scene geometry
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PAPR: Proximity Attention Point Rendering
Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a large number of points to accurately model scene geometry and texture. To address these limitations, we propose Proximity Attention Point Rendering (PAPR), a novel method that consists of a point-based scene representation and a differentiable renderer. Our scene representation uses a point cloud where each point is characterized by its spatial position, influence score, and view-independent feature vector. The renderer selects the relevant points for each ray and produces accurate colours using their associated features. PAPR effectively learns point cloud positions to represent the correct scene geometry, even when the initialization drastically differs from the target geometry.
A General Protocol to Probe Large Vision Models for 3D Physical Understanding
Our objective in this paper is to probe large vision models to determine to what extent they'understand' different physical properties of the 3D scene depicted in an image. To this end, we make the following contributions: (i) We introduce a general and lightweight protocol to evaluate whether features of an off-the-shelf large vision model encode a number of physical'properties' of the 3D scene, by training discriminative classifiers on the features for these properties. The probes are applied on datasets of real images with annotations for the property.
Humans in Kitchens: A Dataset for Multi-Person Human Motion Forecasting with Scene Context
Forecasting human motion of multiple persons is very challenging. It requires to model the interactions between humans and the interactions with objects and the environment. For example, a person might want to make a coffee, but if the coffee machine is already occupied the person will haveto wait. These complex relations between scene geometry and persons ariseconstantly in our daily lives, and models that wish to accurately forecasthuman behavior will have to take them into consideration. To facilitate research in this direction, we propose Humans in Kitchens, alarge-scale multi-person human motion dataset with annotated 3D human poses, scene geometry and activities per person and frame.Our dataset consists of over 7.3h recorded data of up to 16 persons at the same time in four kitchen scenes, with more than 4M annotated human poses, represented by a parametric 3D body model. In addition, dynamic scene geometry and objects like chair or cupboard are annotated per frame. As first benchmarks, we propose two protocols for short-term and long-term human motion forecasting.
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Humans in Kitchens: A Dataset for Multi-Person Human Motion Forecasting with Scene Context Julian Tanke
Forecasting human motion of multiple persons is very challenging. It requires to model the interactions between humans and the interactions with objects and the environment. For example, a person might want to make a coffee, but if the coffee machine is already occupied the person will have to wait.
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