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 psychonaut 2


'Psychonauts 2' is a Saturday morning cartoon with a side of mental health

Washington Post - Technology News

The game does a consistent job of homing in on small moments and recalling earlier details from the franchise and expanding upon them, adding a sense of heft and solidity to this fictional world. Early on, for example, a henchman utters an obscure riddle in the 2021 sequel; by the game's closing act, we learn what the riddle means, even if it's a small detail that some may miss. There's even a nod to the first game, when Coach Oleander, one of the original villains who has since been reformed, asks if "Psychonauts 2′s" Big Bad should be allowed to return to a normal life; the other Psychonauts give him a pointed look before he relents.


'Psychonauts 2' developers discuss mental health, video game industry crunch

Washington Post - Technology News

To undo the mistake he made, Raz must venture back into his mentor's mind, but this time, it's transformed into a fantastical level that's part hospital, part casino. Eventually, he's able to undo the bad mental connections he made in Hollis's mind, undo other mental connections she's formed such as "defiance is useless" and get her to recognize better connections such as "wisdom decisions." It's clear throughout this level that Raz is genuinely feeling regret and guilt for messing with Hollis's mind without consent. He reflects on what he did wrong, and apologizes to Hollis.