Goto

Collaborating Authors

 policy buffer


Multi-Path Policy Optimization

arXiv.org Machine Learning

Ling Pan 1, Qingpeng Cai 2, Longbo Huang 1 1 IIIS, Tsinghua University 2 Alibaba Group Abstract Recent years have witnessed a tremendous improvement of deep reinforcement learning. However, a challenging problem is that an agent may suffer from inefficient exploration, particularly for on-policy methods. Previous exploration methods either rely on complex structure to estimate the novelty of states, or incur sensitive hyper-parameters causing instability. In this paper, we propose an efficient exploration method, Multi-Path Policy Optimization (MPPO), which does not incur high computation cost and ensures stability. MPPO maintains an efficient mechanism that effectively utilizes a population of diverse policies to enable better exploration, especially in sparse environments. We also give a theoretical guarantee of the stable performance. We build our scheme upon two widely-adopted on-policy methods, the Trust-Region Policy Optimization (TRPO) algorithm and Proximal Policy Optimization (PPO) algorithm. We conduct extensive experiments on several MuJoCo tasks and their sparsified variants to fairly evaluate the proposed method. Results show that MPPO significantly outperforms state-of-the-art exploration methods in terms of both sample efficiency and final performance. 1 Introduction In reinforcement learning, an agent seeks to find an optimal policy that maximizes long-term rewards by interacting with an unknown environment. Directly optimizing the policy by vanilla policy gradient methods may incur large policy changes, which can result in performance collapse due to unlimited updates. To resolve this issue, Trust Region Policy Optimization (TRPO) (33) and Proximal Policy Optimization (PPO) (35) optimize a surrogate function in a conservative way, both being on-policy methods that perform policy updates based on samples collected by the current policy.


Generalization in Transfer Learning

arXiv.org Artificial Intelligence

Agents trained with deep reinforcement learning algorithms are capable of performing highly complex tasks including locomotion in continuous environments. In order to attain a human-level performance, the next step of research should be to investigate the ability to transfer the learning acquired in one task to a different set of tasks. Concerns on generalization and overfitting in deep reinforcement learning are not usually addressed in current transfer learning research. This issue results in underperforming benchmarks and inaccurate algorithm comparisons due to rudimentary assessments. In this study, we primarily propose regularization techniques in deep reinforcement learning for continuous control through the application of sample elimination and early stopping. First, the importance of the inclusion of training iteration to the hyperparameters in deep transfer learning problems will be emphasized. Because source task performance is not indicative of the generalization capacity of the algorithm, we start by proposing various transfer learning evaluation methods that acknowledge the training iteration as a hyperparameter. In line with this, we introduce an additional step of resorting to earlier snapshots of policy parameters depending on the target task due to overfitting to the source task. Then, in order to generate robust policies,we discard the samples that lead to overfitting via strict clipping. Furthermore, we increase the generalization capacity in widely used transfer learning benchmarks by using entropy bonus, different critic methods and curriculum learning in an adversarial setup. Finally, we evaluate the robustness of these techniques and algorithms on simulated robots in target environments where the morphology of the robot, gravity and tangential friction of the environment are altered from the source environment.