replay scheme
Training Self-localization Models for Unseen Unfamiliar Places via Teacher-to-Student Data-Free Knowledge Transfer
Tsukahara, Kenta, Tanaka, Kanji, Iwata, Daiki
A typical assumption in state-of-the-art self-localization models is that an annotated training dataset is available in the target workspace. However, this does not always hold when a robot travels in a general open-world. This study introduces a novel training scheme for open-world distributed robot systems. In our scheme, a robot ("student") can ask the other robots it meets at unfamiliar places ("teachers") for guidance. Specifically, a pseudo-training dataset is reconstructed from the teacher model and thereafter used for continual learning of the student model. Unlike typical knowledge transfer schemes, our scheme introduces only minimal assumptions on the teacher model, such that it can handle various types of open-set teachers, including uncooperative, untrainable (e.g., image retrieval engines), and blackbox teachers (i.e., data privacy). Rather than relying on the availability of private data of teachers as in existing methods, we propose to exploit an assumption that holds universally in self-localization tasks: "The teacher model is a self-localization system" and to reuse the self-localization system of a teacher as a sole accessible communication channel. We particularly focus on designing an excellent student/questioner whose interactions with teachers can yield effective question-and-answer sequences that can be used as pseudo-training datasets for the student self-localization model. When applied to a generic recursive knowledge distillation scenario, our approach exhibited stable and consistent performance improvement.
Replay For Safety
Experience replay \citep{lin1993reinforcement, mnih2015human} is a widely used technique to achieve efficient use of data and improved performance in RL algorithms. In experience replay, past transitions are stored in a memory buffer and re-used during learning. Various suggestions for sampling schemes from the replay buffer have been suggested in previous works, attempting to optimally choose those experiences which will most contribute to the convergence to an optimal policy. Here, we give some conditions on the replay sampling scheme that will ensure convergence, focusing on the well-known Q-learning algorithm in the tabular setting. After establishing sufficient conditions for convergence, we turn to suggest a slightly different usage for experience replay - replaying memories in a biased manner as a means to change the properties of the resulting policy. We initiate a rigorous study of experience replay as a tool to control and modify the properties of the resulting policy. In particular, we show that using an appropriate biased sampling scheme can allow us to achieve a \emph{safe} policy. We believe that using experience replay as a biasing mechanism that allows controlling the resulting policy in desirable ways is an idea with promising potential for many applications.