policy finetuning
Policy Finetuning in Reinforcement Learning via Design of Experiments using Offline Data
In some applications of reinforcement learning, a dataset of pre-collected experience is already availablebut it is also possible to acquire some additional online data to help improve the quality of the policy.However, it may be preferable to gather additional data with a single, non-reactive exploration policyand avoid the engineering costs associated with switching policies. In this paper we propose an algorithm with provable guarantees that can leverage an offline dataset to design a single non-reactive policy for exploration. We theoretically analyze the algorithm and measure the quality of the final policy as a function of the local coverage of the original dataset and the amount of additional data collected.
Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning
However, existing algorithms and theories for learning near-optimal policies in these two settings are rather different and disconnected. Towards bridging this gap, this paper initiates the theoretical study of *policy finetuning*, that is, online RL where the learner has additional access to a reference policy $\mu$ close to the optimal policy $\pi_\star$ in a certain sense. We consider the policy finetuning problem in episodic Markov Decision Processes (MDPs) with $S$ states, $A$ actions, and horizon length $H$. We first design a sharp *offline reduction* algorithm---which simply executes $\mu$ and runs offline policy optimization on the collected dataset---that finds an $\varepsilon$ near-optimal policy within $\widetilde{O}(H^3SC^\star/\varepsilon^2)$ episodes, where $C^\star$ is the single-policy concentrability coefficient between $\mu$ and $\pi_\star$. This offline result is the first that matches the sample complexity lower bound in this setting, and resolves a recent open question in offline RL. We then establish an $\Omega(H^3S\min\{C^\star, A\}/\varepsilon^2)$ sample complexity lower bound for *any* policy finetuning algorithm, including those that can adaptively explore the environment. This implies that---perhaps surprisingly---the optimal policy finetuning algorithm is either offline reduction or a purely online RL algorithm that does not use $\mu$. Finally, we design a new hybrid offline/online algorithm for policy finetuning that achieves better sample complexity than both vanilla offline reduction and purely online RL algorithms, in a relaxed setting where $\mu$ only satisfies concentrability partially up to a certain time step. Overall, our results offer a quantitative understanding on the benefit of a good reference policy, and make a step towards bridging offline and online RL.
Policy Finetuning in Reinforcement Learning via Design of Experiments using Offline Data
In some applications of reinforcement learning, a dataset of pre-collected experience is already availablebut it is also possible to acquire some additional online data to help improve the quality of the policy.However, it may be preferable to gather additional data with a single, non-reactive exploration policyand avoid the engineering costs associated with switching policies. In this paper we propose an algorithm with provable guarantees that can leverage an offline dataset to design a single non-reactive policy for exploration. We theoretically analyze the algorithm and measure the quality of the final policy as a function of the local coverage of the original dataset and the amount of additional data collected.
Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning
However, existing algorithms and theories for learning near-optimal policies in these two settings are rather different and disconnected. Towards bridging this gap, this paper initiates the theoretical study of *policy finetuning*, that is, online RL where the learner has additional access to a "reference policy" \mu close to the optimal policy \pi_\star in a certain sense. We consider the policy finetuning problem in episodic Markov Decision Processes (MDPs) with S states, A actions, and horizon length H . This offline result is the first that matches the sample complexity lower bound in this setting, and resolves a recent open question in offline RL. We then establish an \Omega(H 3S\min\{C \star, A\}/\varepsilon 2) sample complexity lower bound for *any* policy finetuning algorithm, including those that can adaptively explore the environment.