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Towards a Theory of Intentions for Human-Robot Collaboration
Gomez, Rocio, Sridharan, Mohan, Riley, Heather
The architecture described in this paper encodes a theory of intentions based on the the key principles of non-procrastination, persistence, and automatically limiting reasoning to relevant knowledge and observations. The architecture reasons with transition diagrams of any given domain at two different resolutions, with the fine-resolution description defined as a refinement of, and hence tightly-coupled to, a coarse-resolution description. Non-monotonic logical reasoning with the coarse-resolution description computes an activity (i.e., plan) comprising abstract actions for any given goal. Each abstract action is implemented as a sequence of concrete actions by automatically zooming to and reasoning with the part of the fine-resolution transition diagram relevant to the current coarse-resolution transition and the goal. Each concrete action in this sequence is executed using probabilistic models of the uncertainty in sensing and actuation, and the corresponding fine-resolution outcomes are used to infer coarse-resolution observations that are added to the coarse-resolution history. The architecture's capabilities are evaluated in the context of a simulated robot assisting humans in an office domain, on a physical robot (Baxter) manipulating tabletop objects, and on a wheeled robot (Turtlebot) moving objects to particular places or people. The experimental results indicate improvements in reliability and computational efficiency compared with an architecture that does not include the theory of intentions, and an architecture that does not include zooming for fine-resolution reasoning.
REBA: A Refinement-Based Architecture for Knowledge Representation and Reasoning in Robotics
Sridharan, Mohan, Gelfond, Michael, Zhang, Shiqi, Wyatt, Jeremy
This article describes REBA, a knowledge representation and reasoning architecture for robots that is based on tightly-coupled transition diagrams of the domain at two different levels of granularity. An action language is extended to support non-boolean fluents and non-deterministic causal laws, and used to describe the domain's transition diagrams, with the fine-resolution transition diagram being defined as a refinement of the coarse-resolution transition diagram. The coarse-resolution system description, and a history that includes prioritized defaults, are translated into an Answer Set Prolog (ASP) program. For any given goal, inference in the ASP program provides a plan of abstract actions. To implement each such abstract action, the robot automatically zooms to the part of the fine-resolution transition diagram relevant to this action. The zoomed fine-resolution system description, and a probabilistic representation of the uncertainty in sensing and actuation, are used to construct a partially observable Markov decision process (POMDP). The policy obtained by solving the POMDP is invoked repeatedly to implement the abstract action as a sequence of concrete actions. The fine-resolution outcomes of executing these concrete actions are used to infer coarse-resolution outcomes that are added to the coarse-resolution history and used for subsequent coarse-resolution reasoning. The architecture thus combines the complementary strengths of declarative programming and probabilistic graphical models to represent and reason with non-monotonic logic-based and probabilistic descriptions of uncertainty and incomplete domain knowledge. In addition, we describe a general methodology for the design of software components of a robot based on these knowledge representation and reasoning tools, and provide a path for proving the correctness of these components. The architecture is evaluated in simulation and on a mobile robot finding and moving target objects to desired locations in indoor domains, to show that the architecture supports reliable and efficient reasoning with violation of defaults, noisy observations and unreliable actions, in complex domains.
What Can I Not Do? Towards an Architecture for Reasoning about and Learning Affordances
Sridharan, Mohan (The University of Auckland) | Meadows, Ben (The University of Auckland) | Gomez, Rocio (The University of Auckland)
This paper describes an architecture for an agent to learn and reason about affordances. In this architecture, Answer Set Prolog, a declarative language, is used to represent and reason with incomplete domain knowledge that includes a representation of affordances as relations defined jointly over objects and actions. Reinforcement learning and decision-tree induction based on this relational representation and observations of action outcomes, are used to interactively and cumulatively (a) acquire knowledge of affordances of specific objects being operated upon by specific agents; and (b) generalize from these specific learned instances. The capabilities of this architecture are illustrated and evaluated in two simulated domains, a variant of the classic Blocks World domain, and a robot assisting humans in an office environment.