point cloud
ff887781480973bd3cb6026feb378d1e-Paper-Conference.pdf
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Towards Multiscale Graph-based Protein Learning with Geometric Secondary Structural Motifs
Graph neural networks (GNNs) have emerged as powerful tools for learning protein structures by capturing spatial relationships at the residue level. However, existing GNN-based methods often face challenges in learning multiscale representations and modeling long-range dependencies efficiently. In this work, we propose an efficient multiscale graph-based learning framework tailored to proteins. Our proposed framework contains two crucial components: (1) It constructs a hierarchical graph representation comprising a collection of fine-grained subgraphs, each corresponding to a secondary structure motif (e.g., ฮฑ-helices, ฮฒ-strands, loops), and a single coarse-grained graph that connects these motifs based on their spatial arrangement and relative orientation.
Complete Structure Guided Point Cloud Completion via Cluster-and Instance-Level Contrastive Learning
Point cloud completion, aiming to reconstruct missing part from incomplete point clouds, is a pivotal task in 3D computer vision. Traditional supervised approaches often necessitate complete point clouds for training supervision, which are not readily accessible in real-world applications. Recent studies have attempted to mitigate this dependency by employing self-supervise mechanisms. However, these approaches frequently yield suboptimal results due to the absence of complete structure in the point cloud data during training. To address these issues, in this paper, we propose an effective framework to complete the point cloud under the guidance of self learned complete structure. A key contribution of our work is the development of a novel self-supervised complete structure reconstruction module, which can learn the complete structure explicitly from incomplete point clouds and thus eliminate the reliance on training data from complete point clouds. Additionally, we introduce a contrastive learning approach at both the clusterand instance-level to extract shape features guided by the complete structure and to capture style features, respectively. This dual-level learning design ensures that the generated point clouds are both shape-completed and detail-preserving. Extensive experiments on both synthetic and real-world datasets demonstrate that our approach significantly outperforms state-of-the-art self-supervised methods.
On Geometry-Enhanced Parameter-Efficient Fine-Tuning for 3DScene Segmentation
The emergence of large-scale pre-trained point cloud models has significantly advanced 3D scene understanding, but adapting these models to specific downstream tasks typically demands full fine-tuning, incurring high computational and storage costs. Parameter-efficient fine-tuning (PEFT) techniques, successful in natural language processing and 2D vision tasks, would underperform when naively applied to 3D point cloud models due to significant geometric and spatial distribution shifts. Existing PEFT methods commonly treat points as orderless tokens, neglecting important local spatial structures and global geometric contexts in 3D modeling. To bridge this gap, we introduce the Geometric Encoding Mixer (GEM), a novel geometry-aware PEFT module specifically designed for 3D point cloud transformers. GEM explicitly integrates fine-grained local positional encodings with a lightweight latent attention mechanism to capture comprehensive global context, thereby effectively addressing the spatial and geometric distribution mismatch. Extensive experiments demonstrate that GEM achieves performance comparable to or sometimes even exceeding full fine-tuning, while only updating 1.6% of the model's parameters, fewer than other PEFT methods. With significantly reduced training time and memory requirements, our approach thus sets a new benchmark for efficient, scalable, and geometry-aware fine-tuning of large-scale 3D point cloud models. Code is available at https://github.com/LiyaoTang/GEM.
Point4bit: Post Training 4-bit Quantization for Point Cloud 3DDetection
Voxel-based 3D object detectors have achieved remarkable performance in point cloud perception, yet their high computational and memory demands pose significant challenges for deployment on resource-constrained edge devices. Posttraining quantization (PTQ) provides a practical means to compress models and accelerate inference; however, existing PTQ methods for point cloud detection are typically limited to INT8 and lack support for lower-bit formats such as INT4, which restricts their deployment potential. In this paper, we present Point4bit, the first general 4-bit PTQ framework tailored for voxel-based 3D object detectors. To tackle challenges in low-bit quantization, we propose two key techniques: (1) Foreground-aware Piecewise Activation Quantization (FA-PAQ), which leverages foreground structural cues to improve the quantization of sparse activations; and (2) Gradient-guided Key Weight Quantization (G-KWQ), which preserves task-critical weights through gradient-based analysis to reduce quantizationinduced degradation. Extensive experiments demonstrate that Point4bit achieves INT4 quantization with minimal accuracy loss with less than 1.5% accuracy drop.
PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning
Robotic manipulation systems benefit from complementary sensing modalities, where each provides unique environmental information. Point clouds capture detailed geometric structure, while RGB images provide rich semantic context. Current point cloud methods struggle to capture fine-grained detail, especially for complex tasks, which RGB methods lack geometric awareness, which hinders their precision and generalization. We introduce PointMapPolicy, a novel approach that conditions diffusion policies on structured grids of points without downsampling. The resulting data type makes it easier to extract shape and spatial relationships from observations, and can be transformed between reference frames. Yet due to their structure in a regular grid, we enable the use of established computer vision techniques directly to 3D data. Using xLSTM as a backbone, our model efficiently fuses the point maps with RGB data for enhanced multi-modal perception. Through extensive experiments on the RoboCasa, CALVIN benchmarks and real robot evaluations, we demonstrate that our method achieves state-of-the-art performance across diverse manipulation tasks. The overview and demos are available on our project page.
Rooms from Motion: Un-posed Indoor 3DObject Detection as Localization and Mapping
We revisit scene-level 3D object detection as the output of an object-centric framework capable of both localization and mapping using 3D oriented boxes as the underlying geometric primitive. While existing 3D object detection approaches operate globally and implicitly rely on the a priori existence of metric camera poses, our method, Rooms from Motion (RfM) operates on a collection of un-posed images. By replacing the standard 2D keypoint-based matcher of structure-frommotion with an object-centric matcher based on image-derived 3D boxes, we estimate metric camera poses, object tracks, and finally produce a global, semantic 3D object map. When a priori pose is available, we can significantly improve map quality through optimization of global 3D boxes against individual observations. RfM shows strong localization performance and subsequently produces maps of higher quality than leading point-based and multi-view 3D object detection methods on CA-1M and ScanNet++, despite these global methods relying on overparameterization through point clouds or dense volumes. Rooms from Motion achieves an object-centric representation which allows for inherently sparse localization and parametric mapping proportional to the number of objects in a scene.
RIGNO: AGraph-based Framework For Robust And Accurate Operator Learning For PDEs On Arbitrary Domains
Learning the solution operators of PDEs on arbitrary domains is challenging due to the diversity of possible domain shapes, in addition to the often intricate underlying physics. We propose an end-to-end graph neural network (GNN) based neural operator to learn PDE solution operators from data on point clouds in arbitrary domains.