pose feature
TriBERT: Full-body Human-centric Audio-visual Representation Learning for Visual Sound Separation (Supplementary Materials)
Recall that for the n-way multiple choice setting, n 1 choices are negative pairs and only one pair is positive. Accordingly, for n = 4, 3 distractors are sampled, each with an incorrect pose embedding, while the 4th choice contains the matching pose embedding for the given vision and audio embeddings. In other words, the fusion embedding consisting of the vision and audio embeddings is kept as the anchor while negatives are sampled from the pose embeddings only. Of the 3 negative pose embeddings, 2 are considered "easy" negatives, sampled randomly from the entire training set, while the last one is a "hard" negative, sampled randomly from a pool of 25 embeddings corresponding to the 25 nearest neighbours of the anchor vision embedding. In the n = 3case, 2 hard negatives and no easy negatives are used, with the same nearest neighbour sampling method based on the anchorshared weights embedding.
TriBERT: Full-body Human-centric Audio-visual Representation Learning for Visual Sound Separation (Supplementary Materials)
Figure 1 shows a diagram of the training scheme for the cross-modal retrieval module. Each multiple choice consists of the correct vision+audio fusion embedding along with a pose embedding. Experimental results if one of the modality is erased. Type of Masking SDR () SIR () SAR () Masking is used for visual modality 7.82 14.39 10.65 Masking is used for pose modality 12.06 18.34 14.17 15% random masking for both visual and pose modality 12.34 18.76 14.37 In this paper, we are using sound separation as our primary task. Therefore, we do not consider masking for the audio modality.
Robust Understanding of Human-Robot Social Interactions through Multimodal Distillation
Bian, Tongfei, Chollet, Mathieu, Guha, Tanaya
There is a growing need for social robots and intelligent agents that can effectively interact with and support users. For the interactions to be seamless, the agents need to analyse social scenes and behavioural cues from their (robot's) perspective. Works that model human-agent interactions in social situations are few; and even those existing ones are computationally too intensive to be deployed in real time or perform poorly in real-world scenarios when only limited information is available. We propose a knowledge distillation framework that models social interactions through various multimodal cues, and yet is robust against incomplete and noisy information during inference. We train a teacher model with multimodal input (body, face and hand gestures, gaze, raw images) that transfers knowledge to a student model which relies solely on body pose. Extensive experiments on two publicly available human-robot interaction datasets demonstrate that our student model achieves an average accuracy gain of 14.75% over competitive baselines on multiple downstream social understanding tasks, even with up to 51% of its input being corrupted. The student model is also highly efficient - less than 1% in size of the teacher model in terms of parameters and its latency is 11.9% of the teacher model. Our code and related data are available at github.com/biantongfei/SocialEgoMobile.
Exploring Pose-Guided Imitation Learning for Robotic Precise Insertion
Sun, Han, Wang, Yizhao, Zhou, Zhenning, Wang, Shuai, Yang, Haibo, Sun, Jingyuan, Cao, Qixin
Recent studies have proved that imitation learning shows strong potential in the field of robotic manipulation. However, existing methods still struggle with precision manipulation task and rely on inefficient image/point cloud observations. In this paper, we explore to introduce SE(3) object pose into imitation learning and propose the pose-guided efficient imitation learning methods for robotic precise insertion task. First, we propose a precise insertion diffusion policy which utilizes the relative SE(3) pose as the observation-action pair. The policy models the source object SE(3) pose trajectory relative to the target object. Second, we explore to introduce the RGBD data to the pose-guided diffusion policy. Specifically, we design a goal-conditioned RGBD encoder to capture the discrepancy between the current state and the goal state. In addition, a pose-guided residual gated fusion method is proposed, which takes pose features as the backbone, and the RGBD features selectively compensate for pose feature deficiencies through an adaptive gating mechanism. Our methods are evaluated on 6 robotic precise insertion tasks, demonstrating competitive performance with only 7-10 demonstrations. Experiments demonstrate that the proposed methods can successfully complete precision insertion tasks with a clearance of about 0.01 mm. Experimental results highlight its superior efficiency and generalization capability compared to existing baselines. Code will be available at https://github.com/sunhan1997/PoseInsert.
