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Physically Plausible Neural Scene Reconstruction

Neural Information Processing Systems

We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results, limiting their utility in domains requiring rigorous physical accuracy.


LearningPhysicalConstraintswith NeuralProjections

Neural Information Processing Systems

How does a human being distinguish the motions of a piece of paper and a piece of cloth? A high-school physics teacher might answer that they are both tangentially inextensible but cloth cannot resist any bending force from the normal direction.


Learning Physical Constraints with Neural Projections

Neural Information Processing Systems

We propose a new family of neural networks to predict the behaviors of physical systems by learning their underpinning constraints. A neural projection operator lies at the heart of our approach, composed of a lightweight network with an embedded recursive architecture that interactively enforces learned underpinning constraints and predicts the various governed behaviors of different physical systems. Our neural projection operator is motivated by the position-based dynamics model that has been used widely in game and visual effects industries to unify the various fast physics simulators. Our method can automatically and effectively uncover a broad range of constraints from observation point data, such as length, angle, bending, collision, boundary effects, and their arbitrary combinations, without any connectivity priors. We provide a multi-group point representation in conjunction with a configurable network connection mechanism to incorporate prior inputs for processing complex physical systems. We demonstrated the efficacy of our approach by learning a set of challenging physical systems all in a unified and simple fashion including: rigid bodies with complex geometries, ropes with varying length and bending, articulated soft and rigid bodies, and multi-object collisions with complex boundaries.


Cascaded Tightly-Coupled Observer Design for Single-Range-Aided Inertial Navigation

Sifour, Oussama, Berkane, Soulaimane, Tayebi, Abdelhamid

arXiv.org Artificial Intelligence

This work introduces a single-range-aided navigation observer that reconstructs the full state of a rigid body using only an Inertial Measurement Unit (IMU), a body-frame vector measurement (e.g., magnetometer), and a distance measurement from a fixed anchor point. The design first formulates an extended linear time-varying (LTV) system to estimate body-frame position, body-frame velocity, and the gravity direction. The recovered gravity direction, combined with the body-frame vector measurement, is then used to reconstruct the full orientation on $\mathrm{SO}(3)$, resulting in a cascaded observer architecture. Almost Global Asymptotic Stability (AGAS) of the cascaded design is established under a uniform observability condition, ensuring robustness to sensor noise and trajectory variations. Simulation studies on three-dimensional trajectories demonstrate accurate estimation of position, velocity, and orientation, highlighting single-range aiding as a lightweight and effective modality for autonomous navigation.


Discovering Self-Protective Falling Policy for Humanoid Robot via Deep Reinforcement Learning

Shi, Diyuan, Lyu, Shangke, Wang, Donglin

arXiv.org Artificial Intelligence

Humanoid robots have received significant research interests and advancements in recent years. Despite many successes, due to their morphology, dynamics and limitation of control policy, humanoid robots are prone to fall as compared to other embodiments like quadruped or wheeled robots. And its large weight, tall Center of Mass, high Degree-of-Freedom would cause serious hardware damages when falling uncontrolled, to both itself and surrounding objects. Existing researches in this field mostly focus on using control based methods that struggle to cater diverse falling scenarios and may introduce unsuitable human prior. On the other hand, large-scale Deep Reinforcement Learning and Curriculum Learning could be employed to incentivize humanoid agent discovering falling protection policy that fits its own nature and property. In this work, with carefully designed reward functions and domain diversification curriculum, we successfully train humanoid agent to explore falling protection behaviors and discover that by forming a `triangle' structure, the falling damages could be significantly reduced with its rigid-material body. With comprehensive metrics and experiments, we quantify its performance with comparison to other methods, visualize its falling behaviors and successfully transfer it to real world platform.


Physically Plausible Neural Scene Reconstruction

Neural Information Processing Systems

We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results, limiting their utility in domains requiring rigorous physical accuracy.



A Convex Formulation of Compliant Contact between Filaments and Rigid Bodies

Li, Wei-Chen, Chou, Glen

arXiv.org Artificial Intelligence

Abstract-- We present a computational framework for simulating filaments interacting with rigid bodies through contact. Filaments are challenging to simulate due to their codimen-sionality, i.e., they are one-dimensional structures embedded in three-dimensional space. Existing methods often assume that filaments remain permanently attached to rigid bodies. Our framework unifies discrete elastic rod (DER) modeling, a pressure field patch contact model, and a convex contact formulation to accurately simulate frictional interactions between slender filaments and rigid bodies - capabilities not previously achievable. Owing to the convex formulation of contact, each time step can be solved to global optimality, guaranteeing complementarity between contact velocity and impulse. Finally, we demonstrate its applicability in both soft robotics, such as a stochastic filament-based gripper, and deformable object manipulation, such as shoelace tying, providing a versatile simulator for systems involving complex filament-filament and filament-rigid body interactions.


A Geometric Method for Base Parameter Analysis in Robot Inertia Identification Based on Projective Geometric Algebra

Sun, Guangzhen, Ding, Ye, Zhu, Xiangyang

arXiv.org Artificial Intelligence

This paper proposes a novel geometric method for analytically determining the base inertial parameters of robotic systems. The rigid body dynamics is reformulated using projective geometric algebra, leading to a new identification model named ``tetrahedral-point (TP)" model. Based on the rigid body TP model, coefficients in the regresoor matrix of the identification model are derived in closed-form, exhibiting clear geometric interpretations. Building directly from the dynamic model, three foundational principles for base parameter analysis are proposed: the shared points principle, fixed points principle, and planar rotations principle. With these principles, algorithms are developed to automatically determine all the base parameters. The core algorithm, referred to as Dynamics Regressor Nullspace Generator (DRNG), achieves $O(1)$-complexity theoretically following an $O(N)$-complexity preprocessing stage, where $N$ is the number of rigid bodies. The proposed method and algorithms are validated across four robots: Puma560, Unitree Go2, a 2RRU-1RRS parallel kinematics mechanism (PKM), and a 2PRS-1PSR PKM. In all cases, the algorithms successfully identify the complete set of base parameters. Notably, the approach demonstrates high robustness and computational efficiency, particularly in the cases of PKMs. Through the comprehensive demonstrations, the method is shown to be general, robust, and efficient.


A Consensus Algorithm for Second-Order Systems Evolving on Lie Groups

Krishna, Akhil B, Khorrami, Farshad, Tzes, Anthony

arXiv.org Artificial Intelligence

In this paper, a consensus algorithm is proposed for interacting multi-agents, which can be modeled as simple Mechanical Control Systems (MCS) evolving on a general Lie group. The standard Laplacian flow consensus algorithm for double integrator systems evolving on Euclidean spaces is extended to a general Lie group. A tracking error function is defined on a general smooth manifold for measuring the error between the configurations of two interacting agents. The stability of the desired consensus equilibrium is proved using a generalized version of Lyapunov theory and LaSalle's invariance principle applicable for systems evolving on a smooth manifold. The proposed consensus control input requires only the configuration information of the neighboring agents and does not require their velocities and inertia tensors. The design of tracking error function and consensus control inputs are demonstrated through an application of attitude consensus problem for multiple communicating rigid bodies. The consensus algorithm is numerically validated by demonstrating the attitude consensus problem.