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In-Trajectory Inverse Reinforcement Learning: Learn Incrementally Before An Ongoing Trajectory Terminates

arXiv.org Artificial Intelligence

Inverse reinforcement learning (IRL) aims to learn a reward function and a corresponding policy that best fit the demonstrated trajectories of an expert. However, current IRL works cannot learn incrementally from an ongoing trajectory because they have to wait to collect at least one complete trajectory to learn. To bridge the gap, this paper considers the problem of learning a reward function and a corresponding policy while observing the initial state-action pair of an ongoing trajectory and keeping updating the learned reward and policy when new state-action pairs of the ongoing trajectory are observed. We formulate this problem as an online bi-level optimization problem where the upper level dynamically adjusts the learned reward according to the newly observed state-action pairs with the help of a meta-regularization term, and the lower level learns the corresponding policy. We propose a novel algorithm to solve this problem and guarantee that the algorithm achieves sub-linear local regret $O(\sqrt{T}+\log T+\sqrt{T}\log T)$. If the reward function is linear, we prove that the proposed algorithm achieves sub-linear regret $O(\log T)$. Experiments are used to validate the proposed algorithm.


Provably Efficient Off-Policy Adversarial Imitation Learning with Convergence Guarantees

arXiv.org Artificial Intelligence

Adversarial Imitation Learning (AIL) faces challenges with sample inefficiency because of its reliance on sufficient on-policy data to evaluate the performance of the current policy during reward function updates. In this work, we study the convergence properties and sample complexity of off-policy AIL algorithms. We show that, even in the absence of importance sampling correction, reusing samples generated by the $o(\sqrt{K})$ most recent policies, where $K$ is the number of iterations of policy updates and reward updates, does not undermine the convergence guarantees of this class of algorithms. Furthermore, our results indicate that the distribution shift error induced by off-policy updates is dominated by the benefits of having more data available. This result provides theoretical support for the sample efficiency of off-policy AIL algorithms. To the best of our knowledge, this is the first work that provides theoretical guarantees for off-policy AIL algorithms.


Boosting Feedback Efficiency of Interactive Reinforcement Learning by Adaptive Learning from Scores

arXiv.org Artificial Intelligence

Interactive reinforcement learning has shown promise in learning complex robotic tasks. However, the process can be human-intensive due to the requirement of a large amount of interactive feedback. This paper presents a new method that uses scores provided by humans instead of pairwise preferences to improve the feedback efficiency of interactive reinforcement learning. Our key insight is that scores can yield significantly more data than pairwise preferences. Specifically, we require a teacher to interactively score the full trajectories of an agent to train a behavioral policy in a sparse reward environment. To avoid unstable scores given by humans negatively impacting the training process, we propose an adaptive learning scheme. This enables the learning paradigm to be insensitive to imperfect or unreliable scores. We extensively evaluate our method for robotic locomotion and manipulation tasks. The results show that the proposed method can efficiently learn near-optimal policies by adaptive learning from scores while requiring less feedback compared to pairwise preference learning methods. The source codes are publicly available at https://github.com/SSKKai/Interactive-Scoring-IRL.


One-shot Policy Elicitation via Semantic Reward Manipulation

arXiv.org Artificial Intelligence

Synchronizing expectations and knowledge about the state of the world is an essential capability for effective collaboration. For robots to effectively collaborate with humans and other autonomous agents, it is critical that they be able to generate intelligible explanations to reconcile differences between their understanding of the world and that of their collaborators. In this work we present Single-shot Policy Explanation for Augmenting Rewards (SPEAR), a novel sequential optimization algorithm that uses semantic explanations derived from combinations of planning predicates to augment agents' reward functions, driving their policies to exhibit more optimal behavior. We provide an experimental validation of our algorithm's policy manipulation capabilities in two practically grounded applications and conclude with a performance analysis of SPEAR on domains of increasingly complex state space and predicate counts. We demonstrate that our method makes substantial improvements over the state-of-the-art in terms of runtime and addressable problem size, enabling an agent to leverage its own expertise to communicate actionable information to improve another's performance.