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Playing Board Games with the Predict Results of Beam Search Algorithm

arXiv.org Artificial Intelligence

In the domain of artificial intelligence, two-player board games have historically served as pivotal'toy problems' for exploring and advancing search and planning algorithms within vast decision spaces. The outstanding algorithm AlphaZero (Silver et al. [2016] Silver et al. [2017a] Silver et al. [2017b]) achieved superhuman performance in the game of Go, chess, and other board games without the use of human expertise in these games. In this work, we introduce a new approach to solving such games. The main idea is that the algorithm iterates through possible moves using beam search, and then learns to predict the outcome of this search. This concept gives rise to the name of the algorithm, PROBS - Predict Results of Beam Search. This approach shows promising results -- it demonstrates an increase in the winning percentage during the training process and shows improvement with the use of greater computational power. Although this new approach to solving board games does not improve upon state-of-the-art approaches, it demonstrates a new working concept that may inspire researchers to develop new methods in other areas. The foundation of the PROBS algorithm is the iterative training of two neural networks. The first network is a value function, V (s), which predicts the expected utility from the current state.


Graph-Based Anomaly Detection Applied to Homeland Security Cargo Screening

AAAI Conferences

Protecting our nation’s ports is a critical challenge for homeland security and requires the research, development and deployment of new technologies that will allow for the efficient securing of shipments entering this country. Most approaches look only at statistical irregularities in the attributes of the cargo, and not at the relationships of this cargo to others. However, anomalies detected in these relationships could add to the suspicion of the cargo, and therefore improve the accuracy with which we detect suspicious cargo. This paper proposes an improvement in our ability to detect suspicious cargo bound for the U.S. through a graph-based anomaly detection approach. Using anonymized data received from the Department of Homeland Security, we demonstrate the effectiveness of our approach and its usefulness to a homeland security analyst who is tasked with uncovering illegal and potentially dangerous cargo shipments.