policy and q-function
Physics-Informed Model and Hybrid Planning for Efficient Dyna-Style Reinforcement Learning
Asri, Zakariae El, Sigaud, Olivier, Thome, Nicolas
Applying reinforcement learning (RL) to real-world applications requires addressing a trade-off between asymptotic performance, sample efficiency, and inference time. In this work, we demonstrate how to address this triple challenge by leveraging partial physical knowledge about the system dynamics. Our approach involves learning a physics-informed model to boost sample efficiency and generating imaginary trajectories from this model to learn a model-free policy and Q-function. Furthermore, we propose a hybrid planning strategy, combining the learned policy and Q-function with the learned model to enhance time efficiency in planning. Through practical demonstrations, we illustrate that our method improves the compromise between sample efficiency, time efficiency, and performance over state-of-the-art methods. Code is available at https://github.com/elasriz/PHIHP/
Which Experiences Are Influential for RL Agents? Efficiently Estimating The Influence of Experiences
Hiraoka, Takuya, Wang, Guanquan, Onishi, Takashi, Tsuruoka, Yoshimasa
In reinforcement learning (RL) with experience replay, experiences stored in a replay buffer influence the RL agent's performance. Information about the influence of these experiences is valuable for various purposes, such as identifying experiences that negatively influence poorly performing RL agents. One method for estimating the influence of experiences is the leave-one-out (LOO) method. However, this method is usually computationally prohibitive. In this paper, we present Policy Iteration with Turn-over Dropout (PIToD), which efficiently estimates the influence of experiences. We evaluate how accurately PIToD estimates the influence of experiences and its efficiency compared to LOO. We then apply PIToD to amend poorly performing RL agents, i.e., we use PIToD to estimate negatively influential experiences for the RL agents and to delete the influence of these experiences. We show that RL agents' performance is significantly improved via amendments with PIToD.