reconstruction method
High Dynamic Range Imaging with Time-Encoding Spike Camera
As a bio-inspired vision sensor, spike camera records light intensity by accumulating photons and firing a spike once a preset threshold is reached. For high-light regions, the accumulated photons may reach the threshold multiple times within a readout interval, while only one spike can be stored and read out, resulting in incorrect intensity representation and a limited dynamic range. Multi-level (ML) spike camera enhances the dynamic range by introducing a spike-firing counter (SFC) to count spikes within each readout interval for each pixel, and uses different spike symbols to represent the arrival of different amounts of photons. However, when the light intensity becomes even higher, each pixel requires an SFC with a higher bit depth, causing great cost to the manufacturing process. To address these issues, we propose time-encoding (TE) spike camera, which transforms the counting of spikes to recording of the time at which a specific number of spikes (i.e., an overflow) is reached.
307f375e35616bbc2861033966b44976-Paper-Conference.pdf
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TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scene
Despite advancements in Neural Implicit models for 3D surface reconstruction, handling dynamic environments with interactions between arbitrary rigid, non-rigid, or deformable entities remains challenging. The generic reconstruction methods adaptable to such dynamic scenes often require additional inputs like depth or optical flow or rely on pre-trained image features for reasonable outcomes. These methods typically use latent codes to capture frame-by-frame deformations. Another set of dynamic scene reconstruction methods, are entity-specific, mostly focusing on humans, and relies on template models. In contrast, some template-free methods bypass these requirements and adopt traditional LBS (Linear Blend Skinning) weights for a detailed representation of deformable object motions,although they involve complex optimizations leading to lengthy training times.
61c00c07e6d27285e4b952e96cc65666-Paper-Conference.pdf
However, in practice, new reconstruction methods could improve performance for at least three other reasons: learning more about the distribution of stimuli, becoming better at reconstructing text or images in general, or exploiting weaknesses in current image and/or text evaluation metrics. Here we disentangle how much of the reconstruction is due to these other factors vs. productively using the neural recordings.