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 rgb-d video




Hierarchical Object Discovery and Dense Modelling From Motion Cues in RGB-D Video

AAAI Conferences

In this paper, we propose a novel method for object discovery and dense modelling in RGB-D image sequences using motion cues. We develop our method as a building block for active object perception, such that robots can learn about the environment through perceiving the effects of actions. Our approach simultaneously segments rigid-body motion within key views, and discovers objects and hierarchical relations between object parts. The poses of the key views are optimized in a graph of spatial relations to recover the rigid-body motion trajectories of the camera with respect to the objects. In experiments, we demonstrate that our approach finds moving objects, aligns partial views on the objects, and retrieves hierarchical relations between the objects.


Learning Human Activities and Object Affordances from RGB-D Videos

arXiv.org Artificial Intelligence

Understanding human activities and object affordances are two very important skills, especially for personal robots which operate in human environments. In this work, we consider the problem of extracting a descriptive labeling of the sequence of sub-activities being performed by a human, and more importantly, of their interactions with the objects in the form of associated affordances. Given a RGB-D video, we jointly model the human activities and object affordances as a Markov random field where the nodes represent objects and sub-activities, and the edges represent the relationships between object affordances, their relations with sub-activities, and their evolution over time. We formulate the learning problem using a structural support vector machine (SSVM) approach, where labelings over various alternate temporal segmentations are considered as latent variables. We tested our method on a challenging dataset comprising 120 activity videos collected from 4 subjects, and obtained an accuracy of 79.4% for affordance, 63.4% for sub-activity and 75.0% for high-level activity labeling. We then demonstrate the use of such descriptive labeling in performing assistive tasks by a PR2 robot.