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 pose estimator


3DHuman Pose Estimation with Muscles

Neural Information Processing Systems

We introduce MusclePose as an end-to-end learnable physics-infused 3D human pose estimator that incorporates muscle-dynamics modeling to infer human dynamics from monocular video. Current physics pose estimators aim to predict physically plausible poses by enforcing the underlying dynamics equations that govern motion. Since this is an underconstrained problem without force-annotated data, methods often estimate kinetics with external physics optimizers that may not be compatible with existing learning frameworks, or are too slow for real-time inference. While more recent methods use a regression-based approach to overcome these issues, the estimated kinetics can be seen as auxiliary predictions, and may not be physically plausible. To this end, we build on existing regressionbased approaches, and aim to improve the biofidelity of kinetic inference with a multihypothesis approach -- by inferring joint torques via Lagrange's equations and via muscle dynamics modeling with muscle torque generators. Furthermore, MusclePose predicts detailed human anthropometrics based on values from biomechanics studies, in contrast to existing physics pose estimators that construct their human models with shape primitives. We show that MusclePose is competitive with existing 3D pose estimators in positional accuracy, while also able to infer plausible human kinetics and muscle signals consistent with values from biomechanics studies, without requiring an external physics engine.


3D Human Pose Estimation with Muscles

Neural Information Processing Systems

We introduce MusclePose as an end-to-end learnable physics-infused 3D human pose estimator that incorporates muscle-dynamics modeling to infer human dynamics from monocular video. Current physics pose estimators aim to predict physically plausible poses by enforcing the underlying dynamics equations that govern motion. Since this is an underconstrained problem without force-annotated data, methods often estimate kinetics with external physics optimizers that may not be compatible with existing learning frameworks, or are too slow for real-time inference. While more recent methods use a regression-based approach to overcome these issues, the estimated kinetics can be seen as auxiliary predictions, and may not be physically plausible. To this end, we build on existing regression-based approaches, and aim to improve the biofidelity of kinetic inference with a multihypothesis approach --- by inferring joint torques via Lagrange's equations and via muscle dynamics modeling with muscle torque generators. Furthermore, MusclePose predicts detailed human anthropometrics based on values from biomechanics studies, in contrast to existing physics pose estimators that construct their human models with shape primitives. We show that MusclePose is competitive with existing 3D pose estimators in positional accuracy, while also able to infer plausible human kinetics and muscle signals consistent with values from biomechanics studies, without requiring an external physics engine.



3 Questions: Using AI to help Olympic skaters land a quint

AIHub

Why apply AI to figure skating? Skaters can always keep pushing, higher, faster, stronger. OOFSkate is all about helping skaters figure out a way to rotate a little bit faster in their jumps or jump a little bit higher. The system helps skaters catch things that perhaps could pass an eye test, but that might allow them to target some high-value areas of opportunity. The artistic side of skating is much harder to evaluate than the technical elements because it's subjective.




Domes to Drones: Self-Supervised Active Triangulation for 3D Human Pose Reconstruction

Neural Information Processing Systems

Existing state-of-the-art estimation systems can detect 2d poses of multiple people in images quite reliably. In contrast, 3d pose estimation from a single image is ill-posed due to occlusion and depth ambiguities. Assuming access to multiple cameras, or given an active system able to position itself to observe the scene from multiple viewpoints, reconstructing 3d pose from 2d measurements becomes well-posed within the framework of standard multi-view geometry. Less clear is what is an informative set of viewpoints for accurate 3d reconstruction, particularly in complex scenes, where people are occluded by others or by scene objects. In order to address the view selection problem in a principled way, we here introduce ACTOR, an active triangulation agent for 3d human pose reconstruction.


Test-Time Personalization with a Transformer for Human Pose Estimation

Neural Information Processing Systems

We propose to personalize a 2D human pose estimator given a set of test images of a person without using any manual annotations. While there is a significant advancement in human pose estimation, it is still very challenging for a model to generalize to different unknown environments and unseen persons. Instead of using a fixed model for every test case, we adapt our pose estimator during test time to exploit person-specific information. We first train our model on diverse data with both a supervised and a self-supervised pose estimation objectives jointly. We use a Transformer model to build a transformation between the self-supervised keypoints and the supervised keypoints. During test time, we personalize and adapt our model by fine-tuning with the self-supervised objective. The pose is then improved by transforming the updated self-supervised keypoints. We experiment with multiple datasets and show significant improvements on pose estimations with our self-supervised personalization. Project page with code is available at https://liyz15.github.io/TTP/.


Is Image-based Object Pose Estimation Ready to Support Grasping?

arXiv.org Artificial Intelligence

We present a framework for evaluating 6-DoF instance-level object pose estimators, focusing on those that require a single RGB (not RGB-D) image as input. Besides gaining intuition about how accurate these estimators are, we are interested in the degree to which they can serve as the sole perception mechanism for robotic grasping. To assess this, we perform grasping trials in a physics-based simulator, using image-based pose estimates to guide a parallel gripper and an underactuated robotic hand in picking up 3D models of objects. Our experiments on a subset of the BOP (Benchmark for 6D Object Pose Estimation) dataset compare five open-source object pose estimators and provide insights that were missing from the literature.


Odometry Calibration and Pose Estimation of a 4WIS4WID Mobile Wall Climbing Robot

arXiv.org Artificial Intelligence

--This paper presents the design of a pose estimator for a four wheel independent steer four wheel independent drive (4WIS4WID) wall climbing mobile robot, based on the fusion of multimodal measurements, including wheel odometry, visual odometry, and an inertial measurement unit (IMU) data using Extended Kalman Filter (EKF) and Unscented Kalman Filter (UKF). The pose estimator is a critical component of wall climbing mobile robots, as their operational environment involves carrying precise measurement equipment and maintenance tools in construction, requiring information about pose on the building at the time of measurement. Due to the complex geometry and material properties of building fac ades, the use of traditional localization sensors such as laser, ultrasonic, or radar is often infeasible for wall-climbing robots. Moreover, GPS-based localization is generally unreliable in these environments because of signal degradation caused by reinforced concrete and electromagnetic interference. Consequently, robot odometry remains the primary source of velocity and position information, despite being susceptible to drift caused by both systematic and non-systematic errors. The calibrations of the robot's systematic parameters were conducted using nonlinear optimization and Levenberg-Marquardt methods as Newton-Gauss and gradient-based model fitting methods, while Genetic algorithm and Particle swarm were used as stochastic based methods for kinematic parameter calibration. Performance and results of the calibration methods and pose estimators were validated in detail with experiments on the experimental mobile wall climbing robot.