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 quality grasp


AntGrip -- Boosting Parallel Plate Gripper Performance Inspired by the Internal Hairs of Ant Mandibles

arXiv.org Artificial Intelligence

Here we investigate whether mimicking the internal hairs found on ant mandibles can improve performance of a two-finger parallel plate robot gripper. With bin picking applications in mind, the gripper fingers are long and slim, with interchangeable soft gripping pads that can be hairy or hairless. A total of 2400 video-documented experiments have been conducted, comparing hairless to hairy pads with different hair patterns. Simply by adding hairs, the grasp success rate was increased by at least 29%, and the number of objects that remain securely gripped during manipulation more than doubled. This result not only advances the state of the art in grasping technology, but also provides novel insight into the mechanical role of mandible hairs in ant biology.


VFAS-Grasp: Closed Loop Grasping with Visual Feedback and Adaptive Sampling

arXiv.org Artificial Intelligence

We consider the problem of closed-loop robotic grasping and present a novel planner which uses Visual Feedback and an uncertainty-aware Adaptive Sampling strategy (VFAS) to close the loop. At each iteration, our method VFAS-Grasp builds a set of candidate grasps by generating random perturbations of a seed grasp. The candidates are then scored using a novel metric which combines a learned grasp-quality estimator, the uncertainty in the estimate and the distance from the seed proposal to promote temporal consistency. Additionally, we present two mechanisms to improve the efficiency of our sampling strategy: We dynamically scale the sampling region size and number of samples in it based on past grasp scores. We also leverage a motion vector field estimator to shift the center of our sampling region. We demonstrate that our algorithm can run in real time (20 Hz) and is capable of improving grasp performance for static scenes by refining the initial grasp proposal. We also show that it can enable grasping of slow moving objects, such as those encountered during human to robot handover.


DDGC: Generative Deep Dexterous Grasping in Clutter

arXiv.org Artificial Intelligence

Recent advances in multi-fingered robotic grasping have enabled fast 6-Degrees-Of-Freedom (DOF) single object grasping. Multi-finger grasping in cluttered scenes, on the other hand, remains mostly unexplored due to the added difficulty of reasoning over obstacles which greatly increases the computational time to generate high-quality collision-free grasps. In this work we address such limitations by introducing DDGC, a fast generative multi-finger grasp sampling method that can generate high quality grasps in cluttered scenes from a single RGB-D image. DDGC is built as a network that encodes scene information to produce coarse-to-fine collision-free grasp poses and configurations. We experimentally benchmark DDGC against the simulated-annealing planner in GraspIt! on 1200 simulated cluttered scenes and 7 real world scenes. The results show that DDGC outperforms the baseline on synthesizing high-quality grasps and removing clutter while being 5 times faster. This, in turn, opens up the door for using multi-finger grasps in practical applications which has so far been limited due to the excessive computation time needed by other methods.