reward variance
554e056fe2b6d9fd27ffcd3367ae1267-Paper-Conference.pdf
The success of Reinforcement Learning from Human Feedback (RLHF) critically depends on the quality of the reward model. However, while this quality is primarily evaluated through accuracy, it remains unclear whether accuracy fully captures what makes a reward model an effective teacher. We address this question from an optimization perspective. First, we prove that regardless of how accurate a reward model is, if it induces low reward variance, then the RLHF objective suffers from a flat landscape. Consequently, even a perfectly accurate reward model can lead to extremely slow optimization, underperforming less accurate models that induce higher reward variance. We additionally show that a reward model that works well for one language model can induce low reward variance, and thus a flat objective landscape, for another. These results establish a fundamental limitation of evaluating reward models solely based on accuracy or independently of the language model they guide. Experiments using models of up to 8B parameters corroborate our theory, demonstrating the interplay between reward variance, accuracy, and reward maximization rate. Overall, our findings highlight that beyond accuracy, a reward model needs to induce sufficient variance for efficient optimization.
ARIA: Training Language Agents with Intention-driven Reward Aggregation
Large language models (LLMs) have enabled agents to perform complex reasoning and decision-making through free-form language interactions. However, in open-ended language action environments (e.g., negotiation or question-asking games), the action space can be formulated as a joint distribution over tokens, resulting in an extremely large and combinatorial action space. Sampling actions in such a space can lead to extreme reward sparsity, which brings large reward variance, hindering effective reinforcement learning (RL).
What Makes a Reward Model a Good Teacher? An Optimization Perspective
The success of Reinforcement Learning from Human Feedback (RLHF) critically depends on the quality of the reward model. However, while this quality is primarily evaluated through accuracy, it remains unclear whether accuracy fully captures what makes a reward model an effective teacher. We address this question from an optimization perspective. First, we prove that regardless of how accurate a reward model is, if it induces low reward variance, then the RLHF objective suffers from a flat landscape. Consequently, even a perfectly accurate reward model can lead to extremely slow optimization, underperforming less accurate models that induce higher reward variance. We additionally show that a reward model that works well for one language model can induce low reward variance, and thus a flat objective landscape, for another. These results establish a fundamental limitation of evaluating reward models solely based on accuracy or independently of the language model they guide. Experiments using models of up to 8B parameters corroborate our theory, demonstrating the interplay between reward variance, accuracy, and reward maximization rate. Overall, our findings highlight that beyond accuracy, a reward model needs to induce sufficient variance for efficient optimization.
How Does Variance Shape the Regret in Contextual Bandits?
We consider realizable contextual bandits with general function approximation, investigating how small reward variance can lead to better-than-minimax regret bounds. Unlike in minimax regret bounds, we show that the eluder dimension $d_{\text{elu}}$$-$a measure of the complexity of the function class$-$plays a crucial role in variance-dependent bounds. We consider two types of adversary: (1) Weak adversary: The adversary sets the reward variance before observing the learner's action. In this setting, we prove that a regret of $\Omega( \sqrt{ \min (A, d_{\text{elu}}) \Lambda } + d_{\text{elu}})$ is unavoidable when $d_{\text{elu}} \leq \sqrt{A T}$, where $A$ is the number of actions, $T$ is the total number of rounds, and $\Lambda$ is the total variance over $T$ rounds. For the $A\leq d_{\text{elu}}$ regime, we derive a nearly matching upper bound $\tilde{O}( \sqrt{ A\Lambda } + d_{\text{elu} })$ for the special case where the variance is revealed at the beginning of each round.
MRO: Enhancing Reasoning in Diffusion Language Models via Multi-Reward Optimization
Wang, Chenglong, Gan, Yang, Zhou, Hang, Hu, Chi, Mu, Yongyu, Song, Kai, Yang, Murun, Li, Bei, Zhang, Chunliang, Liu, Tongran, Zhu, Jingbo, Yu, Zhengtao, Xiao, Tong
Recent advances in diffusion language models (DLMs) have presented a promising alternative to traditional autoregressive large language models (LLMs). However, DLMs still lag behind LLMs in reasoning performance, especially as the number of denoising steps decreases. Our analysis reveals that this shortcoming arises primarily from the independent generation of masked tokens across denoising steps, which fails to capture the token correlation. In this paper, we define two types of token correlation: intra-sequence correlation and inter-sequence correlation, and demonstrate that enhancing these correlations improves reasoning performance. To this end, we propose a Multi-Reward Optimization (MRO) approach, which encourages DLMs to consider the token correlation during the denoising process. More specifically, our MRO approach leverages test-time scaling, reject sampling, and reinforcement learning to directly optimize the token correlation with multiple elaborate rewards. Additionally, we introduce group step and importance sampling strategies to mitigate reward variance and enhance sampling efficiency. Through extensive experiments, we demonstrate that MRO not only improves reasoning performance but also achieves significant sampling speedups while maintaining high performance on reasoning benchmarks.
