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M3D-skin: Multi-material 3D-printed Tactile Sensor with Hierarchical Infill Structures for Pressure Sensing

Yoshimura, Shunnosuke, Kawaharazuka, Kento, Okada, Kei

arXiv.org Artificial Intelligence

Tactile sensors have a wide range of applications, from utilization in robotic grippers to human motion measurement. If tactile sensors could be fabricated and integrated more easily, their applicability would further expand. In this study, we propose a tactile sensor-M3D-skin-that can be easily fabricated with high versatility by leveraging the infill patterns of a multi-material fused deposition modeling (FDM) 3D printer as the sensing principle. This method employs conductive and non-conductive flexible filaments to create a hierarchical structure with a specific infill pattern. The flexible hierarchical structure deforms under pressure, leading to a change in electrical resistance, enabling the acquisition of tactile information. We measure the changes in characteristics of the proposed tactile sensor caused by modifications to the hierarchical structure. Additionally, we demonstrate the fabrication and use of a multi-tile sensor. Furthermore, as applications, we implement motion pattern measurement on the sole of a foot, integration with a robotic hand, and tactile-based robotic operations. Through these experiments, we validate the effectiveness of the proposed tactile sensor.


Large Language Model-empowered multimodal strain sensory system for shape recognition, monitoring, and human interaction of tensegrity

Mao, Zebing, Kobayashi, Ryota, Nabae, Hiroyuki, Suzumori, Koichi

arXiv.org Artificial Intelligence

Abstract-- A tensegrity-based system is a promising approach for dynamic exploration of uneven and unpredictable environments, particularly, space exploration. However, implementing such systems presents challenges in terms of intelligent aspects: state recognition, wireless monitoring, human interaction, and smart analyzing and advising function. Here, we introduce a 6-strut tensegrity integrate with 24 multimodal strain sensors by leveraging both deep learning model and large language models to realize smart tensegrity. Using conductive flexible tendons assisted by long short-term memory model, the tensegrity achieves the self-shape reconstruction without extern sensors. Finally, human interaction system of the tensegrity helps human obtain necessary information of tensegrity from the aspect of human language. The concept of using tensegrity structures in space exploration is an innovative approach that offers several advantages due to the unique properties of tensegrity systems. One famous example is the "Super Ball Bot" developed by NASA (National Aeronautics and Space Administration) [1][2]. Tensegrity structures are composed of solid compression components (rods/struts) connected by tension elements (cables/strings).


3D Printed Proprioceptive Soft Fluidic Actuators with Graded Porosity

Willemstein, Nick, van der Kooij, Herman, Sadeghi, Ali

arXiv.org Artificial Intelligence

Integration of both actuation and proprioception into the robot body would provide actuation and sensing in a single integrated system. Within this work, a manufacturing approach for such actuators is investigated that relies on 3D printing for fabricating soft-graded porous actuators with piezoresistive sensing and identified models for strain estimation. By 3D printing, a graded porous structure consisting of a conductive thermoplastic elastomer both mechanical programming for actuation and piezoresistive sensing were realized. Whereas identified Wiener-Hammerstein (WH) models estimate the strain by compensating the nonlinear hysteresis of the sensorized actuator. Three actuator types were investigated, namely: a bending actuator, a contractor, and a three DoF bending segment (3DoF). The porosity of the contractors was shown to enable the tailoring of both the stroke and resistance change. Furthermore, the WH models could provide strain estimation with on average high fits (83%) and low RMS errors (6%) for all three actuators, which outperformed linear models significantly (76.2/9.4% fit/RMS error). These results indicate that an integrated manufacturing approach with both 3D printed graded porous structures and system identification can realize sensorized actuators that can be tailored through porosity for both actuation and sensing behavior but also compensate for the nonlinear hysteresis.

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  Genre: Research Report (0.82)

Immersive Virtual Reality and Robotics for Upper Extremity Rehabilitation

Chheang, Vuthea, Lokesh, Rakshith, Chaudhari, Amit, Wang, Qile, Baron, Lauren, Kiafar, Behdokht, Doshi, Sagar, Thostenson, Erik, Cashaback, Joshua, Barmaki, Roghayeh Leila

arXiv.org Artificial Intelligence

Stroke patients often experience upper limb impairments that restrict their mobility and daily activities. Physical therapy (PT) is the most effective method to improve impairments, but low patient adherence and participation in PT exercises pose significant challenges. To overcome these barriers, a combination of virtual reality (VR) and robotics in PT is promising. However, few systems effectively integrate VR with robotics, especially for upper limb rehabilitation. This work introduces a new virtual rehabilitation solution that combines VR with robotics and a wearable sensor to analyze elbow joint movements. The framework also enhances the capabilities of a traditional robotic device (KinArm) used for motor dysfunction assessment and rehabilitation. A pilot user study (n = 16) was conducted to evaluate the effectiveness and usability of the proposed VR framework. We used a two-way repeated measures experimental design where participants performed two tasks (Circle and Diamond) with two conditions (VR and VR KinArm). We observed no significant differences in the main effect of conditions for task completion time. However, there were significant differences in both the normalized number of mistakes and recorded elbow joint angles (captured as resistance change values from the wearable sleeve sensor) between the Circle and Diamond tasks. Additionally, we report the system usability, task load, and presence in the proposed VR framework. This system demonstrates the potential advantages of an immersive, multi-sensory approach and provides future avenues for research in developing more cost-effective, tailored, and personalized upper limb solutions for home therapy applications.