processing speed
Appendix A A Stochastic Markov Model of a 2 Server Load Balancing Problem
Similar to the proof of Proposition 12, given the stability constraint in Eq. Eq. (4), we have C 0, l Theorem 14. Multi-agent load balancing is MPG with the VBF Solid and dashed arrows represent deterministic and non-deterministic procedures respectively. Real-world network applications can be CPU-bound or IO-bound [47, 48]. The simulator allows configuring applications that require multi-stage processes switching between CPU/IO queues (Figure 1b). Two different processing models are used for CPU and IO queues, respectively.
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Appendix A A Stochastic Markov Model of a 2 Server Load Balancing Problem
Similar to the proof of Proposition 12, given the stability constraint in Eq. Eq. (4), we have C 0, l Theorem 14. Multi-agent load balancing is MPG with the VBF Solid and dashed arrows represent deterministic and non-deterministic procedures respectively. Real-world network applications can be CPU-bound or IO-bound [47, 48]. The simulator allows configuring applications that require multi-stage processes switching between CPU/IO queues (Figure 1b). Two different processing models are used for CPU and IO queues, respectively.
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Comparing and Scaling fMRI Features for Brain-Behavior Prediction
Sieler, Mikkel Schöttner, Bolton, Thomas A. W., Patel, Jagruti, Hagmann, Patric
Predicting behavioral variables from neuroimaging modalities such as magnetic resonance imaging (MRI) has the potential to allow the development of neuroimaging biomarkers of mental and neurological disorders. A crucial processing step to this aim is the extraction of suitable features. These can differ in how well they predict the target of interest, and how this prediction scales with sample size and scan time. Here, we compare nine feature subtypes extracted from resting-state functional MRI recordings for behavior prediction, ranging from regional measures of functional activity to functional connectivity (FC) and metrics derived with graph signal processing (GSP), a principled approach for the extraction of structure-informed functional features. We study 979 subjects from the Human Connectome Project Young Adult dataset, predicting summary scores for mental health, cognition, processing speed, and substance use, as well as age and sex. The scaling properties of the features are investigated for different combinations of sample size and scan time. FC comes out as the best feature for predicting cognition, age, and sex. Graph power spectral density is the second best for predicting cognition and age, while for sex, variability-based features show potential as well. When predicting sex, the low-pass graph filtered coupled FC slightly outperforms the simple FC variant. None of the other targets were predicted significantly. The scaling results point to higher performance reserves for the better-performing features. They also indicate that it is important to balance sample size and scan time when acquiring data for prediction studies. The results confirm FC as a robust feature for behavior prediction, but also show the potential of GSP and variability-based measures. We discuss the implications for future prediction studies in terms of strategies for acquisition and sample composition.
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Efficient Lines Detection for Robot Soccer
Melo, João G., Mafaldo, João P., Barros, Edna
Self-localization is essential in robot soccer, where accurate detection of visual field features, such as lines and boundaries, is critical for reliable pose estimation. This paper presents a lightweight and efficient method for detecting soccer field lines using the ELSED algorithm, extended with a classification step that analyzes RGB color transitions to identify lines belonging to the field. We introduce a pipeline based on Particle Swarm Optimization (PSO) for threshold calibration to optimize detection performance, requiring only a small number of annotated samples. Our approach achieves accuracy comparable to a state-of-the-art deep learning model while offering higher processing speed, making it well-suited for real-time applications on low-power robotic platforms.
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WildLive: Near Real-time Visual Wildlife Tracking onboard UAVs
Dat, Nguyen Ngoc, Richardson, Tom, Watson, Matthew, Meier, Kilian, Kline, Jenna, Reid, Sid, Maalouf, Guy, Hine, Duncan, Mirmehdi, Majid, Burghardt, Tilo
Live tracking of wildlife via high-resolution video processing directly onboard drones is widely unexplored and most existing solutions rely on streaming video to ground stations to support navigation. Yet, both autonomous animal-reactive flight control beyond visual line of sight and/or mission-specific individual and behaviour recognition tasks rely to some degree on this capability. In response, we introduce WildLive - a near real-time animal detection and tracking framework for high-resolution imagery running directly onboard uncrewed aerial vehicles (UAVs). The system performs multi-animal detection and tracking at 17.81fps for HD and 7.53fps on 4K video streams suitable for operation during higher altitude flights to minimise animal disturbance. Our system is optimised for Jetson Orin AGX onboard hardware. It integrates the efficiency of sparse optical flow tracking and mission-specific sampling with device-optimised and proven YOLO-driven object detection and segmentation techniques. Essentially, computational resource is focused onto spatio-temporal regions of high uncertainty to significantly improve UAV processing speeds. Alongside, we introduce our WildLive dataset, which comprises 200K+ annotated animal instances across 19K+ frames from 4K UAV videos collected at the Ol Pejeta Conservancy in Kenya. All frames contain ground truth bounding boxes, segmentation masks, as well as individual tracklets and tracking point trajectories. We compare our system against current object tracking approaches including OC-SORT, ByteTrack, and SORT. Our multi-animal tracking experiments with onboard hardware confirm that near real-time high-resolution wildlife tracking is possible on UAVs whilst maintaining high accuracy levels as needed for future navigational and mission-specific animal-centric operational autonomy. Our materials are available at: https://dat-nguyenvn.github.io/WildLive/
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LoXR: Performance Evaluation of Locally Executing LLMs on XR Devices
Khan, Dawar, Liu, Xinyu, Mena, Omar, Jia, Donggang, Kouyoumdjian, Alexandre, Viola, Ivan
