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 posture estimation


3D-MuPPET: 3D Multi-Pigeon Pose Estimation and Tracking

arXiv.org Artificial Intelligence

Markerless methods for animal posture tracking have been rapidly developing recently, but frameworks and benchmarks for tracking large animal groups in 3D are still lacking. To overcome this gap in the literature, we present 3D-MuPPET, a framework to estimate and track 3D poses of up to 10 pigeons at interactive speed using multiple camera views. We train a pose estimator to infer 2D keypoints and bounding boxes of multiple pigeons, then triangulate the keypoints to 3D. For identity matching of individuals in all views, we first dynamically match 2D detections to global identities in the first frame, then use a 2D tracker to maintain IDs across views in subsequent frames. We achieve comparable accuracy to a state of the art 3D pose estimator in terms of median error and Percentage of Correct Keypoints. Additionally, we benchmark the inference speed of 3D-MuPPET, with up to 9.45 fps in 2D and 1.89 fps in 3D, and perform quantitative tracking evaluation, which yields encouraging results. Finally, we showcase two novel applications for 3D-MuPPET. First, we train a model with data of single pigeons and achieve comparable results in 2D and 3D posture estimation for up to 5 pigeons. Second, we show that 3D-MuPPET also works in outdoors without additional annotations from natural environments. Both use cases simplify the domain shift to new species and environments, largely reducing annotation effort needed for 3D posture tracking. To the best of our knowledge we are the first to present a framework for 2D/3D animal posture and trajectory tracking that works in both indoor and outdoor environments for up to 10 individuals. We hope that the framework can open up new opportunities in studying animal collective behaviour and encourages further developments in 3D multi-animal posture tracking.


MovePose: A High-performance Human Pose Estimation Algorithm on Mobile and Edge Devices

arXiv.org Artificial Intelligence

We present MovePose, an optimized lightweight convolutional neural network designed specifically for real-time body pose estimation on CPU-based mobile devices. The current solutions do not provide satisfactory accuracy and speed for human posture estimation, and MovePose addresses this gap. It aims to maintain real-time performance while improving the accuracy of human posture estimation for mobile devices. The network produces 17 keypoints for each individual at a rate exceeding 11 frames per second, making it suitable for real-time applications such as fitness tracking, sign language interpretation, and advanced mobile human posture estimation. Our MovePose algorithm has attained an Mean Average Precision (mAP) score of 67.7 on the COCO \cite{cocodata} validation dataset. The MovePose algorithm displayed efficiency with a performance of 69+ frames per second (fps) when run on an Intel i9-10920x CPU. Additionally, it showcased an increased performance of 452+ fps on an NVIDIA RTX3090 GPU. On an Android phone equipped with a Snapdragon 8 + 4G processor, the fps reached above 11. To enhance accuracy, we incorporated three techniques: deconvolution, large kernel convolution, and coordinate classification methods. Compared to basic upsampling, deconvolution is trainable, improves model capacity, and enhances the receptive field. Large kernel convolution strengthens these properties at a decreased computational cost. In summary, MovePose provides high accuracy and real-time performance, marking it a potential tool for a variety of applications, including those focused on mobile-side human posture estimation. The code and models for this algorithm will be made publicly accessible.


Occlusion-Robust Multi-Sensory Posture Estimation in Physical Human-Robot Interaction

arXiv.org Artificial Intelligence

3D posture estimation is important in analyzing and improving ergonomics in physical human-robot interaction and reducing the risk of musculoskeletal disorders. Vision-based posture estimation approaches are prone to sensor and model errors, as well as occlusion, while posture estimation solely from the interacting robot's trajectory suffers from ambiguous solutions. To benefit from the advantages of both approaches and improve upon their drawbacks, we introduce a low-cost, non-intrusive, and occlusion-robust multi-sensory 3D postural estimation algorithm in physical human-robot interaction. We use 2D postures from OpenPose over a single camera, and the trajectory of the interacting robot while the human performs a task. We model the problem as a partially-observable dynamical system and we infer the 3D posture via a particle filter. We present our work in teleoperation, but it can be generalized to other applications of physical human-robot interaction. We show that our multi-sensory system resolves human kinematic redundancy better than posture estimation solely using OpenPose or posture estimation solely using the robot's trajectory. This will increase the accuracy of estimated postures compared to the gold-standard motion capture postures. Moreover, our approach also performs better than other single sensory methods when postural assessment using RULA assessment tool.


Ergonomically Intelligent Physical Human-Robot Interaction: Postural Estimation, Assessment, and Optimization

arXiv.org Artificial Intelligence

Ergonomics and human comfort are essential concerns in physical human-robot interaction applications, and common practical methods either fail in estimating the correct posture due to occlusion or suffer from less accurate ergonomics models in their postural optimization methods. Instead, we propose a novel framework for posture estimation, assessment, and optimization for ergonomically intelligent physical human-robot interaction. We show that we can estimate human posture solely from the trajectory of the interacting robot. We propose DULA, a differentiable ergonomics model, and use it in gradient-free postural optimization for physical human-robot interaction tasks such as co-manipulation and teleoperation. We evaluate our framework through human and simulation experiments.