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Multiclass Classification Procedure for Detecting Attacks on MQTT-IoT Protocol

arXiv.org Artificial Intelligence

The large number of sensors and actuators that make up the Internet of Things obliges these systems to use diverse technologies and protocols. This means that IoT networks are more heterogeneous than traditional networks. This gives rise to new challenges in cybersecurity to protect these systems and devices which are characterized by being connected continuously to the Internet. Intrusion detection systems (IDS) are used to protect IoT systems from the various anomalies and attacks at the network level. Intrusion Detection Systems (IDS) can be improved through machine learning techniques. Our work focuses on creating classification models that can feed an IDS using a dataset containing frames under attacks of an IoT system that uses the MQTT protocol. We have addressed two types of method for classifying the attacks, ensemble methods and deep learning models, more specifically recurrent networks with very satisfactory results.


Leveraging the Variance of Return Sequences for Exploration Policy

arXiv.org Artificial Intelligence

This paper introduces a method for constructing an upper bound for exploration policy using either the weighted variance of return sequences or the weighted temporal difference (TD) error. We demonstrate that the variance of the return sequence for a specific state-action pair is an important information source that can be leveraged to guide exploration in reinforcement learning. The intuition is that fluctuation in the return sequence indicates greater uncertainty in the near future returns. This divergence occurs because of the cyclic nature of value-based reinforcement learning; the evolving value function begets policy improvements which in turn modify the value function. Although both variance and TD errors capture different aspects of this uncertainty, our analysis shows that both can be valuable to guide exploration. We propose a two-stream network architecture to estimate weighted variance/TD errors within DQN agents for our exploration method and show that it outperforms the baseline on a wide range of Atari games.