Reviews: Unsupervised Learning of Disentangled Representations from Video
A decoder CNN is then used to combine the content features of one frame and pose features of a different frame to reconstruct the frame that corresponds to the pose features. This paper presents a new loss for the disentanglement of pose features from input images using a discriminator network (similar to adversarial loss). They train a discriminator network find similarities between features from the pose encoder of images from the same video but different time steps. The pose encoder is then trained to find features that the discriminator cannot distinguish as being similar. At convergence, the pose encoder features will only contain difference between the frames which should reflect the pose change of the person in time. After the encoder-decoder CNN has been trained to identify the content and pose features, an LSTM is trained to take the content features of the last frame and previous pose features to predict the next pose features. The disentangled content and pose features result in high quality video prediction. The experimental results backup the advantage of this method in terms of feature quality for classification tasks, and shows quantitative and qualitative performance boost over the state-of-the-art in video prediction.
Unsupervised Learning of Disentangled Representations from Video
Emily L. Denton, vighnesh Birodkar
Our approach leverages the temporal coherence of video and a novel adversarial loss to learn a representation that factorizes each frame into a stationary part and a temporally varying component. The disentangled representation can be used for a range of tasks. For example, applying a standard LSTM to the time-vary components enables prediction of future frames. We evaluate our approach on a range of synthetic and real videos, demonstrating the ability to coherently generate hundreds of steps into the future.
Ablation Study on Features in Learning-based Joints Calibration of Cable-driven Surgical Robots
Peng, Haonan, Lewis, Andrew, Hannaford, Blake
With worldwide implementation, millions of surgeries are assisted by surgical robots. The cable-drive mechanism on many surgical robots allows flexible, light, and compact arms and tools. However, the slack and stretch of the cables and the backlash of the gears introduce inevitable errors from motor poses to joint poses, and thus forwarded to the pose and orientation of the end-effector. In this paper, a learning-based calibration using a deep neural network is proposed, which reduces the unloaded pose RMSE of joints 1, 2, 3 to 0.3003 deg, 0.2888 deg, 0.1565 mm, and loaded pose RMSE of joints 1, 2, 3 to 0.4456 deg, 0.3052 deg, 0.1900 mm, respectively. Then, removal ablation and inaccurate ablation are performed to study which features of the DNN model contribute to the calibration accuracy. The results suggest that raw joint poses and motor torques are the most important features. For joint poses, the removal ablation shows that DNN model can derive this information from end-effector pose and orientation. For motor torques, the direction is much more important than amplitude.
CP-AGCN: Pytorch-based Attention Informed Graph Convolutional Network for Identifying Infants at Risk of Cerebral Palsy
Zhang, Haozheng, Ho, Edmond S. L., Shum, Hubert P. H.
There are about 2 3 CP patients in 1000 children in the UK [1], which is similar to other developed countries. Although CP cannot be completely cured at present, early prediction of CP and intervention are considered as a paramount part of the treatment. Current clinical early prediction of CP is investigated by General Movement Assessment (GMA) [2]. GMA can be done in person by GM assessors to assess an infant, or it can be done via watching an RGB video that has recorded the general movements of the infant. However, the GMA training is time-and resourceconsuming, making it challenging to cope with the high demand for CP prediction. To tackle this problem, we propose automating this process by analyzing the general movements of infants from RGB videos. This allows the early prediction to cover even the lower-risk population. Motivated by the encouraging results reported in recent research based on skeletal data [3, 4, 5, 6, 7, 8, 9, 10], the 2D joint locations of the infant are extracted from RGB videos as the input of the system for CP prediction. The computational intelligence of our system is implemented with a graph convolution network, a kind of deep artificial neural network that models relational data very well, making it suitable for skeleton data.
Disentangling Pose from Appearance in Monochrome Hand Images
Li, Yikang, Twigg, Chris, Ye, Yuting, Tao, Lingling, Wang, Xiaogang
Hand pose estimation from the monocular 2D image is challenging due to the variation in lighting, appearance, and background. While some success has been achieved using deep neural networks, they typically require collecting a large dataset that adequately samples all the axes of variation of hand images. It would, therefore, be useful to find a representation of hand pose which is independent of the image appearance~(like hand texture, lighting, background), so that we can synthesize unseen images by mixing pose-appearance combinations. In this paper, we present a novel technique that disentangles the representation of pose from a complementary appearance factor in 2D monochrome images. We supervise this disentanglement process using a network that learns to generate images of hand using specified pose+appearance features. Unlike previous work, we do not require image pairs with a matching pose; instead, we use the pose annotations already available and introduce a novel use of cycle consistency to ensure orthogonality between the factors. Experimental results show that our self-disentanglement scheme successfully decomposes the hand image into the pose and its complementary appearance features of comparable quality as the method using paired data. Additionally, training the model with extra synthesized images with unseen hand-appearance combinations by re-mixing pose and appearance factors from different images can improve the 2D pose estimation performance.