Abstract--The deployment of large language models (LLMs) on extended reality (XR) devices has great potential to advance the field of human-AI interaction. In case of direct, on-device model inference, selecting the appropriate model and device for specific tasks remains challenging. In this paper, we deploy 17 LLMs across four XR devices--Magic Leap 2, Meta Quest 3, Vivo X100s Pro, and Apple Vision Pro--and conduct a comprehensive evaluation. We devise an experimental setup and evaluate performance on four key metrics: performance consistency, processing speed, memory usage, and battery consumption. For each of the 68 model-device pairs, we assess performance under varying string lengths, batch sizes, and thread counts, analyzing the tradeoffs for real-time XR applications. We finally propose a unified evaluation method based on the Pareto Optimality theory to select the optimal device-model pairs from the quality and speed objectives. We believe our findings offer valuable insight to guide future optimization efforts for LLM deployment on XR devices. Our evaluation method can be followed as standard groundwork for further research and development in this emerging field. All supplemental materials are available at nanovis.org/Loxr.html. These models are capable of describing a wide variety of topics, respond at various levels of abstraction, and communicate effectively in multiple languages. They have proven capable of providing users with accurate and contextually appropriate responses. LLMs have quickly found applications in tasks such as spelling and grammar correction [2], generating text on specified topics [3], integration into automated chatbot services, and even generating source code from loosely defined software specifications [4]. Research on language models, and on their multimodal variants integrating language and vision or other technologies has recently experienced rapid growth. For instance, in computer vision, language models are combined with visual signals to achieve tasks such as verbal scene description and even open-world scenegraph generation [5]. These technologies enable detailed interpretation of everyday objects, inference of relationships among them, and estimates of physical properties like size, weight, distance, and speed. In user interaction and visualization research, LLMs serve as verbal interfaces to control software functionality or adjust visualization parameters [6], [7]. Through prompt engineering or fine-tuning, loosely defined text can be translated into specific commands that execute desired actions within a system, supported by language model APIs. The capabilities of language models continue to improve significantly from one version to the next. Xinyu Liu is with King Abdullah University of Science and T echnology (KAUST), Saudi Arabia, and also with University of Electronic Science and T echnology of China, Chengdu, China.
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Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge
Xiong, Haomiao, Yang, Zongxin, Yu, Jiazuo, Zhuge, Yunzhi, Zhang, Lu, Zhu, Jiawen, Lu, Huchuan
Recent advances in Large Language Models (LLMs) have enabled the development of Video-LLMs, advancing multimodal learning by bridging video data with language tasks. However, current video understanding models struggle with processing long video sequences, supporting multi-turn dialogues, and adapting to real-world dynamic scenarios. To address these issues, we propose StreamChat, a training-free framework for streaming video reasoning and conversational interaction. $\StreamChat$ leverages a novel hierarchical memory system to efficiently process and compress video features over extended sequences, enabling real-time, multi-turn dialogue. Our framework incorporates a parallel system scheduling strategy that enhances processing speed and reduces latency, ensuring robust performance in real-world applications. Furthermore, we introduce StreamBench, a versatile benchmark that evaluates streaming video understanding across diverse media types and interactive scenarios, including multi-turn interactions and complex reasoning tasks. Extensive evaluations on StreamBench and other public benchmarks demonstrate that StreamChat significantly outperforms existing state-of-the-art models in terms of accuracy and response times, confirming its effectiveness for streaming video understanding. Code is available at StreamChat: https://github.com/hmxiong/StreamChat.
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Implementation of Real-Time Lane Detection on Autonomous Mobile Robot
Mirdanies, Midriem, Saputra, Roni Permana, Yazid, Edwar, Rashid, Rozeha A.
This paper describes the implementation of a learning-based lane detection algorithm on an Autonomous Mobile Robot. It aims to implement the Ultra Fast Lane Detection algorithm for real-time application on the SEATER P2MC-BRIN prototype using a camera and optimize its performance on the Jetson Nano platform. Preliminary experiments were conducted to evaluate the algorithm's performance in terms of data processing speed and accuracy using two types of datasets: outdoor using a public dataset and indoor using an internal dataset from the indoor area of the BRIN Workshop Building in Bandung. The experiments revealed that the algorithm runs more optimally on the Jetson Nano platform after conversion to TensorRT compared to the ONNX model, achieving processing speeds of approximately 101 ms using CULane and 105 ms using TuSimple, which is about 22 times faster than the previous model. While the algorithm demonstrates good accuracy on the outdoor public dataset, its performance falls short on the indoor dataset. Future work should focus on transfer learning and fine-tuning to enhance indoor lane detection accuracy.
Being in space makes it harder for astronauts to think quickly
Astronauts aboard the International Space Station (ISS) had slower memory, attention and processing speed after six months, raising concerns about the impact of cognitive impairment on future space missions to Mars. The extreme environment of space, with reduced gravity, harsh radiation and the lack of regular sunrises and sunsets, can have dramatic effects on astronaut health, from muscle loss to an increased risk of heart disease. However, the cognitive effects of long-term space travel are less well documented. Inside NASA's ambitious plan to bring the ISS crashing back to Earth Now, Sheena Dev at NASA's Johnson Space Center in Houston, Texas, and her colleagues have looked at the cognitive performance of 25 astronauts during their time on the ISS. The team ran the astronauts through 10 tests, some of which were done on Earth, once before and twice after the mission, while others were done on the ISS, both early and later in the mission.
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Six months in space is not that bad for your brain
Extended time in space is not exactly harmless to the human body. Radiation, altered gravity, sleep loss, can all take their toll on astronauts. Some are even hospitalized upon their return to Earth. Minor mistakes in space can have devastating consequences, so it is important to know how these stresses can impact an astronaut's cognitive performance. A new study published November 20 in the journal Frontiers in Physiology followed 25 astronauts in Low Earth orbit aboard the International Space Station (ISS).
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