procedural activity
- North America > United States > California > San Francisco County > San Francisco (0.14)
- North America > United States > Louisiana > Orleans Parish > New Orleans (0.04)
- North America > United States > Texas (0.04)
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- Health & Medicine (0.94)
- Education (0.68)
Ego4D Goal-Step: Toward Hierarchical Understanding of Procedural Activities
Human activities are goal-oriented and hierarchical, comprising primary goals at the top level, sequences of steps and substeps in the middle, and atomic actions at the lowest level. Recognizing human activities thus requires relating atomic actions and steps to their functional objectives (what the actions contribute to) and modeling their sequential and hierarchical dependencies towards achieving the goals. Current activity recognition research has primarily focused on only the lowest levels of this hierarchy, i.e., atomic or low-level actions, often in trimmed videos with annotations spanning only a few seconds. In this work, we introduce Ego4D Goal-Step, a new set of annotations on the recently released Ego4D with a novel hierarchical taxonomy of goal-oriented activity labels. It provides dense annotations for 48K procedural step segments (430 hours) and high-level goal annotations for 2,807 hours of Ego4D videos. Compared to existing procedural video datasets, it is substantially larger in size, contains hierarchical action labels (goals - steps - substeps), and provides goal-oriented auxiliary information including natural language summary description, step completion status, and step-to-goal relevance information. We take a data-driven approach to build our taxonomy, resulting in dense step annotations that do not suffer from poor label-data alignment issues resulting from a taxonomy defined a priori. Through comprehensive evaluations and analyses, we demonstrate how Ego4D Goal-Step supports exploring various questions in procedural activity understanding, including goal inference, step prediction, hierarchical relation learning, and long-term temporal modeling.
- North America > United States > California > San Francisco County > San Francisco (0.14)
- North America > United States > Louisiana > Orleans Parish > New Orleans (0.04)
- North America > United States > Texas (0.04)
- (5 more...)
- Health & Medicine (0.94)
- Education (0.68)
Ego4D Goal-Step: Toward Hierarchical Understanding of Procedural Activities
Human activities are goal-oriented and hierarchical, comprising primary goals at the top level, sequences of steps and substeps in the middle, and atomic actions at the lowest level. Recognizing human activities thus requires relating atomic actions and steps to their functional objectives (what the actions contribute to) and modeling their sequential and hierarchical dependencies towards achieving the goals. Current activity recognition research has primarily focused on only the lowest levels of this hierarchy, i.e., atomic or low-level actions, often in trimmed videos with annotations spanning only a few seconds. In this work, we introduce Ego4D Goal-Step, a new set of annotations on the recently released Ego4D with a novel hierarchical taxonomy of goal-oriented activity labels. It provides dense annotations for 48K procedural step segments (430 hours) and high-level goal annotations for 2,807 hours of Ego4D videos.
ProMQA: Question Answering Dataset for Multimodal Procedural Activity Understanding
Hasegawa, Kimihiro, Imrattanatrai, Wiradee, Cheng, Zhi-Qi, Asada, Masaki, Holm, Susan, Wang, Yuran, Fukuda, Ken, Mitamura, Teruko
Multimodal systems have great potential to assist humans in procedural activities, where people follow instructions to achieve their goals. Despite diverse application scenarios, systems are typically evaluated on traditional classification tasks, e.g., action recognition or temporal action segmentation. In this paper, we present a novel evaluation dataset, ProMQA, to measure system advancements in application-oriented scenarios. ProMQA consists of 401 multimodal procedural QA pairs on user recording of procedural activities coupled with their corresponding instruction. For QA annotation, we take a cost-effective human-LLM collaborative approach, where the existing annotation is augmented with LLM-generated QA pairs that are later verified by humans. We then provide the benchmark results to set the baseline performance on ProMQA. Our experiment reveals a significant gap between human performance and that of current systems, including competitive proprietary multimodal models. We hope our dataset sheds light on new aspects of models' multimodal understanding capabilities.
- North America > Canada > Ontario > Toronto (0.04)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- Europe > Switzerland (0.04)
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- Information Technology > Artificial Intelligence > Natural Language > Question Answering (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Chatbot (0.97)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.50)
Every Mistake Counts in Assembly
Ding, Guodong, Sener, Fadime, Ma, Shugao, Yao, Angela
One promising use case of AI assistants is to help with complex procedures like cooking, home repair, and assembly tasks. Can we teach the assistant to interject after the user makes a mistake? This paper targets the problem of identifying ordering mistakes in assembly procedures. We propose a system that can detect ordering mistakes by utilizing a learned knowledge base. Our framework constructs a knowledge base with spatial and temporal beliefs based on observed mistakes. Spatial beliefs depict the topological relationship of the assembling components, while temporal beliefs aggregate prerequisite actions as ordering constraints. With an episodic memory design, our algorithm can dynamically update and construct the belief sets as more actions are observed, all in an online fashion. We demonstrate experimentally that our inferred spatial and temporal beliefs are capable of identifying incorrect orderings in real-world action sequences. To construct the spatial beliefs, we collect a new set of coarse-level action annotations for Assembly101 based on the positioning of the toy parts. Finally, we demonstrate the superior performance of our belief inference algorithm in detecting ordering mistakes on the Assembly101 dataset.
- North America > United States (0.04)
- Asia > Singapore (0.04)
Learning Procedure-aware Video Representation from Instructional Videos and Their Narrations
Zhong, Yiwu, Yu, Licheng, Bai, Yang, Li, Shangwen, Yan, Xueting, Li, Yin
The abundance of instructional videos and their narrations over the Internet offers an exciting avenue for understanding procedural activities. In this work, we propose to learn video representation that encodes both action steps and their temporal ordering, based on a large-scale dataset of web instructional videos and their narrations, without using human annotations. Our method jointly learns a video representation to encode individual step concepts, and a deep probabilistic model to capture both temporal dependencies and immense individual variations in the step ordering. We empirically demonstrate that learning temporal ordering not only enables new capabilities for procedure reasoning, but also reinforces the recognition of individual steps. Our model significantly advances the state-of-the-art results on step classification (+2.8% / +3.3% on COIN / EPIC-Kitchens) and step forecasting (+7.4% on COIN). Moreover, our model attains promising results in zero-shot inference for step classification and forecasting, as well as in predicting diverse and plausible steps for incomplete procedures. Our code is available at https://github.com/facebookresearch/ProcedureVRL.
- Workflow (1.00)
- Research Report (0.82)
- Instructional Material > Course Syllabus & Notes (0.81)
- Education > Educational Technology > Audio & Video (0.91)
- Education > Educational Technology > Media (0.81)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Natural Language (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.93)