Ying, Xu, Zhiyang, Huang, Lifu
Automatically generating scripts (i.e. sequences of key steps described in text) from video demonstrations and reasoning about the subsequent steps are crucial to the modern AI virtual assistants to guide humans to complete everyday tasks, especially unfamiliar ones. However, current methods for generative script learning rely heavily on well-structured preceding steps described in text and/or images or are limited to a certain domain, resulting in a disparity with real-world user scenarios. To address these limitations, we present a new benchmark challenge -- MultiScript, with two new tasks on task-oriented multimodal script learning: (1) multimodal script generation, and (2) subsequent step prediction. For both tasks, the input consists of a target task name and a video illustrating what has been done to complete the target task, and the expected output is (1) a sequence of structured step descriptions in text based on the demonstration video, and (2) a single text description for the subsequent step, respectively. Built from WikiHow, MultiScript covers multimodal scripts in videos and text descriptions for over 6,655 human everyday tasks across 19 diverse domains. To establish baseline performance on MultiScript, we propose two knowledge-guided multimodal generative frameworks that incorporate the task-related knowledge prompted from large language models such as Vicuna. Experimental results show that our proposed approaches significantly improve over the competitive baselines.
"Kurosawa": A Script Writer's Assistant
Gandhi, Prerak, Pramanik, Vishal, Bhattacharyya, Pushpak
Storytelling is the lifeline of the entertainment industry -- movies, TV shows, and stand-up comedies, all need stories. A good and gripping script is the lifeline of storytelling and demands creativity and resource investment. Good scriptwriters are rare to find and often work under severe time pressure. Consequently, entertainment media are actively looking for automation. In this paper, we present an AI-based script-writing workbench called KUROSAWA which addresses the tasks of plot generation and script generation. Plot generation aims to generate a coherent and creative plot (600-800 words) given a prompt (15-40 words). Script generation, on the other hand, generates a scene (200-500 words) in a screenplay format from a brief description (15-40 words). Kurosawa needs data to train. We use a 4-act structure of storytelling to annotate the plot dataset manually. We create a dataset of 1000 manually annotated plots and their corresponding prompts/storylines and a gold-standard dataset of 1000 scenes with four main elements -- scene headings, action lines, dialogues, and character names -- tagged individually. We fine-tune GPT-3 with the above datasets to generate plots and scenes. These plots and scenes are first evaluated and then used by the scriptwriters of a large and famous media platform ErosNow. We release the annotated datasets and the models trained on these datasets as a working benchmark for automatic movie plot and script generation.
Take a Break in the Middle: Investigating Subgoals towards Hierarchical Script Generation
Li, Xinze, Cao, Yixin, Chen, Muhao, Sun, Aixin
Goal-oriented Script Generation is a new task of generating a list of steps that can fulfill the given goal. In this paper, we propose to extend the task from the perspective of cognitive theory. Instead of a simple flat structure, the steps are typically organized hierarchically - Human often decompose a complex task into subgoals, where each subgoal can be further decomposed into steps. To establish the benchmark, we contribute a new dataset, propose several baseline methods, and set up evaluation metrics. Both automatic and human evaluation verify the high-quality of dataset, as well as the effectiveness of incorporating subgoals into hierarchical script generation. Furthermore, We also design and evaluate the model to discover subgoal, and find that it is a bit more difficult to decompose the goals than summarizing from segmented steps.
Language Models of Code are Few-Shot Commonsense Learners
Madaan, Aman, Zhou, Shuyan, Alon, Uri, Yang, Yiming, Neubig, Graham
We address the general task of structured commonsense reasoning: given a natural language input, the goal is to generate a graph such as an event -- or a reasoning-graph. To employ large language models (LMs) for this task, existing approaches ``serialize'' the output graph as a flat list of nodes and edges. Although feasible, these serialized graphs strongly deviate from the natural language corpora that LMs were pre-trained on, hindering LMs from generating them correctly. In this paper, we show that when we instead frame structured commonsense reasoning tasks as code generation tasks, pre-trained LMs of code are better structured commonsense reasoners than LMs of natural language, even when the downstream task does not involve source code at all. We demonstrate our approach across three diverse structured commonsense reasoning tasks. In all these natural language tasks, we show that using our approach, a code generation LM (CODEX) outperforms natural-LMs that are fine-tuned on the target task (e.g., T5) and other strong LMs such as GPT-3 in the few-shot setting.
VScript: Controllable Script Generation with Visual Presentation
Ji, Ziwei, Xu, Yan, Cheng, I-Tsun, Cahyawijaya, Samuel, Frieske, Rita, Ishii, Etsuko, Zeng, Min, Madotto, Andrea, Fung, Pascale
In order to offer a customized script tool and inspire professional scriptwriters, we present VScript. It is a controllable pipeline that generates complete scripts, including dialogues and scene descriptions, as well as presents visually using video retrieval. With an interactive interface, our system allows users to select genres and input starting words that control the theme and development of the generated script. We adopt a hierarchical structure, which first generates the plot, then the script and its visual Figure 1: An example of the generated script (right) presentation. A novel approach is also introduced with its visual presentation (top left) from VScript. to plot-guided dialogue generation by Given the inputs, i.e., genre and starting words, a plot treating it as an inverse dialogue summarization. is generated, which guides the generation of a script The experiment results show that our approach consisting of a scene description and a dialogue. The outperforms the baselines on both automatic words highlighted in pink show the belongingness to and human evaluations, especially in the given genre (Sci-Fi).