point light
Appendices
Forthenotations of directions, we use the convention that both the incident and outgoing rays point away from a scattering location. Spherical Harmonics (SH) are orthonormal basis defined on complex numbersovertheunitsphere. Since they were designed for scenes with solid objects, we adapt them to cope with participating media. Our implementation of the Neural Reflectance Field [2] baseline uses the same neural network architecture and positional encoding asinthe original paper. In addition, we employ a visibility MLP [3]tocompute a1-Dvisibility anda1-Dexpected termination depth.
0a630402ee92620dc2de3b704181de9b-Paper-Conference.pdf
Inthispaper,weaddress the"dual problem" ofmulti-viewscene reconstruction in which we utilize single-view images captured under different point lights to learnaneural scene representation. Different fromexisting single-viewmethods which can only recover a 2.5D scene representation (i.e., a normal / depth map for the visible surface), our method learns a neural reflectance field to represent the3Dgeometry andBRDFsofascene.
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- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
Appendices A Phase Function Details
We cut off the gradient from the render loss to the visibility network. Our inference uses the same setting as the training. Specifically, we implement the dual-network design with a coarse network and a fine network. For the "env + point" illumination, we set the number of first indirect bounces to 32 . F .1 Scenes trained on the "point" Each test view has a new point light.