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 racing line


Sampling-Based Motion Planning with Online Racing Line Generation for Autonomous Driving on Three-Dimensional Race Tracks

arXiv.org Artificial Intelligence

Existing approaches to trajectory planning for autonomous racing employ sampling-based methods, generating numerous jerk-optimal trajectories and selecting the most favorable feasible trajectory based on a cost function penalizing deviations from an offline-calculated racing line. While successful on oval tracks, these methods face limitations on complex circuits due to the simplistic geometry of jerk-optimal edges failing to capture the complexity of the racing line. Additionally, they only consider two-dimensional tracks, potentially neglecting or surpassing the actual dynamic potential. In this paper, we present a sampling-based local trajectory planning approach for autonomous racing that can maintain the lap time of the racing line even on complex race tracks and consider the race track's three-dimensional effects. In simulative experiments, we demonstrate that our approach achieves lower lap times and improved utilization of dynamic limits compared to existing approaches. We also investigate the impact of online racing line generation, in which the time-optimal solution is planned from the current vehicle state for a limited spatial horizon, in contrast to a closed racing line calculated offline. We show that combining the sampling-based planner with the online racing line generation can significantly reduce lap times in multi-vehicle scenarios.


Learning Racing From an AI Coach: Effects of Multimodal Autonomous Driving Explanations on Driving Performance, Cognitive Load, Expertise, and Trust

arXiv.org Artificial Intelligence

In a pre-post experiment (n = 41), we test the impact of an AI Coach's explanatory communications modeled after the instructions of human driving experts. Participants were divided into four (4) groups to assess two (2) dimensions of the AI coach's explanations: information type ('what' and 'why'-type explanations) and presentation modality (auditory and visual). We directly compare how AI Coaching sessions employing these techniques impact driving performance, cognitive load, confidence, expertise, and trust in an observation learning context. Through interviews, we delineate the learning process of our participants. Results show that an AI driving coach can be useful for teaching performance driving skills to novices. Comparing between groups, we find the type and modality of information influences performance outcomes. We attribute differences to how information directed attention, mitigated uncertainty, and influenced overload experienced by participants. These, in turn, affected how successfully participants were able to learn. Results suggest efficient, modality-appropriate explanations should be opted for when designing effective HMI communications that can instruct without overwhelming. Further, they support the need to align communications with human learning and cognitive processes. Results are synthesized into eight design implications for future autonomous vehicle HMI and AI coach design.


Online Time-Optimal Trajectory Planning on Three-Dimensional Race Tracks

arXiv.org Artificial Intelligence

We propose an online planning approach for racing that generates the time-optimal trajectory for the upcoming track section. The resulting trajectory takes the current vehicle state, effects caused by \acl{3D} track geometries, and speed limits dictated by the race rules into account. In each planning step, an optimal control problem is solved, making a quasi-steady-state assumption with a point mass model constrained by gg-diagrams. For its online applicability, we propose an efficient representation of the gg-diagrams and identify negligible terms to reduce the computational effort. We demonstrate that the online planning approach can reproduce the lap times of an offline-generated racing line during single vehicle racing. Moreover, it finds a new time-optimal solution when a deviation from the original racing line is necessary, e.g., during an overtaking maneuver. Motivated by the application in a rule-based race, we also consider the scenario of a speed limit lower than the current vehicle velocity. We introduce an initializable slack variable to generate feasible trajectories despite the constraint violation while reducing the velocity to comply with the rules.


Real-Time Optimal Trajectory Planning for Autonomous Vehicles and Lap Time Simulation Using Machine Learning

arXiv.org Artificial Intelligence

The widespread development of driverless vehicles has led to the formation of autonomous racing competitions, where the high speeds and fierce rivalry in motorsport provide a testbed to accelerate technology development. A particular challenge for an autonomous vehicle is that of identifying a target trajectory - or in the case of a racing car, the ideal racing line. Many existing approaches to identifying the racing line are either not the time-optimal solutions, or have solution times which are computationally expensive, thus rendering them unsuitable for real-time application using on-board processing hardware. This paper describes a machine learning approach to generating an accurate prediction of the racing line in real-time on desktop processing hardware. The proposed algorithm is a dense feed-forward neural network, trained using a dataset comprising racing lines for a large number of circuits calculated via a traditional optimal control lap time simulation. The network is capable of predicting the racing line with a mean absolute error of +/-0.27m, meaning that the accuracy outperforms a human driver, and is comparable to other parts of the autonomous vehicle control system. The system generates predictions within 33ms, making it over 9,000 times faster than traditional methods of finding the optimal racing line. Results suggest that a data-driven approach may therefore be favourable for real-time generation of near-optimal racing lines than traditional computational methods.