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 robotic table tennis


Robotic Table Tennis: A Case Study into a High Speed Learning System

arXiv.org Artificial Intelligence

We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This system puts together a highly optimized perception subsystem, a high-speed low-latency robot controller, a simulation paradigm that can prevent damage in the real world and also train policies for zero-shot transfer, and automated real world environment resets that enable autonomous training and evaluation on physical robots. We complement a complete system description, including numerous design decisions that are typically not widely disseminated, with a collection of studies that clarify the importance of mitigating various sources of latency, accounting for training and deployment distribution shifts, robustness of the perception system, sensitivity to policy hyper-parameters, and choice of action space. A video demonstrating the components of the system and details of experimental results can be found at https://youtu.be/uFcnWjB42I0.


Optimal Stroke Learning with Policy Gradient Approach for Robotic Table Tennis

arXiv.org Artificial Intelligence

Learning to play table tennis is a challenging task for robots, as a wide variety of strokes required. Recent advances have shown that deep Reinforcement Learning (RL) is able to successfully learn the optimal actions in a simulated environment. However, the applicability of RL in real scenarios remains limited due to the high exploration effort. In this work, we propose a realistic simulation environment in which multiple models are built for the dynamics of the ball and the kinematics of the robot. Instead of training an end-to-end RL model, a novel policy gradient approach with TD3 backbone is proposed to learn the racket strokes based on the predicted state of the ball at the hitting time. In the experiments, we show that the proposed approach significantly outperforms the existing RL methods in simulation. Furthermore, to cross the domain from simulation to reality, we adopt an efficient retraining method and test it in three real scenarios. The resulting success rate is 98% and the distance error is around 24.9 cm. The total training time is about 1.5 hours.


Robotic Table Tennis with Model-Free Reinforcement Learning

arXiv.org Machine Learning

We propose a model-free algorithm for learning efficient policies capable of returning table tennis balls by controlling robot joints at a rate of 100Hz. We demonstrate that evolutionary search (ES) methods acting on CNN-based policy architectures for non-visual inputs and convolving across time learn compact controllers leading to smooth motions. Furthermore, we show that with appropriately tuned curriculum learning on the task and rewards, policies are capable of developing multi-modal styles, specifically forehand and backhand stroke, whilst achieving 80\% return rate on a wide range of ball throws. We observe that multi-modality does not require any architectural priors, such as multi-head architectures or hierarchical policies.