reference video
4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models
Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets.As a result, the generated scenes are often object-centric and lack photorealism. To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets. Our method begins by generating a reference video using the video generation model.We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video.To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections.We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video.
Learning Plug-and-play Memory for Guiding Video Diffusion Models
Song, Selena, Xu, Ziming, Zhang, Zijun, Zhou, Kun, Guo, Jiaxian, Qin, Lianhui, Huang, Biwei
Diffusion Transformer(DiT) based video generation models have recently achieved impressive visual quality and temporal coherence, but they still frequently violate basic physical laws and commonsense dynamics, revealing a lack of explicit world knowledge. In this work, we explore how to equip them with a plug-and-play memory that injects useful world knowledge. Motivated by in-context memory in Transformer-based LLMs, we conduct empirical studies to show that DiT can be steered via interventions on its hidden states, and simple low-pass and high-pass filters in the embedding space naturally disentangle low-level appearance and high-level physical/semantic cues, enabling targeted guidance. Building on these observations, we propose a learnable memory encoder DiT-Mem, composed of stacked 3D CNNs, low-/high-pass filters, and self-attention layers. The encoder maps reference videos into a compact set of memory tokens, which are concatenated as the memory within the DiT self-attention layers. During training, we keep the diffusion backbone frozen, and only optimize the memory encoder. It yields a rather efficient training process on few training parameters (150M) and 10K data samples, and enables plug-and-play usage at inference time. Extensive experiments on state-of-the-art models demonstrate the effectiveness of our method in improving physical rule following and video fidelity. Our code and data are publicly released here: https://thrcle421.github.io/DiT-Mem-Web/.
ESA: Energy-Based Shot Assembly Optimization for Automatic Video Editing
Chen, Yaosen, Wang, Wei, Zheng, Tianheng, Wen, Xuming, Yang, Han, Zhang, Yanru
Shot assembly is a crucial step in film production and video editing, involving the sequencing and arrangement of shots to construct a narrative, convey information, or evoke emotions. Traditionally, this process has been manually executed by experienced editors. While current intelligent video editing technologies can handle some automated video editing tasks, they often fail to capture the creator's unique artistic expression in shot assembly. To address this challenge, we propose an energy-based optimization method for video shot assembly. Specifically, we first perform visual-semantic matching between the script generated by a large language model and a video library to obtain subsets of candidate shots aligned with the script semantics. Next, we segment and label the shots from reference videos, extracting attributes such as shot size, camera motion, and semantics. We then employ energy-based models to learn from these attributes, scoring candidate shot sequences based on their alignment with reference styles. Finally, we achieve shot assembly optimization by combining multiple syntax rules, producing videos that align with the assembly style of the reference videos. Our method not only automates the arrangement and combination of independent shots according to specific logic, narrative requirements, or artistic styles but also learns the assembly style of reference videos, creating a coherent visual sequence or holistic visual expression. With our system, even users with no prior video editing experience can create visually compelling videos. Project page: https://sobeymil.github.io/esa.com
Video-As-Prompt: Unified Semantic Control for Video Generation
Bian, Yuxuan, Chen, Xin, Li, Zenan, Zhi, Tiancheng, Sang, Shen, Luo, Linjie, Xu, Qiang
Unified, generalizable semantic control in video generation remains a critical open challenge. Existing methods either introduce artifacts by enforcing inappropriate pixel-wise priors from structure-based controls, or rely on non-generalizable, condition-specific finetuning or task-specific architectures. We introduce Video-As-Prompt (VAP), a new paradigm that reframes this problem as in-context generation. VAP leverages a reference video as a direct semantic prompt, guiding a frozen Video Diffusion Transformer (DiT) via a plug-and-play Mixture-of-Transformers (MoT) expert. This architecture prevents catastrophic forgetting and is guided by a temporally biased position embedding that eliminates spurious mapping priors for robust context retrieval. To power this approach and catalyze future research, we built VAP-Data, the largest dataset for semantic-controlled video generation with over 100K paired videos across 100 semantic conditions. As a single unified model, VAP sets a new state-of-the-art for open-source methods, achieving a 38.7% user preference rate that rivals leading condition-specific commercial models. VAP's strong zero-shot generalization and support for various downstream applications mark a significant advance toward general-purpose, controllable video generation.
O-DisCo-Edit: Object Distortion Control for Unified Realistic Video Editing
Chen, Yuqing, Wang, Junjie, Liu, Lin, Chu, Ruihang, Zhang, Xiaopeng, Tian, Qi, Yang, Yujiu
Diffusion models have recently advanced video editing, yet controllable editing remains challenging due to the need for precise manipulation of diverse object properties. Current methods require different control signal for diverse editing tasks, which complicates model design and demands significant training resources. To address this, we propose O-DisCo-Edit, a unified framework that incorporates a novel object distortion control (O-DisCo). This signal, based on random and adaptive noise, flexibly encapsulates a wide range of editing cues within a single representation. Paired with a "copy-form" preservation module for preserving non-edited regions, O-DisCo-Edit enables efficient, high-fidelity editing through an effective training paradigm. Extensive experiments and comprehensive human evaluations consistently demonstrate that O-DisCo-Edit surpasses both specialized and multitask state-of-the-art methods across various video editing tasks. https://cyqii.github.io/O-DisCo-Edit.github.io/
Supplementary materials: Video compression dataset and benchmark of learning-based video-quality metrics Anastasia Antsiferova
Below we describe the steps for calculating metrics. To avoid overfitting on our dataset, we used already fitted image-and video-quality-assessment models with public source code. Below are the steps for calculating different versions of such metrics. We used mean temporal pooling as a way to aggregate scores from multiple frames. We intend to include more data on this research in future publications.