Accelerating RLHF Training with Reward Variance Increase
Yang, Zonglin, Gu, Zhexuan, Qi, Houduo, Yuan, Yancheng
Reinforcement learning from human feedback (RLHF) is an essential technique for ensuring that large language models (LLMs) are aligned with human values and preferences during the post-training phase. As an effective RLHF approach, group relative policy optimization (GRPO) has demonstrated success in many LLM-based applications. However, efficient GRPO-based RLHF training remains a challenge. Recent studies reveal that a higher reward variance of the initial policy model leads to faster RLHF training. Inspired by this finding, we propose a practical reward adjustment model to accelerate RLHF training by provably increasing the reward variance and preserving the relative preferences and reward expectation. Our reward adjustment method inherently poses a nonconvex optimization problem, which is NP-hard to solve in general. To overcome the computational challenges, we design a novel $O(n \log n)$ algorithm to find a global solution of the nonconvex reward adjustment model by explicitly characterizing the extreme points of the feasible set. As an important application, we naturally integrate this reward adjustment model into the GRPO algorithm, leading to a more efficient GRPO with reward variance increase (GRPOVI) algorithm for RLHF training. As an interesting byproduct, we provide an indirect explanation for the empirical effectiveness of GRPO with rule-based reward for RLHF training, as demonstrated in DeepSeek-R1. Experiment results demonstrate that the GRPOVI algorithm can significantly improve the RLHF training efficiency compared to the original GRPO algorithm.
How Does Variance Shape the Regret in Contextual Bandits?
We consider realizable contextual bandits with general function approximation, investigating how small reward variance can lead to better-than-minimax regret bounds. Unlike in minimax regret bounds, we show that the eluder dimension d_{\text{elu}} - a measure of the complexity of the function class - plays a crucial role in variance-dependent bounds. We consider two types of adversary: (1) Weak adversary: The adversary sets the reward variance before observing the learner's action. In this setting, we prove that a regret of \Omega( \sqrt{ \min (A, d_{\text{elu}}) \Lambda } d_{\text{elu}}) is unavoidable when d_{\text{elu}} \leq \sqrt{A T}, where A is the number of actions, T is the total number of rounds, and \Lambda is the total variance over T rounds. For the A\leq d_{\text{elu}} regime, we derive a nearly matching upper bound \tilde{O}( \sqrt{ A\Lambda } d_{\text{elu} }) for the special case where the variance is revealed at the beginning of each round.
What Makes a Reward Model a Good Teacher? An Optimization Perspective
Razin, Noam, Wang, Zixuan, Strauss, Hubert, Wei, Stanley, Lee, Jason D., Arora, Sanjeev
The success of Reinforcement Learning from Human Feedback (RLHF) critically depends on the quality of the reward model. While this quality is primarily evaluated through accuracy, it remains unclear whether accuracy fully captures what makes a reward model an effective teacher. We address this question from an optimization perspective. First, we prove that regardless of how accurate a reward model is, if it induces low reward variance, then the RLHF objective suffers from a flat landscape. Consequently, even a perfectly accurate reward model can lead to extremely slow optimization, underperforming less accurate models that induce higher reward variance. We additionally show that a reward model that works well for one language model can induce low reward variance, and thus a flat objective landscape, for another. These results establish a fundamental limitation of evaluating reward models solely based on accuracy or independently of the language model they guide. Experiments using models of up to 8B parameters corroborate our theory, demonstrating the interplay between reward variance, accuracy, and reward maximization rate. Overall, our findings highlight that beyond accuracy, a reward model needs to induce sufficient variance for efficient optimization.
Only Pay for What Is Uncertain: Variance-Adaptive Thompson Sampling
Saha, Aadirupa, Kveton, Branislav
Most bandit algorithms assume that the reward variances or their upper bounds are known, and that they are the same for all arms. This naturally leads to suboptimal performance and higher regret due to variance overestimation. On the other hand, underestimated reward variances may lead to linear regret due to committing early to a suboptimal arm. This motivated prior works on variance-adaptive frequentist algorithms, which have strong instance-dependent regret bounds but cannot incorporate prior knowledge on reward variances. We lay foundations for the Bayesian setting, which incorporates prior knowledge. This results in lower regret in practice, due to using the prior in the algorithm design, and also improved regret guarantees. Specifically, we study Gaussian bandits with {unknown heterogeneous reward variances}, and develop a Thompson sampling algorithm with prior-dependent Bayes regret bounds. We achieve lower regret with lower reward variances and more informative priors on them, which is precisely why we pay only for what is uncertain. This is the first result of its kind. Finally, we corroborate our theory with extensive experiments, which show the superiority of our variance-adaptive Bayesian algorithm over prior frequentist approaches. We also show that our approach is robust to model misspecification and can be applied with estimated priors.
Fixed-Budget Best-Arm Identification with Heterogeneous Reward Variances
Lalitha, Anusha, Kalantari, Kousha, Ma, Yifei, Deoras, Anoop, Kveton, Branislav
We study the problem of best-arm identification (BAI) in the fixed-budget setting with heterogeneous reward variances. We propose two variance-adaptive BAI algorithms for this setting: SHVar for known reward variances and SHAdaVar for unknown reward variances. Our algorithms rely on non-uniform budget allocations among the arms where the arms with higher reward variances are pulled more often than those with lower variances. The main algorithmic novelty is in the design of SHAdaVar, which allocates budget greedily based on overestimating the unknown reward variances. We bound probabilities of misidentifying the best arms in both SHVar and SHAdaVar. Our analyses rely on novel lower bounds on the number of pulls of an arm that do not require closed-form solutions to the budget allocation problem. Since one of our budget allocation problems is analogous to the optimal experiment design with unknown variances, we believe that our results are of a broad interest. Our experiments validate our theory, and show that SHVar and SHAdaVar outperform algorithms from prior works with analytical guarantees.