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 scalar feedback


Gaussian Process Bandits for Top-k Recommendations

Neural Information Processing Systems

Algorithms that utilize bandit feedback to optimize top-k recommendations are vital for online marketplaces, search engines, and content platforms. However, the combinatorial nature of this problem poses a significant challenge, as the possible number of ordered top-k recommendations from $n$ items grows exponentially with $k$. As a result, previous work often relies on restrictive assumptions about the reward or bandit feedback models, such as assuming that the feedback discloses rewards for each recommended item rather than a single scalar feedback for the entire set of top-k recommendations. We introduce a novel contextual bandit algorithm for top-k recommendations, leveraging a Gaussian process with a Kendall kernel to model the reward function.Our algorithm requires only scalar feedback from the top-k recommendations and does not impose restrictive assumptions on the reward structure. Theoretical analysis confirms that the proposed algorithm achieves sub-linear regret in relation to the number of rounds and arms. Additionally, empirical results using a bandit simulator demonstrate that the proposed algorithm outperforms other baselines across various scenarios.


Pref-GUIDE: Continual Policy Learning from Real-Time Human Feedback via Preference-Based Learning

Ji, Zhengran, Chen, Boyuan

arXiv.org Artificial Intelligence

Training reinforcement learning agents with human feedback is crucial when task objectives are difficult to specify through dense reward functions. While prior methods rely on offline trajectory comparisons to elicit human preferences, such data is unavailable in online learning scenarios where agents must adapt on the fly. Recent approaches address this by collecting real-time scalar feedback to guide agent behavior and train reward models for continued learning after human feedback becomes unavailable. However, scalar feedback is often noisy and inconsistent, limiting the accuracy and generalization of learned rewards. We propose Pref-GUIDE, a framework that transforms real-time scalar feedback into preference-based data to improve reward model learning for continual policy training. Pref-GUIDE Individual mitigates temporal inconsistency by comparing agent behaviors within short windows and filtering ambiguous feedback. Pref-GUIDE Voting further enhances robustness by aggregating reward models across a population of users to form consensus preferences. Across three challenging environments, Pref-GUIDE significantly outperforms scalar-feedback baselines, with the voting variant exceeding even expert-designed dense rewards. By reframing scalar feedback as structured preferences with population feedback, Pref-GUIDE offers a scalable and principled approach for harnessing human input in online reinforcement learning.


CueLearner: Bootstrapping and local policy adaptation from relative feedback

Schiavi, Giulio, Cramariuc, Andrei, Ott, Lionel, Siegwart, Roland

arXiv.org Artificial Intelligence

Human guidance has emerged as a powerful tool for enhancing reinforcement learning (RL). However, conventional forms of guidance such as demonstrations or binary scalar feedback can be challenging to collect or have low information content, motivating the exploration of other forms of human input. Among these, relative feedback (i.e., feedback on how to improve an action, such as "more to the left") offers a good balance between usability and information richness. Previous research has shown that relative feedback can be used to enhance policy search methods. However, these efforts have been limited to specific policy classes and use feedback inefficiently. In this work, we introduce a novel method to learn from relative feedback and combine it with off-policy reinforcement learning. Through evaluations on two sparse-reward tasks, we demonstrate our method can be used to improve the sample efficiency of reinforcement learning by guiding its exploration process. Additionally, we show it can adapt a policy to changes in the environment or the user's preferences. Finally, we demonstrate real-world applicability by employing our approach to learn a navigation policy in a sparse reward setting.


Gaussian Process Bandits for Top-k Recommendations

Neural Information Processing Systems

Algorithms that utilize bandit feedback to optimize top-k recommendations are vital for online marketplaces, search engines, and content platforms. However, the combinatorial nature of this problem poses a significant challenge, as the possible number of ordered top-k recommendations from n items grows exponentially with k . As a result, previous work often relies on restrictive assumptions about the reward or bandit feedback models, such as assuming that the feedback discloses rewards for each recommended item rather than a single scalar feedback for the entire set of top-k recommendations. We introduce a novel contextual bandit algorithm for top-k recommendations, leveraging a Gaussian process with a Kendall kernel to model the reward function.Our algorithm requires only scalar feedback from the top-k recommendations and does not impose restrictive assumptions on the reward structure. Theoretical analysis confirms that the proposed algorithm achieves sub-linear regret in relation to the number of rounds and arms. Additionally, empirical results using a bandit simulator demonstrate that the proposed algorithm outperforms other baselines across various scenarios.


How Much Progress Did I Make? An Unexplored Human Feedback Signal for Teaching Robots

Yu, Hang, Fang, Qidi, Fang, Shijie, Aronson, Reuben M., Short, Elaine Schaertl

arXiv.org Artificial Intelligence

How Much Progress Did I Make? Abstract-- Enhancing the expressiveness of human teaching is vital for both improving robots' learning from humans and the human-teaching-robot experience. In this work, we characterize and test a little-used teaching signal: progress, designed to represent the completion percentage of a task. We conducted two online studies with 76 crowd-sourced participants and one public space study with 40 non-expert participants to validate the capability of this progress signal. We find that progress indicates whether the task is successfully performed, reflects the degree of task completion, identifies unproductive but harmless behaviors, and is likely to be more consistent across participants. Furthermore, our results show that giving progress does not require extra workload and time. An additional contribution of our work is a dataset of 40 non-expert demonstrations from the public space study through an ice cream topping-adding task, which we observe to be multi-policy and sub-optimal, with sub-optimality not only from teleoperation errors but also from exploratory actions and attempts.


From "Thumbs Up" to "10 out of 10": Reconsidering Scalar Feedback in Interactive Reinforcement Learning

Yu, Hang, Aronson, Reuben M., Allen, Katherine H., Short, Elaine Schaertl

arXiv.org Artificial Intelligence

Learning from human feedback is an effective way to improve robotic learning in exploration-heavy tasks. Compared to the wide application of binary human feedback, scalar human feedback has been used less because it is believed to be noisy and unstable. In this paper, we compare scalar and binary feedback, and demonstrate that scalar feedback benefits learning when properly handled. We collected binary or scalar feedback respectively from two groups of crowdworkers on a robot task. We found that when considering how consistently a participant labeled the same data, scalar feedback led to less consistency than binary feedback; however, the difference vanishes if small mismatches are allowed. Additionally, scalar and binary feedback show no significant differences in their correlations with key Reinforcement Learning targets. We then introduce Stabilizing TEacher Assessment DYnamics (STEADY) to improve learning from scalar feedback. Based on the idea that scalar feedback is muti-distributional, STEADY re-constructs underlying positive and negative feedback distributions and re-scales scalar feedback based on feedback statistics. We show that models trained with \textit{scalar feedback + STEADY } outperform baselines, including binary feedback and raw scalar feedback, in a robot reaching task with non-expert human feedback. Our results show that both binary feedback and scalar feedback are dynamic, and scalar feedback is a promising signal for use in interactive Reinforcement Learning.